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Changeling Homebrew Kiths
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==Darkling== ===Bogeyman=== Changelings whose durance was a literal nightmare from which they couldn't just wake up from becoming warped figures of grisly terror. These lost have learned the dark pathways of fright in the mind, allowing them to invoke '''Haunting Figments''', once per scene by spending 1 Glamour and rolling Intimidation + Wyrd - the subject's Composure, the changeling may awaken the irrational fears that lurk in the mind's shadow. inflicting a -2 penalty to all rolls of an attribute of the changeling's choice. As the envoys of fear themselves, bogeyman have grown comfortable with terror, granting them a +1 bonus to resist fear themselves. ===Engaoler=== These Darklings had the dubious privilege of being both the ward and the warden, working as incarcerated overseers in the dank prisons of Arcadia. The Engaoler possesses the ability to secure things with '''Fastidious Bindings'''. For one point of Glamour, the changeling may either add his Wyrd to the durability of an object or add his Wyrd to the number of successes required to bypass restraints or a locking mechanism. This blessing may only be used once per dot of Wyrd per scene and may only be used for the purpose of impeding the breaking into/out of things more difficult. ===Frostfiend=== These changelings stem from legends of creatures lurking outside, in the winter storms and blizzards. When a loved one mysteriously went out into the cold and never came back or when a house burst open in a blizzard and the inhabitants froze in their beds, these were the monsters blamed. The Frostfiend’s blessing is '''Winter’s Kiss''': once per scene per point of Wyrd, the changeling may spend a point of Glamour to rapidly freeze a person with a touch (see the World of Darkness Rulebook, p. 157). The victim suffers one point of Lethal damage and loses one dot of Dexterity for a number of minutes equal to the Darkling’s Wyrd. ===Hushwight=== Some Lost had to learn how to move ever-so-silently through the Arcadian gloom, lest they draw the attention of dangerous predators or worse, wake their Fae masters from dreamless sleep. These Changelings may prefer the quiet of solitude or may revel in as much noise as they can, in defiance of their former Keepers. Either way, they wear the '''Silent Shroud''' and receive +1 to all Stealth rolls. For one glamour and a successful Composure + Stealth roll, they may extend a zone of perfect silence in a circle with radius equal to their Wyrd for a number of turns equal to the successes rolled. In this zone, no sound can be heard or made without a successful Wits + Composure roll; others make this roll at a penalty of the Hushwight's Wyrd. This glamour-powered silence automatically fails without a roll needed if any sound louder than normal conversation is made (i.e. shouting for help, slamming a door, or trying to sneak up on someone with a revving chainsaw) or if any attacks are made. ===Murkglow=== These Changelings followed faint lights in the dark and were led not into safety, but into the clutches of the True Fae. In turn, they became dimly phosphorescent denizens of the night, luring the unwary into deadly circumstances, like the Will-o-wisps of legend. They can use their '''Luminous Lure''' to make it more difficult for a solitary target to notice traps and ambushes by spending a point of glamour and making a Subterfuge + Wyrd roll, resisted by a Composure + Wyrd roll. Success levies a -2 penalty to the target's Wits and Composure rolls for the scene. On top of this, the fae are good at recognizing such ambushes themselves and always have a 1 die bonus to Perception rolls to notice purposeful traps This does nothing for inherent, natural dangers. ===Panopticon=== When taken into the abyssal darkness of the Keeper's realms, these Lost never forgot the light. Growing impossibly wide eyed the Panopticon often find themselves serving as watchmen, sentries, or spies in the service of their Arcadian masters and upon escaping they often find themselves in similar roles thanks to their '''Ceaseless Vigilance'''. This grants the changeling the ability to reroll a failed perception roll once per scene with the expenditure of a single Glamour. Furthermore all penalties to the Panopticon's vision are reduced by half their Wyrd (rounded up). ===Sporekin=== All Darklings were forced to shun the light, but the Sporekin alone thrived and grew in the black. Stolen through fairy rings by alien mycologists, they tended mushroom gardens and blossomed with the strange, fungal fruit. On top of a 1 die bonus to their rolls to resist the effects of ingested poisons - including alcohol and recreational drugs - the Sporekin can inflict others with the '''Psilocybic Kiss'''. By spending 1 glamour and making a successful touch attack, the Sporekin levies a non-stacking 1 die penalty on all of an opponent's actions for scene, as they're haunted by hallucinatory specters. This can be resisted with a Stamina + Resolve roll made at a penalty of the Sporekin's Wyrd. ===Stalker=== Many tales and very real dangers, often from the vast urban jungles of the world, talk of relentless stalkers haunting their targets obsessively and watching every moment of their lives, sometimes in secret with their victim unaware and othertimes with the victim constantly fearful of their undesired fan. When taken to Arcadian extremes, the Fae typically take on the role of the stalker and force the Changelings to live in very real paranoid fear of their Keeper's watchful eye every moment of their lives. That is until they learned the stalker's tricks and use it against them, whether to flee or switch the dynamics of the roles. The Stalker's blessing is the '''Creeping Follow'''. Once a day, the Stalker can spend a Glamour and shadow their intended target. No matter what they do, they will never be able to lose the Stalker, for the Stalker will always appear through an obscure location close to the victim in order to continue stalking them. Whether the victim runs, hides or fights, the Stalker will always be near and will always find them until he's ready to let them go.
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