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===Curse of Darkness (Castlevania 2)=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The story now focuses on two humans, Hector and Isaac, who served Dracula as Devil Forgemasters, i.e.: they actually created many of the monsters you fight in the games. When Trevor Belmont and his friends went after Dracula, Hector was having a crisis of faithless, and left Dracula's service. Isaac was mad about that, and got Hector's wife killed. To simplify a lot of time-wasting plot, there's two characters who appear constantly; a monk named Zead who is actually Death in disguise guiding Hector into killing Isaac and becoming Dracula's new body, and Saint Germaine who is dressed like a flamboyant Victorian ringmaster/gentleman and is Death's arch-nemesis as well as a time-traveler. Germain is the strangest part of the Castlevania canon, seemingly only being there to lead into a crappy fighting game called Castlevania: Judgement that he doesn't even appear in, and may be part of a dropped plot for the series which was largely killed after this game. <div class="mw-collapsible-content"> [[File:Castlevania Exterior.png|thumb|400px|right|Castlevania's entrance in Curse of Darkness]] At the start of the game, Hector finally caught up to Isaac at their former base of operations called the Abandoned Castle, a fragment of Castlevania left in the mortal world. Isaac taunted Hector, and goaded him into pursuit. Hector fought his way through the remnants of his own former army haunting the walls, first through the primary part of the castle which had begun to show signs of neglect. When Hector reached the stairway that would have lead to Dracula's chambers he instead discovered a room still partially within the realm of Chaos where the soul of one of Dracula's army was contained. He claimed it as a servant, gaining the loyalty of a small infant fairy. As he completed the ritual "Zead" appeared and told Hector that Isaac had fled out the back of the castle to take refuge in a chapel in the ruined town of Cordova through the mountains. Hector continued on through a small pond to reach the overly large catacombs, and after breaking a pillar and entering through a portion of the collapsed floor above reached the castle dungeons/laboratory where many skeletons were chained to the wall and dried bloodstains covered most surfaces. Hector then reached the higher reaches of the castle decorated with lordly furnishings such as lopsided paintings, burning fireplaces with lit candles, decaying curtains, gilded surfaces and carved ornamentation on the wall, ceiling, and floors, which lead to a decorated room where he faced a giant clockwork knight powered by a demon. After defeating it he used a chair lift to reach the rear exit to the castle into the mountains where he discovered another soul within Chaos; this time, a molten golem. While exploring the paths of the Baljhet Mountains that had been carved with pillars, decorated walkways, eternal braziers, and stairs to aid travelers in happier times, Hector reached a crossroads with an elaborate door to the massive aqueduct complex Dracula erected in his benevolent period where a young woman was digging herbs from the ground. Hector was amazed at how much like Rosaly she appeared, and asked her if she had seen a man with the same symbols as he wore crossing though. She was cautious until Hector confirmed the man to be his enemy, whereupon she offered to keep the creatures that he freed from Dracula's power safe. Identifying herself as Julia, a prophesying witch who had fled western Europe due to the Church's relentless persecution, she offered him hospitality at her home further up the mountain. Hector continued his journey, reaching a fortress that used to protect the path into Wallachia with cannons and a barricade protecting it. Hector utilized a cannon outside the walls manned formerly by skeletons to blast his way in, and defeat the garrison of creatures within. At the summit of the mountain, he faced a Wyvern that had kept travelers out of Dracula's lands and killed it. Upon reaching the other side of the mountain ranges, Hector made his way to a former monastery called the Garibaldi Temple, passing by a massive tower which seemed to reach the clouds and could not be entered. At the entrance to the temple he encountered Saint Germain. Disregarding Germain, Hector entered the monastery to find it had been taken over by Dracula's former minions. There was no indication of the fate of the humans that once resided within, and the temple entrance halls were either completely intact with stained glass windows or portions that are damaged including smashed windows, large holes in walls, bloodstains both large and small, and rubble suggesting a small battle occurred at some point involving something large and wounded. Further into the monastery, he found long hallways wrapped around square dead gardens. Beyond that was much more somber hallways, dimly lit by tinted candles where motifs were more depictions of the grim reaper and angels, which had windows to view the outside gardens where only trees and a worn statue of an angel were still visible. Within the main chapel, a room full of tinted windows and depictions of heaven, Hector encountered Trevor Belmont. Recognizing Hector as a Devil Forgemaster, Trevor attacked and the two battled until Hector was exhausted. Surprised that Hector had been so easy to defeat when the Forgemasters were the equals to Death, he remembered that the events of Dracula's Curse had only been possible because of a Forgemaster traitor and put two and two together. Hector continued into the catacombs, fighting Demons