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==Mists of Akuma== In the [[Mists of Akuma]] setting for [[Dungeons & Dragons 5th Edition]], hengeyokai are believed by legend to be beings from the dawn of time who could not choose between the world of humans or the world of animals. They are generally accepted, but have often faced societal prejudice. In appearance, hengeyokai resemble [[beastfolk]], blending the defining features of human and animal, but they can also shapeshift into a purely animal or purely human form. Hengeyokai culture varies greatly between subraces and regions. Most of the shapeshifters live together in small communities known as packs, ranging from close-knit family units to sizable communities. Members of a pack work together to provide for one another, sharing food and shelter, remaining flexible so that members may join and leave as they see fit. A pack has two different leaders—one representing physical might and the other spiritual power. A physical pack leader generally rises to the position by competing against the other members of the pack while spiritual leaders find themselves chosen by their kin or a learned elder. Both types of leaders change frequently, allowing for the position to be filled as need demands. Hengeyokai that live away from a pack tend to gravitate towards similar groups. These might be good friends, neighbors, or close allies, but a hengeyokai may find themselves vulnerable or uncertain without an obvious leader to look toward (sometimes stepping up to fill the role). Hengeyokai who live on their own usually stay hidden in their animal form, living a solitary life or among others of its parent animal. Soburin hengeyokai are divided into the following subraces: Inu (dog), [[Kitsune]] (fox), Kumo (spider), Kuren (crane), Neko (cat), [[Nezumi]] (rat) and Saru (monkey). A sidebar titled "Secret Hengeyokai" explains that whilst the Itachi (weasel), Koi (carp), Mujina (badger) and Usagi (hare) subraces did exist, their population was ravaged during the Kengen Occupation, and they are believed to be extinct, although this may not necessarily be the case. The Anniversary Edition of the sourcebook added the Hebi (snake) subrace. ===Soburin Hengeyokai PC Stats=== ::Ability Score Increase: +2 Dexterioty, +1 Charisma ::Size: Medium ::Speed: 30 feet ::Natural Disguise: You can cast disguise self without the need for any components but you can only change into a specific human. You may use this feature a number of times equal to your proficiency bonus before requiring a long rest. ::Nature Form: You can transform into the creature of your subrace as polymorph without the need for components. Unlike the spell you keep your mental scores, the feature has no duration, your hit points remain unchanged, your gear does not meld into your form, and you can still talk but not cast spells. You may use this feature a number of times equal to your proficiency bonus before requiring a long rest. ::Subrace: Choose the Inu, Kitsune, Kumo, Kuren, Neko, Nezumi, Saru, Itachi, Koi, Mujina, Usagi or Hebi subrace for your other racial abilities. ''Inu Subrace:'' ::Ability Score Increase: +1 Constitution ::Canine Scent: You gain Advantage on scent-based Investigation, Perception, and Survival checks. ::Faster: Your base speed increases by +10 feet. ''Kitsune Subrace:'' ::Ability Score Increase: +1 Intelligence ::Bite Attack (1d4 piercing) ::Scent: You gain Advantage on scent-based Perception and Survival Checks. ::Mystical Tails: You gain one tail for every ten years of life. You are unable to carry a weapon or shield with your tail, nor can you manipulate fine objects. You can cause one tail to wither and fall off to treat a death save as a natural 20 (you must choose to use this feature before the death save is made). For every tail withered this way, you suffer one level of exhaustion for one week. ''Kumo Subrace:'' ::Climb Speed 20 feet ::Fling Webbing: Once per short rest, you can fling a streamer of webbing as a ranged weapon attack with a Range 30/60ft. This attack can only affect a single Medium or smaller creature. On a hit the target is restrained by webbing. As an action, the restrained creature can make a Strength check (DC 8 + your proficiency bonus + your Constitution modifier), escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage. ''Kuren Subrace:'' ::Wing-Arms: So long as you have both hands free and are carrying no more than half your capacity, you have a Fly speed of 15 feet. ::Preternatural Grace: You have Advantage on saving throws and ability checks against effects that would move you or cause you to gain the Prone condition. ''Neko Subrace:'' ::Naturally Lucky: You have +1 to all saving throws. ::Naturally Stealthy: You have Advantage on Stealth checks. ''Nezumi Subrace:'' ::Bite Attack (1d4 piercing) ::Crawl: Whilst prone, you can move at half your speed each turn without provoking opportunity attacks. Additionally, you do not suffer from Disadvantage on attack rolls made whilst prone. ''Saru Subrace:'' ::Climb speed 15 feet ::Acrobatic: You have Advantage on Athletics checks made to jump, and double your jumping distance. ::Dextrous Tail: You have a tail. You are unable to carry a weapon or shield with your tail, but you are able to use it while climbing and to manipulate fine objects. You may use the Sleight of Hand skill with your tail but do not gain your proficiency bonus when doing so, even if you are proficient with the skill. ''Itachi Subrace:'' ::Bite Attack (1d4 piercing) ::Naturally Stealthy: You have Advantage on Stealth checks. ::Pliable: You have Advantage when making an ability check to squeeze into or out of narrow openings or hard-to-reach places. ''Koi Subrace:'' ::Water-Dweller: Your base walking speed is 25 feet, but you have a Swim speed of 30 feet. ::Amphibious: You can breathe both air and water. ''Mujina Subrace:'' ::Bite Attack (1d4 piercing) ::Berserker: When you take more than half your hit points from an attack or are reduced to 10 hit points or less, you go berserk for 1d4 rounds. On each of your turns while berserk, you attack the nearest creature you can see. If no creature is near enough to move to and attack, you attack an object, with preference for an object smaller than yourself. While berserk and taking the attack action, you gain advantage to melee attack rolls and make an additional attack each turn. ''Usagi Subrace:'' ::Acrobatic: You have Advantage on Athletics checks made to jump, and double your jumping distance. ::Faster: Your base speed increases by +10 feet. ''Hebi Subrace:'' ::Bite: You can make a bite attack that deals 1d4 piercing damage. When you critically hit a creature with your bite attack, that creature make a Constitution saving throw (DC 8 + your Constitution modifier + your proficiency bonus) or gains the poisoned condition for 1 minute or until that damage is healed. ::Kontorōra Transformation: When exposure to the Mists of Akuma would transform you into adeddo-oni, you are changed into a hebikontorōra instead. ::Poisonous: You have advantage on saving throws against poison, and resistance to poison damage. When a creature hits you with a bite attack, it makes a Constitution saving throw (DC 8 + your Constitution modifier + your proficiency bonus) or is poisoned for 1 minute. [[Category: Mists of Akuma]]
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