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== Charms == Archery *'''Second Archery Excellency:''' 2m per success, Reflexive, Instant. 1 Success per 2 Motes. *'''There Is No Wind:''' 3m, Supplemental, Instant. Nullifies all penalties to one Archery based attack.<br> Survival *'''Hardship-Surviving Mendicant Spirit:''' 10m, Reflexive, Indefinite. Environmental external penalties to survival rolls are ignored<br> Craft *'''Second Craft Excellency:''' 2m per success, Reflexive, Instant. 1 Success per 2 Motes. *'''Object Strengthening Touch:''' 5m, Simple, One Scene. Increases rating needed to break object by Essence. *'''Chaos Strengthening Preparation:''' 5m, 2wp, Simple, Indefinite. Item becomes immune to shaping effects and Wyld chaos until Essence is uncommitted.<br> Investigation *'''Courtier's Eye Technique:''' 3m, Simple, Instant. Successful Perception + Investigation roll, +Automatic successes per Essence, tells Solar target's Resources and Influence, and rough estimate of allies and power held through Backing and Followers. Once per scene.<br> Athletics *'''Graceful Crane Stance:''' 3m, Reflexive, One Scene. Auto success on Athletics to keep balance. May stand on anything as strong and wide as a human hair. *'''Monkey Leap Technique:''' 3m, Reflexive, One Scene. Can jump with a movement action, doubles length of all jumps.<br> Dodge *'''Shadow Over Water:''' 1m, Reflexive, Instant. Penalties to Dodge DV are removed === Combos ===
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