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===Vehicles=== *'''Transport Tank:''' Fast and Strider give you some needed mobility for your transport, while the gauss array makes sure you have plenty of chances to gun down an enemy. You can also buy Regeneration if you want to ensure the cargo's survival. *'''Doom Tank:''' Swap out the transport tank's capacity for a devastating doom cannon (48" A1 AP 4 Blast 3) and you've got this. You're not likely to be seen at the front lines with this beast, so you're not so pressured to take Regeneration. You still should though, you've got a big target here. *'''Support Platform:''' A bit of an oddball, being Slow yet having Strider. The gauss cannon is essentially a double gauss rifle (swappable with a flux cannon), while the real star of the show is the twin flux cannon. Both of these guns are mid-ranged, so grabbing Regeneration here isn't a bad idea. *'''Spider Walker:''' The antimatter cannon here is a beast, made to mulch most armored mobs, and it's on a Fast platform with Strider. You can also grab up to two antimatter rifles in order to blow up some more mobs as well as Regeneration, Gloom-Protocol for more spell-denial and a Bot-Fabricator so you can spawn bot swarms out of thin air. *'''Tripod Walker:''' The atom-beams give you a bunch of short-range AP 1 shooting, which is fairly handy. Its alternative weapons, however, are far more effective at dealing with certain things things (Doom blaster grants Blast 6, heavy doom blaster can melt tanks). You can also buy Reanimator, which lets a friendly unit within 12" have Regeneration trigger on a 4+. Because this requires you to be fairly close, you'll see some incentive for buying Regeneration. *'''Spider Robot:''' To call this the big brother of the spider walker is kind of a tough call, as it's functionally identical aside from costing more, putting Regeneration on a higher pricetag and being Tough 6. Really, one has to wonder if the Tough values of the walker and robot were switched around? *'''Night Transport:''' Your flying Transport is already pretty good, and having a twin flux cannon gives you a literal storm of shots to blow stuff up. With how aircraft are, it's a bit of a waste to even consider Regeneration. *'''Doom Fighter:''' The night transport swaps it Transport capacity for a death beam, a really powerful piece of artillery that anyone would consider a threat for their AA and Aircraft to take on. Regeneration's a good option here. *'''Death Fortress:''' Holy crap. This thing is expensive as hell and it has a lot of features. It has a lot of guns to throw around between the gauss machineguns and the heavy antimatter cannon of anti-hordes, it's tanky as hell with Tough 18 and it's able to carry 21 models, which is madness. It's even able to Ambush and has Strider (held up by Slow) so it's not bothered by terrain. *'''Fortress of Destruction:''' No. Just no. If you're taking this, it's for a massive game. Otherwise, you're dumping 900 points into the most insane WMD ever. All those guns, Tough 24, Ambush and Strider, this thing's a giant bullseye for all the heavy weapons to fire upon it.
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