and Slogras (skeletal bird-like servants of Death) until he could empower his Golem so it could open the entrance to the Mortvia Aqueduct leading from the mountains to the town. Hector began by walking along aqueduct pathways lined with hooded statues when he encountered first Zead, then Saint Germain who were both surprised to see Hector, having been waiting for each other and leaving before they could meet. Hector traveled though the aqueduct canals, each ending in a large tower with aesthetic fountains within until he reached another large fortress occupied by monsters armed with cannons, this one to control sea travel into Dracula's realm. Hector once again commandeered an artillery piece with which to blast away the beasts, destroying a tower to create a bridge across in the process allowing him to enter the aqueduct fortress keep. He continued through the fortress interior, decorated with further hooded statues and fountains of various shapes and sizes depicting everything from lions to dragons and tattered banners of Dracula's reign hanging in windows, while fighting various aquatic and wild foes lead by more of Death's servants, the giant demons called Gaibons. Finally exiting the fortress, he reached the edge of a lake where Dracula's castle once stood. Continuing on past the old remnant he entered a large room with a pool and a walkway leading over it, which collapsed as he tried to cross leaving him on a small patch of land around which patrolled a skeleton shark mounted by a skeleton wildman, who used to execute prisoners for Dracula's spectatorship. After defeating the pair, he discovered another entrance to Chaos where he freed the spirit of a giant crow who carried him across the water to the entrance to the Forest of Jigramunt. As soon as he set foot in the forest, Hector heard voices and ducked behind a tree to watch the exchange between Zead and Germain. Hector then continued through the forest made up of paths similar to those in the Baljhet Mountains, former sites of small fortifications in extreme states of disrepair, a burned-out windmill by a river, a length of actual forestland with a barely-visible path, and a series of caves including a former mine and an underground Colosseum where he fought a massive Minotaur who's back was split, exposing it's spine. From the back of the Colosseum Hector entered the town of Cordova (where Trevor began his journey in Castlevania 3), finding it completely devoid of life with undead such as Zombies, Ghosts, and horrible patchwork beings formed of multiple corpses alongside warbands of Lizardmen. Every building was completely vacant and boarded up, with the roofs crumbling and falling inwards. When Hector reached the church, no longer the giant cathedral that Trevor has scaled but instead merely the walls of the first story and a facade, he encountered Isaac and the two fought (the fight is portrayed in the demo cinematic of the game, albeit with Hector's fully-leveled up demon against Isaac's, even though Hector doesn't even have the Devil-type companion yet). Isaac commented his powers were returning as expected and rushed forwards to continue the duel until Julia appeared and begged her (big reveal moment) brother to stop. Isaac, annoyed, stated it's still too early to finish off Hector anyway and disappeared in a magic circle on the ground. Julia stood in Hector's way to prevent pursuit, and after being accused of manipulating Hector for Isaac she told him that she wanted to see her brother freed from Dracula's Curse and that to do that Hector had to grow stronger both in his capacity for combat and his spirit as well. She claimed that the only being she could trust to free Isaac instead of merely slaying him is Hector due to their history, and that if it did come down to slaying him Hector is the only being she would accept doing it. Hector then left the cathedral, contemplating her words, and found another of the gateways into Dracula's Chaos. This one contained a Mage-type Innocent Devil, who had the power to stop time for a short few moments. This allowed him to pass through the street that lead to the Eneomaos Machine Tower (possibly the same Clocktower Trevor freed Grant from due to it's location, although the Clocktower in that game fell apart at least to some degree due to having to escape as debris fell from the ceiling after the defeat of the possessed Grant; this may be another tower in the same location, or was rebuilt either by monsters or the lingering influence of Castlevania, or may possibly only appear to be standing as it currently exists outside of time. It's all open to interpretation) which was lined by enchanted fires that blew out and sealed the door to the first courtyard if he tried to approach normally. The path to the Eneomaos Machine Tower was made up of three garden courtyards leading up to the entrance with brown grass and dried fountains and squatting monsters such as Orcs. The courtyards were bordered with buildings long since collapsed, with only a few shattered walls standing and barely visible from the walkway. Hector encountered another obstacle, this time a twisting path of stairs that raised from the ground at the pull of a lever but withdrew back into the ground after a mere three seconds. Once again, the aid of the Mage enabled him to reach the doorway to a short stairway that lead into a very, VERY tall tower. The inside of the tower was quite old, and a few pieces of information within said that a mad nobleman named Eneomaos built the tower in ages past for an unknown reason. Everywhere behind cages and inside walls where damaged had exposed the hollow interior was machine components still moving in time for an