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Campaign:Warriors of Light/Beatstick
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== Charms == DODGE - '''Absence''' - 2m reflexive combo-ok. Removes DDV penalties for a single attack. '''Duck Fate''' - 10m reflexive combo-basic. PD dodge with a flaw of "Roll dex+dodge at a difficulty of the attacker's essence.". Works for anything except Limit Break or Pattern Bite LORE - '''Methodology of Secrets''' 5m. Reflexive. Until the character sleeps. Gain three free specialty dice. LARCENY - '''Avoiding the Truth Technique''' - 3m. Fate, Illusion, Virtue (conviction) Add larceny successes to a social roll to make the target believe what your saying ISN'T true. STEALTH - '''Soft Presence Practice''' 2m, supplemental. One action. While the charm is active, divide the number of motes spent by half for the purposes of discerning anima flare. When combo'd, it removes the necessary anima flare and may be combo'd with almost any charm. '''Blinding The Boar''' 5m + 1wp. Simple. Combo-Basic. Virtue(Valor) Five Actions. Roll manip+stealth, one success means that no one can determine any details about the sidereal MARTIAL ARTS: '''Just Another Branch Deceit''' - 4m Supplemental. Combo-basic. Adds three successes to an attempt to re-establish surprise, four if the character is under 50% or greater cover. '''Light-Treading Technique''' 3m + 1wp. Reflexive. Combo-OK. Obvious. One Scene. Add MA to Dash and move, and +1 dvs against ranged attacks '''Flashing Passage''' 2m + 1wp. Supplemental. Combo-OK. Obvious. One action. Supplements a dash, which cannot be a part of a flurry. Quadruple the distance traveled. In addition, the character is invisible for this passage (Fails against things which detect perfect invisibility automatically) '''Crystal Chameleon Form''' 6m Supplemental. One Scene. Form-Type, Obvious. The character's exact location becomes impossible to determine, imposing a -2 external penalty to hit them. The character is considered to always be capable of re-establishing surprise. '''Flashing Leaves Evasion''' 6m Reflexive Combo-OK Obvious. PD Dodge in step 3, meaning that rerolls (step 4) can bypass it, as well as attacks which are undodgeable or unexpected, so it carries no real flaw. '''Razor-Edged Prism Assault''' 7m + 1wp. Extra Action. Combo OK. Obvious. Magical flurry of (Essence) attacks, each one carrying a dv penalty for the opponent equal to the number of attacks in the flurry (+ onslaught) === Combos ===
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