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==This Dick On the Tabletop== Eldrad is probably THE mainstay special character for Eldar armies. As we all know, the dude is rivaled as a ([[Librarian Dreadnought|non]]-[[Magnus the Red|cheese]]) psychic powerhouse only by [[Ahzek Ahriman]]: he's got Mastery Level 4, meaning that if you go for Psychic Focus and roll on a single table, you've got access to every power on there except for one (something his Tzeentchian peer can only do with the Tzeentch discipline since he has to generate at least one power from it). He knows [[Warhammer 40,000/Tactics/Psychic 101#Daemonology|Sanctic Daemonology]], [[Warhammer 40,000/Tactics/Psychic 101#Telepathy|Telepathy]], [[Warhammer 40,000/Tactics/Psychic 101#Divination|Divination]], and, of course, [[Warhammer 40,000/Tactics/Eldar(7E)#Runes of Fate|Runes of Fate]]. Whereas Ahriman is all about the volume when it comes to mind bullets, Eldrad is all about stability and reliability. He has the usual Farseer toys: Runes of the Farseer, which allows him to re-roll once per turn any number of dice on a psychic test or a Deny the Witch test, and a Ghosthelm, which allows him to spend a warp charge to nullify a wound caused by Perils of the Warp. So like any Farseer, he's already much less likely than other psykers to get turned inside out by daemons or to have his powers fizzle out, even when casting big WC3 stuff. Furthermore, his staff gives him a 33% chance to generate an extra warp charge every time he successfully casts a power; so not only does he have those 4-5 powers, but he's usually got the charges to use all of them. Besides his psychic prowess, Eldrad also has some nifty wargear. Armour of the Last Runes gives him a 3++ Invulnerable save, which, coupled with his T4, allows him to take more punishment than the average Farseer, though his resilience still isn't anything to write home to Craftworld Ulthwé about. He's got a shuriken pistol (always good to have a Bladestorm weapon handy, and it's an extra close combat attack), a witchblade (Fleshbane! Always wounds on 2+), and let's not forget his all-important psyker disco stick, the Staff of Ulthamar, which is S-User (which doesn't really matter), AP3 AND has Fleshbane and Force. Anything he hits with it gets wounded on 2+, probably doesn't get an armor save, and dies instantly if you activate Force. Enough said. Oh, and his special rules are Fleet, Ancient Doom, Independent Character, Battle Focus, and Psyker. Naturally, his Warlord Trait is An Eye on Distant Events—because, you see, Eldrad is a dick. 8th Edition kept a lot of the details more or less the same; his melee weapons still wound on a +2, he's still T4 with a 3++ Invuln save and he's still a dick. He can learn three Runes of Fate as opposed to the generic Farseers' two and may cast three of those powers(or Smite) in the same turn. He also gets slightly better at casting after his first successful power for the turn, so there's that. If he's taken as your Warlord he gets Ulthwé's unique Fate Reader trait, which gives you a Command Point at the beginning of your turn if you roll a 6. Could be better, but he's still a ''very'' good character even if you choose have someone else lead your army.
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