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=== Homeworld === First is the homeworld for your first aptitudes, characteristic modifiers, fate points (and your chance of getting an extra Fate Point from a successful Emperor's Blessing roll), and homeworld bonus. The homeworld bonuses are a mix of old standbys from the previous edition and some new ones. {|class="wikitable sortable" border=0 cellspacing=0 cellpadding=2 style="margin: 1em; border: 2px solid black;" |+ Homeworld Choices ! Homeworld !! Aptitude !! Benefit !! Book !! Char. Bonuses !! Char. Penalty !! Emperor's Blessing !! Starting Fate Points !! Expected Starting Fate Points !! Starting Wounds !! Expected Starting Wounds |- align=center ! Agri-World | Strength || An Agri-World character starts with the Brutal Charge (2) trait. || Enemies Within || Fellowship, Strength || Agility || data-sort-value=7 | 7+ || 2 || 2.4 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Agri-World: Kalto | Strength || ''Deny Thyself'': A character from Kalto ignores any effects from his first level of Fatigue, and counts his Toughness bonus as two higher for the purposes of determining starvation. || Enemies Within || Fellowship, Strength || Agility || data-sort-value=7 | 7+ || 2 || 2.4 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Agri-World: Novabella | Strength || ''Strength from the Harvest-Father'': A native of Novabella counts his Strength bonus as 2 higher when using a Low-Tech weapon, and when throwing a grenade or similar weapon. || Seeds of Heresy || Fellowship, Strength || Agility || data-sort-value=7 | 7+ || 2 || 2.4 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Daemon World | Willpower || A Daemon World Character starts with one rank in the Psyniscience skill. Should he gain this skill again in Character Creation, he gains another rank in the skill. Note that he cannot buy more ranks in Psyniscience unless he has the Psyker aptitude. He also begins with 1d10+5 Corruption points. || Enemies Beyond || Perception, Willpower || Fellowship || data-sort-value=4 | 4+ || 3 || 3.7 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Daemon World: Tuchulcha | Willpower || ''Inured to the Horrors'': A character from Tuchulcha begins with 3d5 Corruption points. In addition to the normal uses of Fate points (see page 293 of the Dark Heresy Core Rulebook), once per encounter he may spend a Fate point to count as having the Adamantium Faith talent until the beginning of his next turn. || Enemies Beyond || Perception, Willpower || Fellowship || data-sort-value=4 | 4+ || 3 || 3.7 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Death World | Fieldcraft || When a Death World character is ''surprised'', non-''surprised'' attackers do not gain the +30 bonus to their Weapon Skill and Ballistic Skill tests when targeting this character. || Enemies Without || Agility, Perception || Fellowship || data-sort-value=5 | 5+ || 2 || 2.6 || data-sort-value=9 | 9+1d5 || 11.5 |- align=center ! Death World: Yanth | Fieldcraft || ''Craftsmaster'': A character from Yanth gains a +20 bonus to Crafting special uses of the Medicae and Survival skills, and halves the time needed for completion. || Enemies Without || Agility, Perception || Fellowship || data-sort-value=5 | 5+ || 2 || 2.6 || data-sort-value=9 | 9+1d5 || 11.5 |- align=center ! Feral World | Toughness || When a Feral Worlder wields a low-tech weapon, it is no longer considered Primitive and gains the Proven (3) quality. || Core || Strength, Toughness || Influence || data-sort-value=3 | 3+ || 2 || 2.8 || data-sort-value=9 | 9+1d5 || 11.5 |- align=center ! Feral World: Gregorn | Toughness || ''Manners are All'': A character from Gregorn has a highly ingrained sense of honour and custom. Should he discover that another character has lied to him (such as by winning an Opposed Scrutiny versus Deceive test), he gains the Hatred talent against that character. || Enemies Without || Strength, Toughness || Influence || data-sort-value=3 | 3+ || 2 || 2.8 || data-sort-value=9 | 9+1d5 || 11.5 |- align=center ! Feral World: Rund | Toughness || ''Zeal of the Convert'': Characters from Rund start with the Hatred (Heretics) talent. They also count as having the Hatred talents possessed by any clearly identified member of the Adeptus Ministorum within 10 metres. || Enemies Within || Strength, Toughness || Influence || data-sort-value=3 | 3+ || 2 || 2.8 || data-sort-value=9 | 9+1d5 || 11.5 |- align=center ! Feudal World | Weapon Skill || A Feudal World Character ignores the maximum agility value imposed by any armour he is wearing. || Enemies Within || Perception, Weapon Skill || Intelligence || data-sort-value=6 | 6+ || 3 || 3.5 || data-sort-value=9 | 9+1d5 || 11.5 |- align=center ! Feudal World: Hrax | Weapon Skill || ''A Keen Blade'': The first time a character from Hrax inflicts damage on a target with a bladed melee weapon each encounter, he gains a +10 bonus to