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===Exploding Dice=== Despite what the quote at the top of this page might lead you to think, the game plays nothing like Battlefleet Gothic. For just about any given die roll, 4+ is generally a "success". The ‘Exploding Dice’ mechanic is the Core Dice Mechanic used in Firestorm Armada, and other games by [[Spartan Games]]. Whenever a Dice is rolled using the Exploding Dice mechanic, the roll of a natural ‘6’ on a dice ‘Explodes’, resulting in two successes '''and''' the chance to roll the dice again and score further successes! If you rolled a 6 again, keep on rolling! This can result in ships being slapped with a double or triple crit, usually resulting in a lovely explosion as the ship in question suffers [http://tvtropes.org/pmwiki/pmwiki.php/Main/CriticalExistenceFailure critical existence failure]. It goes the other way too, with a shield maybe stopping a deadly shot in extraordinary fashion. While some people get cranky when this happens, others love it. Statistically speaking there is "no more random" with exploding 6s than without [http://ops-center.weebly.com/uploads/4/6/2/4/46246671/exploding_6_explained.pdf per this article] it's just that there is a chance for an occasional extraordinary result. Thus the mechanic does mean that even a lowly frigate has ''some chance'' of blasting a battleship and hurting it, unlike 40k where until 8th plain ol' Guardsmen couldn't never do shit to big things.
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