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===Vehicles=== * '''Hover Transport:''' Fast and Strider make this transport incredibly mobile when compared to their contemporaries. It's also got a hefty bundle of shots with its doubled twin pulse carbines (interchangeable with a twin burst carbine) and a burst carbine. If you're looking for an artillery transport, you could replace the pulse carbines with smart missiles or buy homing missiles on top of everything else. If you're looking for protection, you've got two choices: the Anti-Charge System or a distortion engine for Stealth. * '''Hover Tank:''' This takes a hover transport and sacrifices its burst carbine and transport capacity for Tough 12 and a sub-railgun, ideal for scrubbing out mobs. On top of everything the transport gets, you can also replace that big gun for another big gun. The railgun gives you Deadly 6 for tank-sniping, the ion cannon gives AP 2 for the same cost as a railgun, and the twin homing missiles grant a midway of AP 3 and Deadly 3, but it's offset by being Indirect. * '''Hover Attack Bike:''' Like a hover transport, but you trade off storage for a surprising Impact 3 - and for a discount at that. Though you can't replace the twin pulse carbines, you can make the burst carbine a fusion carbine for short-range anti-tank fire. * '''Heavy Battle Suit:''' You are the heavy artillery. Whether if it's with your stock missile pods or the heavy rail rifles, you are going to be keeping this beast in the backfield. Homing missiles add to the artillery fun without issue, as do the twin pulse rifles or smart missiles. The drones also give extra dakka in the gun and missile varieties, while shield drone grants Regeneration, which...can be useful since the suit has fists and stomps for semi-competent combat. * '''Heavy Stealth Suit:''' A genuine nightmare in close quarters between having flight, Ambush, Stealth and two guns made to blow up hordes. The ion carbine represents your anti-armor argument, though the heavy fusion carbine makes it far more deadlier. The twin flamethrower is just a flood of an attack, though you could instead buy a twin burst carbine or fusion carbine if you want more bang. The option for up to two stealth drones is a guarantee that you will absolutely reach shooting range, as it deals a -1 penalty to shooting from beyond 18" - and that's also the max range on most of your guns. * '''Razor Fighter:''' The cheap fighter, equipped with only a burst carbine for dogfighting and an ion tailgun to obliterate mobs. If you want better range, you can replace the burst carbine for a missile pod. You could also buy homing missiles, but Indirect will screw over your chances of actually hitting since Aircraft have to move each turn. * '''Sun Bomber:''' Better armed to spread the love. The missile pod covers direct fire (and can be doubled for 20 points) while the pulse bombs and twin ion rifles spread flavors of blastyness. As with the razor fighter, homing missiles aren't a very worthwhile purchase because of indirect and mandatory movement. * '''Tide Titan:''' The closest you have to an elite melee unit, though even that's a bit contentious with a 4+ quality. Fortunately, that plasma sword provides a lot of attacks at AP 2 with Rending. You could double up on the swords, but you could also replace one sword with either a heavy burst carbine or heavy ion cannon for shooting. Also available instead of a second sword is access to Stealth. If you need shooting without compromising melee, you've got access to doubled plasma rifles, doubled fusion carbines or doubled smart missiles. * '''Surge Titan:''' Even tankier at Tough 24, but you are now only available to shoot with a pulse cannon. If you wanted something even more dedicated to scrubbing out hordes, you could make it a heavy pulse cannon. If you wanted another gun, your only option is the cluster rockets, which give you a whole pile of shots. These missiles can then strap on another gun in a manner akin to how most would strap on attachments to their assault rifles.
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