unknown purpose, from cogs to springs to chains to weights. Hector was able to skip exploring much of the tower due to his use of a room on the first floor where a disk was lifted by a screw mechanism as a kind of elevator. By jamming his weapon into the screw, he was able to turn it and use the elevator to reach the much higher in the complex. At the higher reaches of the tower, it became apparent that it was once part of a much larger building as walls trailed off from the already massive building at a height where the ground could no longer be seen over the mists, and windows that appeared to stretch into large dormitories could be seen below the exterior walkways. Upon going around the outside of the complex from the exit of the first elevator, Hector reached a second within a small side tower. Once again using a screw-elevator mechanism, he exited near the top of the tower. The upper chambers were much more intact than the lower ones, with intricate cages and complex machinery still running at full strength. Upon reaching a room with a large engine and a store of replacement parts, Hector dislodged a lose cog that set in action a Rube Goldberg device of machine components breaking down until a piston was sent flying through a wall, exposing a hallway. Through this hallway he reached the stairs leading to the very rooftop courtyard of the massive tower, where he found Saint Germaine casually leaning on a small tower at the center on which was a clock face. The two fought and Germain surrendered, promising not to interfere more and disappearing. Past the tower roof on the other side lay another portal into Chaos, where Hector discovered a small loyal Devil to bring under his control. This Innocent Devil allowed him to use Isaac's trick of turning into a symbol on the ground and move almost anywhere, easily crossing the rubble and hidden passages of Wallachia. Hector finished exploring the top of the tower, which was increasingly showing it's advanced state of disrepair now that the time warp had ended as he progressed. Hector retraced his steps to the Temple, where he was able to use his Demon to reach a second catacomb hidden behind a wall. Within, the stacks of bones gave appeared to be covered in purple ooze the further down he progressed until the final path, far below the surface, gave way to flesh and cancerous growths on the bones leading further still while Demon fetuses within floating eggs drifted through. At the end of the pathway was the door to a nightmarish room, lined with flesh and with a floor made entirely of an unknowable number of naked human corpses. On the sides of the walls was a staircase made of bone, leading up to a gigantic ball called "Legion" of pure evil made of similar bodies to the ones below at the top of the room. He ascended the staircase, attacked by corpses that stood from the floor to block his progress while filling with a pus-like acid until they burst, and hacked away at the corpse-ball until the core was exposed. The core then cracked and exploded, with a being made of pure light emerging. The being was called the Nuculais and was in the shape of a humanoid although it lacked any form of features barring an exposed heart. It morphed it's hands into blades and leaped into the floor, leaving behind a surface of plasma, to get around the room and attack Hector. Upon defeating it the creature exploded into pure light. He then returned to Cordova, and used the abilities of the Devil to travel beyond the magical gates at the top of the village hill that kept the bulk of Dracula's forces trapped within the Aiolon Ruins. The Ruins consisted of a deep and ancient forest which had overtaken the ruins of a previous civilization, which blends real-world architecture and iconography of different kinds into the general feel of a long-abandoned city in the hills. He once again encountered a fortress protected by cannons, this time an ancient fort of times long past that had become a bastion of Dracula's forces. Once again, Hector commandeered a cannon and blew the piss out of the fortifications and stormed the gates, pacifying all resistance. Utilizing an underground tunnel full of statues and carvings where more Slogras and Gaibons appeared, Hector found Isaac and Trevor locked in combat and evenly matched. After seeing Hector, Isaac claimed to have already gotten what he needed and taunted Trevor by saying that his defeat of Dracula was only a fluke before claiming that he would kill both of them before vanishing. Trevor finally believed Hector was an ally but accused him of getting in his way any left, after which Zead appeared out of nowhere and told him that Isaac could be found in a hidden room below where they first met, the Abandoned Castle, and in the exchange Zead panicked and seemed to think Germain had changed history. Hector then returned to the Abandoned Castle, to the long open stone staircase up to the top tower where he encountered the Golem and found that a metal staircase had been lowered. In the higher room, Hector found Trevor and told him what Zead had said. Trevor claimed it was impossible, that only the blood of a Belmont would be able to open that chamber before realizing that was why Isaac had attacked him. Trevor then attacked Hector to test how much stronger he'd become, and noted that Hector fought almost as if an entirely different person. Trevor then cut his hand with a dagger and allowed his blood to fall on the floor, which caused a magical rune to appear. After stepping on the rune, Hector found himself in a room not unlike anything else in the castle, although in a much better preserved state. Upon exiting it however he found himself standing on a path