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===''Diablo III'' Classes=== The classes in ''Diablo III'' have a very different setup for their skill trees than those in ''Diablo II''. They also have more fleshed characterization since they talk a lot more, contrasting in ''D2'' where they only spoke a few times in the whole game. The [[Barbarian]] is a survivor from the now-scattered tribes that once guarded Mount Arreat. Whereas many have fallen into despair and have forsaken their traditions, he or she still clings to them. The Barbarian is still a brutal killing machine, retaining many of its skills from the last game and specializing in getting into the fray quickly and chopping down whatever stands in its way. The female Barbarian, Sonya, is canonical. The [[Crusader]] is an heir, thematically and in-universe, to the fallen Paladins of Zakarum. A tank's tank, capable of dual-wielding greatweapons or carrying a greatweapon and a shield, it's a heavily armored juggernaut that takes a beating and shrugs it off, all while bolstering itself and smiting foes with holy magic. It was added to the game with ''Reaper of Souls''. The female Crusader, Johanna, is canonical. The Demon Hunter is a scarred vigilante who burns with one goal; the extermination of all minions of the Burning Hells. Mechanically, it owes its lineage to both the the Amazon, and Assassin of the last game, with a focus on ranged combat, traps and evasion. The female Demon Hunter, Valla, is canonical. Unlike everyone else who are either apprentices to 2's PCs and/or guided by Akarat/Bul-Kathos/The Spirits or prophecy, Valla just came to New Tristram to kill demons after her baby sister was driven insane by them during an attack and then drowned. The obligatory [[Edgy]] character, but done well in that she is shown to be appropriately badly socially adjusted and is only really capable of opening up to companions after a while. The [[Monk]] hails from Ivgorod, Land of 1,000 Gods, which is sort of Russia meets India. Devoted to mystical martial arts, it proves quite adept at beating evil to death with its bare hands. Mechanically, it owes its lineage to the Assassin, specializing in agility and quick strikes. The male monk, Kharazim, is canonical. The [[Necromancer]] makes a return as a DLC character requiring ''Reaper of Souls'' to play. [[Meme|Gibe moni plos]]. They still can raise squads of [[skeleton|skellies]] and [[golem]]s, use corpses and bones to power different abilities and debilitate foes with curses. The female Necromancer, apparently the apprentice of 2's Necromancer Xul, is likely canonical. The [[Witch Doctor]] is a member of the jungle-dwelling Umbaru tribes, using its connection to the spirit world to cleanse the land of evil. It shares thematic ties with the Necromancer and the Druid, being a non-member of the Mage Clans, but is closer to the Necromancer in terms of mechanics, with a focus on creepy zombie and fetish summons and poisonous damage over time. The male witch doctor, Nazeebo, is canonical. The [[Wizard]] is a voluntary outcast from the Mage Clans of [[China|Xiansai]], forsaking the traditional methods of sorcery for more potent and dangerous spells, allowing it to wield raw arcane force and to control space and time. As you'd expect, it is heir to the throne of Blowsshitupistan, inherited from the Sorcerer and Sorceress. The female wizard, Li-Ming is canonical. Li-Ming is the apprentice of 2's Sorceress Isendra. 2's characters also got expanded a bit. The Amazon is named Cassia and she returned home to train the army for the upcoming clusterfuck. The Assassin killed the Sorceress, named Isendra, on orders of her order after Isendra fucked up a spell really badly, but not before she trained Li-Mei. The Barbarian, the Druid and the Paladin are likely still working. The Necromancer is named Xul and he apparently took the 3's Necromancer (who is the only one yet to be named among 3's characters but is likely the female) as his apprentice.
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