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==Magic== On Krynn, the first form of magic was "Primal Sorcery", which drew directly from the world itself - not in a [[Defiler]] way, but more like the [[Sorcerer (Dungeons & Dragons)|Sorcerers]] of 3e D&D. This was later replaced by a new codified and "balanced" form of arcane magic, created by the three lunar gods ([[Solinari]], [[Lunitari]], [[Nuitari]]) and drawing from their respective moons. This led to the development of [[Wizard]]s, who organized themselves into three quasi-priestly orders - the White Robes of Solinari (Good), the Red Robes of Lunitari (Neutral) and the Black Robes of Nuitari (Evil) - and founded the organization known as the Towers of High Sorcery, which stamped out all forms of arcane magic not controlled by themselves. Incidentally, six of the eight schools of arcane magic are specifically divided amongst the Towers of High Sorcery, so if you want to be a specialist wizard of the appropriate type, you ''have'' to be a member of that specific order. The White Robes have dominion over [[Abjurer|Abjuration]] and [[Diviner|Divination]], the Red Robes are the masters of [[Illusionist|Illusion]] and [[Transmuter|Transmutation]], and the Black Robes teach the arts of [[Enchanter|Enchantment]] and [[Necromancer|Necromancy]]. It's unclear what the deal is with [[Evoker|Evocation]] and [[Conjurer|Conjuration]]; perhaps these are all Renegades, who refuse to be part of the Towers' social hierarchy? Divine magic is traditionally very low-powered, to the point that the humble [[Raise Dead]] spell is all but unheard of - the last guy canonically known to pull it off was the King-Priest of Istar. Arcane magic, however, was not so restrained. However, after the events known as the Trial of the Twins, when the ultra-powerful Black Robe wizard [[Raistlin]] nearly succeeded in his attempt to kill [[Takhisis]] but was stopped when his time-traveling brother showed him that this would have led to Raistlin having to fight all of the other gods, which would have ended up in a Pyrrhic victory where he won but exterminated all life in the process, the Gods collectively decided that they weren't going to risk being shown up by their creations anymore. So this led to a new policy where any spellcasting character who gets to a sufficiently high level, arcane or divine, is forcibly [[Plane Shift]]ed off to [[Sigil]] so they can't screw around with Krynn anymore. After the events known as the War of Chaos, when the gods "vanished", both arcane and divine magic stopped working right. This led to the resurgence of Primal Sorcery, and a new divine magic equivalent called [[Mystic]]ism. After the gods returned to Krynn yet again, allowing the "classic" forms of magic to function once again, this had led to considerable unrest between the "old" casters (the clerics and wizards) and the "new" casters (the sorcerers and mystics).
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