of stone leading upwards from the room, which was externally the bottom floor of a massive tower, floating in a void of purple with ghostly lanterns lining the path; the Infinite Corridor, which lay within the Chaos Abyss where Dracula had been banished. He followed the path to another similar tower, then a third, then to a small portion of battlements all floating within the nothingness. Past that, stone walkways lined with running water with cracks in said walls also somehow leaking water despite nothing being behind them. In the sky, large chunks of what had also once been Castlevania floated in storm clouds. He continued through these upwards paths, towers, and waterways until he reached an apparent dead-end of a shattered stone walkway. But upon walking partway up, Hector found himself in a totally new landscape, floors and partial walls that appeared to be made of bismuth with carved pillars, tiles depicting strange designs, and candles situated atop root-like organic structures which floated in a maelstrom of wind and floating debris despite being calm within. Each "room" ended in another staircase to nowhere which when ascended somehow lead to another such room. He eventually reached a large example of such rooms, which lead to more debris from Castlevania, then to more bismuth rooms, then finally to a four-way hub lit by iron lanterns on dead trees and at the center of which lay a large lavender crystal formation, which lead to a bismuth room where a seemingly infinite number of the skulls of some animal blocked his progress (which the Mage was able to stop time to enable him to cross), leading finally to a final walkway. At the end, he entered a bizarre room lined by shelves filled with jars in which severed heads floated and was lined by columns that appeared to be spinal cords erupting from a fleshy entrance in the floor. The master of the chamber, the Dullahan, was left there by Trevor due to it's lack of loyalty regarding who it slays, making it the perfect jailer to the beasts of Castlevania. After it's defeat, the souls it had consumed escaped and it burned to nothingness. After it vanished completely the rune at the center of the room began to glow, and Wallachia shook and buckled as massive vortexes in the sea caused the water levels across the country to recede, and Castlevania re-formed and returned from the depths to the world. Back in the Abandoned Castle Trevor was stabbed through the back by Isaac, who revealed he had baited Trevor into sending Hector to the seal which could only be broken by a great deal of demonic magic and by fighting the Dullahan, he had broken it simply by being near it. Isaac then cackled like a madman as he left Trevor to bleed to death on the decaying carpet. Hector managed to return to the mortal world, and quickly made his way to the bridge from the Aqueduct that lead to the castle. As he approached the bridge Julia appeared and implied that the reason Dracula's Curse had continued to spread was its source was never banished, that now it could be sent with Dracula himself back into the abyss. She told him to give up his grief and regret and focus on defeating Dracula again. Hector knew his knowledge of demons would enable him to find where the Curse originated, but Julia explained that she found Trevor near dead and he would not be able to help. Hector's Golem forced open the gate to Castlevania for him to enter, where he found himself in beautiful marble hallways populated by Dracula's strongest servants. After fighting through the gatehouse and ramparts, he entered the main hall and battled through Dracula's elite. Exiting through a side staircase, Hector came to Dracula's torture chambers; chambers lined only by iron maidens with wire floors above large pits, every surface somehow covered in blood and gore. The connected hallways were lined by long corridors where giant spiked mechanisms separated segments above further blood-collection channels. Empty cells, stacks of bones, and shackles on the walls to force people to watch their friends and family reduced to pulp decorated other areas. Past that was the dungeons proper and the catacombs (conveniently in one place) where Dracula likely entombed the bloodless remains of the humans he found particularly interesting. Above that, Dracula's inner hallways which were decorated with statues of demons, highly elaborate carvings of demons in flight, painted frescoes with iconography of Wallachia's nobility, carvings that depicted humans suffering or weeping with altars surrounded by candles and obscured by piled skulls, and candle holders in the shape of a coffin containing a vampire in rooms with high tiled ceilings and dark hallways lit only by moonlight against curtains. After a great many such hallways, Hector reached the entrance to the Pinnacle; a shattered staircase leading from the main castle keep to a tower that only existed from the place the staircase reached it and upwards. Within was Dracula's inner sanctum, a dark room decorated with black and gold engravings where black magic bled like water, where marble pillars lay between sconces where candles burned purple light, where on the walls lay four glowing orbs held up by golden statues of hands and a large statue of demons kneeling before teeth and eyes; one had cracked open, revealing a (still alive) incubating demon akin to those floating freely in the catacombs of the Gaibaldi Temple. On the ground lay a swirling purple energy contained by the iron wire floor. Here Isaac had waited, congratulating Hector on his restoration of Castlevania. Promising Hector's gruesome death was at hand, he attacked while cackling insanely. Hector defeated each of his