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===Druids in 5e=== In D&D 5th edition, buff spells had been changed and the Druid no longer gets an animal companion; however, this is quickly brushed aside when players realize that they can wildshape into a bear at 2nd level (as a bonus action) thanks to the Circle of the Moon. Druid subclasses are called Circles, and there are two in the player's handbook and 5 more in later material, plus a few in Unearthed Arcana. * '''Circle of the Lands''' druids are the ones who focus on the 'traditional' druid as a protector of wild lands. These druids get extra spells depending on which type of land they choose- Arctic, Coast, Desert, Forest, Grassland, Mountain, Swamp, and Underdark. Their attunement to nature also allows them to regain spell slots on a short rest once per day (which no other druid can do), ignore difficult terrain, be immune to poison and disease, and eventually make it difficult for creatures of the natural world to attack them. **This subclass is often unfavorably compared to moon druids, but in fact the two subclasses serve very different roles (though the Moon druid is indeed incredibly OP at it's role), as most druid circles do; the Land druid in particular is the well-rounded generalist caster and is a good way to ease a player into the somewhat complex mechanics of playing a druid. * '''Circle of the Moon''' druids are those who dream of the glory days of the [[CoDzilla]] and went for the subclass that focuses on the druid's most famous feature- Wild Shape. Moon Druid abilities are all focused on improving one's Wild Shape, although this time they at least have the sense to keep druids from casting spells in Wild Shape (at least until level 18). **This subclass serves the role of Tankius Maximus the Chonklord. Good tank. Great tank. Best tank. Trust us, we know our tanks, and none of them are better than this tank. Just look at the amount of meat they can slap on their bones every round at max level. Yuge. * '''Circle of Dreams''' druids are connected to the Feywild and are best friends with good-aligned Fey, since they share the same goal of protecting the magic in nature. Druids of this circle have powers related to healing, shelter, and dreams, with a side of being able to travel like the Fey do. **This subclass serves the role of support healer. * '''Circle of the Shepherd''' druids are conjuration-masters/pseudo-[[Shaman]]s. These druids protect and heal beasts and nature spirits, and can call upon them in turn for some help and neat bonuses. **This subclass serves the role of minion master. * '''Circle of Spores''' followers are essentially [[Nurgle]] druids, who take power from the cycle of life, death, and decay. They're creepy but generally okay folks as long as you don't have a problem with mushrooms. They were first printed in the ''Guildmaster's Guide to Ravnica'' and associated with the green/black Golgari Swarm, but they can fit in any setting. **This subclass serves the role of a constant stream of damage, though at max level they become almost as brokenly hard to kill as moon druids. * '''Circle of Stars''' druids are astrologers, who take their power from the sky instead of the land. Their wildshape can instead turn them into one of three constellations- the Archer (shoots magic arrows), the Chalice (buffs healing), and the Dragon (helps you maintain concentration and gives skill check bonuses), and they get a bunch of divination powers. **This subclass... is the arcana cleric of druids. It's sort of a grab-bag of abilities with no clear role in mind. * '''Circle of Wildfire''' druids do ''not'', contrary to first appearances, just want to burninate all the things- they represent fire as part of the natural cycle. Forest fires may be dangerous, but they clear up the forest floor, kill pests, and even promote seed germination, and ''that'' is what these druids devote themselves to. As such, while these druids have standard fire spells, they're also good healers. Their main draw is that they can summon a Wildfire Spirit to burn foes or revive friends. Whether WotC intends to ever release water, air, and earth themed druids remains to be seen. **This subclass splits the difference between the dreams and spore druids in terms of role. Unearthed Arcana adds the undead-fighting Circle of Twilight, and Exploring Eberron adds the Circle of the Forged, which focuses on creating and exploring the potential of the Warforged. Broadly speaking, the Druid subclasses in 5e take one broken part of what the Druid used to be able to do (shapeshifting, spells, summoning) and give it back, thus ensuring that all the broken parts can't be assembled together in one character. {{D&D3-Classes}} {{D&D4-Classes}} {{D&D5-Classes}} {{Pathfinder-1st-Edition-Classes}} {{Pathfinder-2nd-Edition-Classes}} {{Pathfinder-2nd-Edition-Archetypes}}
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