Weapon Skill tests to attack that target with that weapon until the end of the encounter. || Enemies Within || Perception, Weapon Skill || Intelligence || data-sort-value=6 | 6+ || 3 || 3.5 || data-sort-value=9 | 9+1d5 || 11.5 |- align=center ! Forge World | Intelligence || Forge World natives begin with either Weapon-Tech or Technical Knock. || Core || Intelligence, Toughness || Fellowship || data-sort-value=8 | 8+ || 3 || 3.3 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Forge World: Pellenne | Intelligence || ''Guard the Pure-blooded'': A Pellennian character starts with the Resistance (Radiation) talent and the Trade (Prospector) skill at rank 1 (Known), plus either the Hatred (Mutants) talent or the Dark-sight trait. || Enemies Within || Intelligence, Toughness || Fellowship || data-sort-value=8 | 8+ || 3 || 3.3 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Forge World: Selvanus Binary | Intelligence || ''Obsession to Tech-Ritual'': A character from Selvanus Binary always seeks to follow the proper rites associated with correct usage of holy technology. As a Full Action, he may make a Difficult (–10) Logic test before using a device. If he succeeds, the device counts as being one level of craftsmanship higher (Poor becomes Average, Average becomes Good, etc.) until the end of the encounter. If he fails with a number of degrees of failure greater than his Willpower bonus, he gains 1 Insanity point || Enemies Within || Intelligence, Toughness || Fellowship || data-sort-value=8 | 8+ || 3 || 3.3 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Frontier World | Ballistic Skill || A Frontier World character gains a +20 bonus to tech use tests when applying personal weapon modifications, and a +10 bonus when repairing damaged items. || Enemies Within || Ballistic Skill, Perception || Fellowship || data-sort-value=7 | 7+ || 3 || 3.4 || data-sort-value=7 | 7+1d5 || 9.5 |- align=center ! Frontier World: Temperance | Ballistic Skill || ''Cleansing of Flames'': Due to the constant threat of mind- mould infestation, every Temperance citizen masters the use of flame weapons from an early age. A character from this world begins with the Weapon Training (Flame) talent. || Enemies Within || Ballistic Skill, Perception || Fellowship || data-sort-value=7 | 7+ || 3 || 3.4 || data-sort-value=7 | 7+1d5 || 9.5 |- align=center ! Garden World | Social || A Garden World character halves the duration (rounded up) of any result from the Shock or Mental Trauma tables and can remove Insanity points for 50xp per point. || Enemies Without || Agility, Fellowship || Toughness || data-sort-value=4 | 4+ || 2 || 2.7 || data-sort-value=7 | 7+1d5 || 9.5 |- align=center ! Garden World: Forraliss | Social || ''The Perfect Host'': A character from Forraliss scores an extra degree of success on successful Charm and Deceive tests. || Enemies Without || Agility, Fellowship || Toughness || data-sort-value=4 | 4+ || 2 || 2.7 || data-sort-value=7 | 7+1d5 || 9.5 |- align=center ! Highborn | Fellowship || When a Highborn would have to reduce his influence, it drops one point less than it would normally. || Core || Fellowship, Influence || Toughness || data-sort-value=10 | 10+ || 4 || 4.1 || data-sort-value=9 | 9+1d5 || 11.5 |- align=center ! Hive World | Perception || Hive World characters can move through crowds as if they were passing through open terrain, and gain a +20 bonus to the Navigate (Surface) skill when in enclosed spaces. || Core || Agility, Perception || Willpower || data-sort-value=6 | 6+ || 2 || 2.5 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Hive World: Desoleum | Perception || ''The Sacredness of Oaths'': Desoleum’s main hive exists in a tangled system of involute oaths, and for its denizens this has become an ingrained part of their mentality. If he gives his oathbond word, a character from this world gains a +10 bonus to Willpower-based tests involved in fulfilling that oath. If he ever goes back on his oathgiven word, however, he gains 1d5 Insanity Points. || Forgotten Gods || Agility, Perception || Willpower || data-sort-value=6 | 6+ || 2 || 2.5 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Hive World: Snope's World | Perception || ''Attention to Nuance'': A character from Snope’s world starts with one rank of the Deceive skill and one rank of the Scrutiny skill. He also gains a +20 bonus to tests he makes to determine the warband’s Subtlety value. || Enemies Within || Agility, Perception || Willpower || data-sort-value=6 | 6+ || 2 || 2.5 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Hive World: Vouxis Prime | Perception || ''Art from Below'': A character from Vouxis Prime starts with the Blind Fighting talent and Trade (Sculptor) as a Rank 2 (Trained) skill. || Enemies Without || Agility, Perception || Willpower || data-sort-value=6 | 6+ || 2 || 2.5 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Penal Colony | Toughness || A Penal