Devils, and slammed Isaac to the floor ready to stab him to death with his own glowing purple (a recurring evil color apparently) sword before he recalled Julia's warning not to let the Curse take hold of him. He fell to his knees, recognizing that the bloodlust in him was Dracula's will trying to control him. Zead stepped into the room, clapping as a magical coffin rose from the floor and pulled the unconscious Isaac into it. Zead explained that since Devil Forgemasters are the only beings infused with Dracula's magic, one of them would need to become his new body. He voiced regret that Hector, the stronger of the two, had been able to resist the Curse before revealing Dracula's soul was now taking control of Isaac's body. Hector correctly identified him as Death before he was pulled into the Chaos Abyss where the bottom of the Pinnacle tower resided permanently and Death had been banished by Trevor and his allies. Standing on the hems of Death's massive cloak, he battled the Grim Reaper's body and avoided his blades. After severely weakening the Reaper, Hector was pulled back to reality and exited the chamber to reach the last staircase, which had not yet emerged from the Chaos Abyss and lay within a maelstrom of purple smoke and clouds. At the top of the stairs was the floating structure that Hector saw far above in the Infinite Corridor, Dracula's Throne room which was still incomplete with the walls and ceiling having not reformed. Only the back wall, a few pillars depicting vicious draconic serpents, and the throne itself still existed. As Hector entered the coffin that had drawn Isaac in opened and revealed the reborn Dracula. Dracula greeted Hector, asking why he had betrayed him. Hector replied that Dracula's persecution of mankind and indiscriminate slaughter forced him to, and they had a back and forth conversation about humanity before fighting. Hector beat Dracula's first form, the usual fly/teleport/shoot fireballs (and now lasers) with the added power of forcing bloody spikes from the ground that chased Hector around the room. After taking significant punishment, Dracula shattered the remnants of Castlevania around him save a single piece of ground and transformed into a massive demonic black dragon with four feathered wings. Dracula attacked with various powers using black magic of all kinds as well as his own claws before succumbing to his own power in Hector's control. Dracula, defeated and near death, returned to the throne room with Hector and realized he could not fully merge with the impure and damaged Isaac. He claimed that although he could be temporarily banished again from the world, his Curse could never be lifted and would cause the wickedness in mankind's hearts to obliterate themselves. Hector replied that being a Devil Forgemaster he had the power to diminish it into a harmless state. With that, Dracula was pulled back into the Chaos Abyss and Isaac's body collapsed lifeless. Hector drew the Curse (which was apparently all of the purple glowing shit everywhere throughout the game) into one final Innocent Devil (the form of which is not shown), and with the loss of the energy Castlevania was again pulled into the Abyss with it's master. Julia appeared and created a magical rune on the floor with her staff which returned them to the mortal world. As they disappeared, she said one final goodbye to her brother's body. Castlevania shattered once more into lifeless stone and dust back in the material plane, and remnants of the Curse disappearing into the world around. The dark clouds around Wallachia departed and the sun shone again for the first time since the death of Lisa. Viewing the crumbled remains of the castle Hector and Julia acknowledged the Curse had touched the heart of every human, but both still had "faith in the morrow". Saint Germain is then seen in the clocktower, giving an ending narration directly to the player. Hector and Julia are then seen walking the road to her shop in the mountains. Upon being asked what he intended to do now, he replied that he had to find some hidden place for his free-willed monsters. She offered him to stay with her which he happily accepted. It's unknown if they had any children or what happened to his many Innocent Devils after his death (or even if they did die, as he still has the power of Dracula and Julia is a powerful witch) as Curse of Darkness came near the end of the series and thus can't be referenced later without retcons. Throughout his journey, Hector collected many chairs. Many were anachronistic, and likely were somehow involved with Saint Germaine. Hector stored them within a pocket dimension where he could happily sit in Dracula's throne and play Pachinko next to a flush toilet nearby all day erryday. Because vidya. Within Dracula's Castle, he found a special Innocent Devil; Pumpkin, the non-canon(?) hero from Leon's time, had somehow been forced into servitude under Dracula and was freed by Hector! Adorbz. This is Pumpkin's last appearance in the series. Hector also fought his way upwards through one giant tower, the Tower of Eternity in the Forest of Jigramunt, then flew to the Tower of Evermore outside the Garibaldi Temple from it's top and fought his way down to the bottom. There was no real purpose for this except to kill more shit. <gallery> Image:Abandoned Castle.png|The Abandoned Castle exterior. Image:Garibaldi Temple.png|The Garibaldi exterior. Image:Damaged Garibaldi.png Image:Mortvia Aqueduct 1.png|The Mortvia Aqueduct entrance. Image:Forest of Jigramunt.png|The Forest of Jigramunt entrance. Image:Infinite Boss.png|Dullahan's collection. Image: </gallery> </div></div>
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