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== Charms == *'''Name:''' Cost, Type, Keywords, Duration. Description. (Page X, Book X) (Melee: 12) *'''Second Melee Excellency:''' 2m+, Reflexive (Step 1 or 2), Combo-OK, Instant. Adds 1 success to a Melee roll for every two motes spent. *'''Infinite Melee Mastery:''' 2m+, Simple, One scene. Every 2 motes committed to this charm reduces the cost of Melee excellencies by one. *'''Melee Essence Flow:''' Null, Permanent, Permanent. Melee Excellencies can be used as innate powers, can't be used with '''Infinite Melee Mastery'''. *'''One Weapon, Two Blows:''' 1m, Reflexive (Step 1), Combo-OK, One action. Adds +1 Rate and +1 Accuracy to weapon until next action. *'''Peony Blossom Attack:''' 2m, Extra Action, Combo-OK, Obvious, Instant. Magical flurry of up to (Essence +1) attacks at 2m per attack. *'''Iron Whirlwind Attack:''' 5m+1wp, Extra Action, Combo-OK, Obvious, Instant. Magical flurry of (Dexterity +1) attacks. *'''Dipping Swallow Defense:''' 2m, Reflexive (Step 2), Combo-OK, Instant. Ignore all penalties to PDV. *'''Bulwark Stance:''' 5m, Reflexive (Step 2), Combo-Basic, Until next action. Ignore all penalties to PDV until next action. *'''Heavenly Guardian Defence:''' 3m, Reflexive (Step 2), Combo-OK, Obvious, Instant. Applicability-trumping perfect parry defence. Conviction flaw. *'''Fivefold Bulwark Stance:''' 5m+1wp, Simple, Combo-OK, One scene. Ignore onslaught penalty. Defence penalty from actions is reduced by 1 per action. *'''Solar Counterattack:''' 3m, Reflexive (Step 9), Combo-OK, Counterattack, Instant. Grants counterattack after attempting to block an attack with PDV. *'''Unassailable Aegis of Dual Armament:''' 10m+1wp, Simple, Combo-Basic, Counterattack, Obvious, One scene. If wielding a shield in the off-hand, automatically block any non-perfect attack. If wielding a weapon in the off-hand, respond with a free counterattack. (War: 10) *'''Second War Excellency:''' 2m+, Reflexive (Step 1 or 2), Combo-OK, Instant. Adds 1 success to a War roll for every two motes spent. *'''Rout-Stemming Gesture:''' 4m+1wp, Reflexive, Combo-OK, Obvious, War, Until next action. Up to (Essence) military units or (Essence x 100) scattered individuals will auto-pass all Valor rolls. If used when a Valor roll is failed, it gives those units a re-roll. (Page 197) *'''Commanding the Ideal Celestial Army:''' 3m, Reflexive, Combo-OK, War, Instant. Sends clear messages of 12 words or less to any unit within (Essence x 100) yards. If used before the roll to see if a unit hesitate or can change order rapidly, that unit auto-passes. (Page 197) *'''Mob-Dispersing Rebuke:''' 7m+1wp, Simple (Speed 3), Combo-OK, Social, War, Instant. An enemy unit within (Essence x 100) yards checks for rout. If their Magnitude is greater than (Essence), the difficulty is 1. Otherwise it is 2. Can also be used socially.(Page 197) *'''Fury Inciting Presence:''' 10m+1wp, Simple (Speed 5), Combo-OK, War, One scene. Roll (Charisma + War) against MDVs of listeners to organize them into an unordered military unit. Unit dissolves if unattended for 15 long ticks. (Page 197) *'''General of the All-Seeing Sun:''' 1m, Reflexive, Combo-OK, Instant. Learn position and status of all friendly units within (Essence x 10) miles that have a special character loyal to the Solar. Status means fatigue, order and Magnitude. Also, learn of position of landmarks with one mile of any friendly unit. (Page 197) *'''Heroism-Encouraging Presence:''' 8m+1wp, Simple (Speed 6), Combo-OK, Obvious, War, One scene. Any friendly military unit or social group within (Essence x 5) yards no longer needs to make Valor checks. In Mass Combat, this prevents rout and reduces the chance of fatigue.(Page 197) *'''Tiger Warrior Training Technique:''' 10m+2wp, Simple (Dramatic Action), Obvious, Touch, Training, One week. See Page 198. *'''Legendary Warrior Curriculum:''' Null, Permanent, Obvious, Permanent. Expands TWTT. See Page 199. *'''Immunity to Armies Approach:''' 12m+1wp, Simple, Combo-OK, War, One scene. When fighting alone, enemy units gain no bonus from Drill, Might or Magnitude. May bypass the unit and deal damage any special character in the unit. (DotFA, Page 58) (Integrity: 3) *'''Third Integrity Excellency:''' 4m, Reflexive (Step 4 or 6), Combo-OK, Instant. Adds (Integrity)/2 to DMDV. *'''Integrity Protecting Prana:''' 5m+1wp, Reflexive (Step 2), Combo-OK, One day. Perfectly defends against Shaping attacks. *'''Righteous Lion Defense:''' Null, Permanent, Permanent. Mental influence to betray or forsake '''Ivory Havoc''' is treated as unacceptable orders. (Presence: 5) *'''Second Presence Excellency:''' 2m+, Reflexive (Step 1 or 2), Combo-OK, Instant. Adds 1 success to a Presence roll for every two motes spent. *'''Majestic Radiant Presence:''' 7m, Reflexive (Step 2), Obvious, Social, One scene. Enemies cannot attack unless they make a difficulty 1 Valor roll. Costs three willpower to ignore effects for a scene. *'''Terrifying Apparition of Glory:''' 3m, Supplemental, Combo-OK, Social, Instant. Makes DMDV inapplicable. 1m cost-break if '''MRP''' is active. *'''Irresistible Salesman Spirit:''' 3m, Supplemental, Combo-Basic, Social, Instant. Double successes before comparing to MDV. *'''Mind-Blanking Rebuke:''' 5m, Reflexive, Combo-OK, Compulsion, Obvious, Instant. Socially attack any target within (Essence) yards with (Wits + Presence), this attack cannot be parried. If the attack succeeds, the Solar can force the victim to abort one action (including static defenses or reflexive charms) (Resistance: 2) *'''Whirlwind Armor-Donning Prana:''' 1m, Simple, Combo-OK, Instant. Each activation is equal to a minute of armor-donning. *'''Hauberk-Lightening Gesture:''' 1m, Simple (Speed 3), Combo-OK, Obvious, Indefinite. Can banish and recall armor and shields. (Athletics: 1) *'''Increasing Strength Exercise:''' 3m+, Simple, Combo-OK, Obvious, Stackable, One scene. Add 1 to Strength per 3m committed, up to (Essence) points can be added. (Awareness: 1) *'''Surprise Anticipation Method:''' 1m, Reflexive (Step 2), Combo-OK, Instant. Makes unexpected attacks expected. Can retroactively start combos that contains it. (Linguisitics: 1) *'''Sagacious Reading of Intent:''' 3m, Reflexive (Step 2), Combo-OK, Social, Instant. Gain one sentence summary of foe's expectations. Works a perfect social defense if the attack is hostile to the Solar or his motivation. === Combos === Combo Name: Combo Cost + 1wp *List of constituent Charms, including Cost and Type. *Heavenly Guardian Defense, 4m, Reflexive (Step 2). *Etc
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