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Grimdark Future/Tactics/Orc Marauders
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===Vehicles=== *'''Truck:''' Your cheapest transport. It's base means of combat is a heavy machinegun (or a rocket launcher for a refund of 5 points). You can also grab it Strider, a Red Paint Job, a wrecking ball to add +3 to Impact and a boarding plank, which adds +6 to Impact if the truck's carrying models. This all can make it a literal monkey barrel with spikes all around, though it won't last long as such with Tough 6. If you plan on making the most of shooting, then grab Relentless. *'''Looted Tank:''' This tank has Tough 12 in place of a default Transport capacity. In addition to the upgrades available to the truck, you can also buy back either a transport capacity of 10 or a heavy cannon for Blast and then buy up to three rocket launchers or heavy machineguns. You can then buy a second heavy gun between a heavy machinegun, rocket launcher or heavy flamethrower. *'''Battle Truck:''' This truck has Tough 18 as well as the same options for more guns (as well as more Transport capacity or a big cannon), but their secondary gun is a choice between a heavy mortar, heavy cannon or lightning cannon - all of them give you a considerably more long-ranged role if you're not as keen on just going up-front and being the battering ram. *'''Goblin Tank:''' Being owned by goblins, this thing possesses Good Shot, which you want for that plasma rifle. This rifle can be replaced with a manner of other heavy weapons, including the bazooka for Blast 3. This tank, being essentially a weapons platform, should be well protected by your army so it can keep on shooting. *'''Goblin Walker:''' While not as Fast, the walker still totes the plasma rifle (and options) as well as a decent melee weapon and Tough 6. Though this makes it better-equipped for getting stuck in, the fact that it has a 5+ quality will make you reconsider quickly. *'''Orc Walker:''' This walker's better suited for melee, having Furious and Fear as well as Tough 12. It comes stock with two AP 4 claws, though you can replace its guns with more claws for cheap. If you feel more inclined to rely on Deadly, these claws can be swapped out for sawblades at no cost. If you plan on keeping the guns (plasma rifles to be exact), you could instead buy rocket launchers or heavy machineguns if you intend on keeping at range or heavy flamethrowers for more shots. *'''Attack Buggy:''' Even cheaper than the truck, but you're essentially making it a mobile gun platform that sucks at shooting. You can buy it a Red Paint Job and Strider so it's at least able to move past terrain. If you feel the heavy flamethrower is too short-ranged, you can instead buy a twin rocket launcher (AP 3 and Deadly 3 is a dangerous combo) or a twin heavy machinegun for long-range dakka. *'''Combat Kart:''' This thing is easier to describe as having multiple modes than a particularly customizable vehicle. This is especially true since the base kart has only a shock rifle and rocket launcher to cover all your shooting. Aside from that, you can also pick up Teleport so you can be unfairly fast beyond the need of any red paint. **The beast-gun/beast machinegun makes the kart into artillery, as both of its guns have good range and Blast 3 to manage mobs. However, this is at the end an Orc vehicle and thus will more likely than not fail to hit. **The boost-gun/blast grenades is a loadout meant to manage crowds. The issue is that it's got one really short-range weapon now instead of two decent-range ones. The Rivet Cannon gives AP 2 Blast 6, which is a dangerous combination, but suffers from one shot. The sticky grenades suffer from both range and bad accuracy but at least deals Blast 3 when it does. **The snazz-gun/heavy machinegun gives the dakka! It's also rather expensive. Strider allows this one to ride wherever it wishes while the turret combi-gun and heavy machinegun guarantee that the enemy will swim in bullets. **The Mega-Scrap MG/Rockets is the costliest to buy, but for good reason. This one carries a gun with a flurry of AP 1 shots to guarantee some hits. It also has rockets for something with more bite, though that's only two shots. *'''Goblin Artillery:''' Super-cheap, though it is Slow. Though only one weapon has Indirect, you won't see much movement with this as all of the gun options have an impressive range, each with a distinct role for whatever you want dead. *'''Blaster Plane:''' This plane's the dedicated destroyer of the three between its AP 4 smasher cannon and its dangerous twin teleport rifle (which you can replace for twin plasma cannons if you don't like risking for Rending and enjoy a better range). You can then upgrade it with Regeneration and a twin super machinegun for a bunch of shots. *'''Flame Bomber:''' Unique to this plane is the flame bombs, touting Blast 6 when it does hit. It also has one twin super machinegun with the option for a second in addition to fire missiles for Blast 3. This gives you quite a bit more in the field of firepower along with the premise of crowd control if it hits. *'''Blitz Bomber:''' Take the flame bomber and replace those flame bombs with AP 4 Blast 6 heavy bombs, capable of flattening whatever it hits. In exchange however, this plane lacks any manner of upgrades. This will limit your firepower, so you need to guarantee that what you have will hit. *'''Attack Plane:''' Despite being the most expensive plane, its premise is so simple: KILL IT WITH DAKKA. It comes with two super machineguns and you can buy a third if you want to make even more firepower. *'''Brutal and Cunning Orc Titan:''' This is a genuine behemoth and you will know it just by looking at it. Tough 24, a Transport capacity of 6, Fear, Furious, and a bundle of guns to work alongside its devastating mega claw make this titan one made entirely to fight. You can then upgrade it with either Relentless or Regeneration depending on how much you plan on shooting. It can then strap on two more guns (one being either a plasma rifle or heavy flamethrower, the other being a deathstorm plasma cannon or deathstorm minigun) just in case you didn't feel like overkill enough.
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