Colony character begins with one rank in the Common Lore (Undergrounds) and Scrutiny skills, and in addition, starts with the Peer (Criminal Cartels) talent || Enemies Beyond || Perception, Toughness || Influence || data-sort-value=8 | 8+ || 3 || 3.3 || data-sort-value=10 | 10+1d5 || 12.5 |- align=center ! Penal Colony: Nexum | Toughness || ''Find the Weak Spot'': Whenever a character from Nexum inflicts Critical damage, he may add +1 when determining which result to apply from the appropriate Critical Effects table. || Enemies Beyond || Perception, Toughness || Influence || data-sort-value=8 | 8+ || 3 || 3.3 || data-sort-value=10 | 10+1d5 || 12.5 |- align=center ! Quarantine World | Fieldcraft || Whenever the warband's Subtlety would decrease, it decreases by 2 less (to a minimum reduction of 1) || Enemies Beyond || Ballistic Skill, Intelligence || Strength || data-sort-value=9 | 9+ || 3 || 3.2 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Quarantine World: Kul | Fieldcraft || ''Myth Made Truth'': A character from Kul counts as having the Forbidden Lore (The Warp, Daemonology) skills each with a number of Ranks equal to half his Intelligence bonus (rounded down), unless the number of Ranks would be higher otherwise. || Enemies Beyond || Ballistic Skill, Intelligence || Strength || data-sort-value=9 | 9+ || 3 || 3.2 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Research Station | Knowledge || When a Research Station character reaches Rank 2 (Trained) in a Scholastic Lore skill, he also gains Rank 1 (Known) in one related or identical Forbidden Lore skill of his choice. || Enemies Without || Intelligence, Perception || Fellowship || data-sort-value=8 | 8+ || 3 || 3.3 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Research Station: Dark Echo | Knowledge || ''Dark Obsession'': If faced with a Fear-causing subject or situation for which a character from Dark Echo possesses the associated specialization in the Forbidden, Common, or Scholastic Lore skills, he gains a bonus equal to ten times his ranks in that skill. || Enemies Without || Intelligence, Perception || Fellowship || data-sort-value=8 | 8+ || 3 || 3.3 || data-sort-value=8 | 8+1d5 || 10.5 |- align=center ! Shrine World | Willpower || A Shrine World character rolls 1d10 when spending a Fate Point; on a roll of 1, he gets to keep the Fate Point. || Core || Fellowship, Willpower || Perception || data-sort-value=6 | 6+ || 3 || 3.5 || data-sort-value=7 | 7+1d5 || 9.5 |- align=center ! Shrine World: Ossuar | Willpower || ''Absolute Faith in the Past'': In addition to the normal uses of Fate points (see page 293 of the Dark Heresy Core Rulebook), once per encounter a character from Ossuar may spend a Fate point after he fails a Fear test to count as having passed it with 1 degree of success, but also gains 1 Insanity point. || Enemies Beyond || Fellowship, Willpower || Perception || data-sort-value=6 | 6+ || 3 || 3.5 || data-sort-value=7 | 7+1d5 || 9.5 |- align=center ! Shrine World: Thaur | Willpower || ''The Dead are Watchful'': The first time a character from Thaur suffers Critical damage each session, after determining and resolving the Critical Effect, he gains back one spent Fate Point (this cannot exceed his Fate threshold). || Forgotten Gods || Fellowship, Willpower || Perception || data-sort-value=6 | 6+ || 3 || 3.5 || data-sort-value=7 | 7+1d5 || 9.5 |- align=center ! Voidborn | Intelligence || Voidborn start with Strong Minded, and gains a +30 bonus to tests that involve moving in a zero gravity environment. || Core || Intelligence, Willpower || Strength || data-sort-value=5 | 5+ || 3 || 3.6 || data-sort-value=7 | 7+1d5 || 9.5 |- align=center ! Voidborn: The ''Oath Unspoken'' | Intelligence || ''Master of the Drunnels'': All those from the ''Oath Unspoken'' have become expert at the art of haggling and trading from time spent in the Drunnels or from working with their Rogue Trader Captain. A character from this vessel gains a +20 bonus to Opposed Commerce tests and tests for the Evaluate special use of the Commerce skill. || Forgotten Gods || Intelligence, Willpower || Strength || data-sort-value=5 | 5+ || 3 || 3.6 || data-sort-value=7 | 7+1d5 || 9.5 |- align=center ! Voidborn: Port Aquila | Intelligence || ''Forceful Negotiations'': A character from Port Aquila starts at rank 1 (Known) in the Commerce skill, and can use his Strength or Willpower characteristic instead of Intelligence when making Commerce tests. || Enemies Within || Intelligence, Willpower || Strength || data-sort-value=5 | 5+ || 3 || 3.6 || data-sort-value=7 | 7+1d5 || 9.5 |- align=center ! Voidborn: The Emperor's Song | Intelligence || ''Attuned to the Warp'': A character from The Emperor’s Song gains the Deny the Witch talent. || Enemies Beyond|| Intelligence, Willpower || Strength || data-sort-value=5 | 5+ || 3 || 3.6 || data-sort-value=7 | 7+1d5 || 9.5 |}
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