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==Horus VS other Primarchs, Horus Heresy 2.0== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> You guys all remember Leman Russ last edition, right? Well, as a wise man once said... '''<big>[[RIP AND TEAR|THEY ALL DIE. EVERY. LAST. ONE. OF. THEM.]]</big>''' Horus is a fucking powerhouse this edition, and manages to out-damage all primarchs, '''INCLUDING RUSS,''' while tanking more than any other Primarch besides Vulkan. While not industructible he definitely has a change up this edition, and it becomes an absolute curbstomp when he gets his boosts from being Ascended. <div class="mw-collapsible-content"> '''Horus vs the Lion:''' *Lion with the Wolf Blade ''(hits on MC 4+)'': 3.75 hits, 2.18 AP2 wounds + 1.62 AP3 wounds, '''0.99 unsaved wounds''' ''(0.73 against 3++, 0.27 against 2+)'', which is reduced to 0.66 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(hits on MC 4+)'': 3.75 hits, 3.125 rounds, '''2.875 unsaved wounds''', which is reduced to 2.54 at the end of the turn thanks to IWND. :Horus wins- Horus wipes the floor with the Lion, having a 3++ and not being able to be hit on anything better then a 4+(In melee). He has more wounds and being able to swap between his str10 Brutal(2) maul and his talon, the Lion doesn’t stand a chance. ::The Deathwing subtype does not work against Horus' ability to only be hit on a flat 4+. :::If anyone is interested: the Lion Sword causes '''1.04 unsaved wounds''' which is better on its own without the benefit of any extra attacks resulting from Reaping Blow. This means the Wolf Blade is actually the more practical choice as his attack value aught to increase when Horus has his retinue squad. Ironically probably giving him a better shot at damaging Horus. :The Lion beats Horus at range, yes you are still trying to get through that 3++ but Horus has no access to AP2 ranged attacks, so will have to get through the Lions 2+ save; stay at range for as long as possible to try and soften him up a bit before charging, as the Lion does want to be the one charging Horus. If he can get some lucky shots through prior to combat the Lion actually has a legitimate shot at taking down Horus. Though the odds still favour Horus. '''Horus vs. Fulgrim''' *Fulgrim with the Laer Blade ''(Initiative 9, +3 attacks, hits on MC 4+):'' 4.75 hits, 3.98 wounds, '''1.33 unsaved wounds,''' which is reduced to 0.99 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(Hits on MC 4+): 3.75 hits, 3.13 wounds, '''2.09 unsaved wounds,''' which is reduced to 1.75 at the end of the turn thanks to IWND. *Horus wins. Despite his 3++, Fulgrim is overwhelmed by Brutal(2) on Worldbreaker. Due to the Laer Blade not having Murderous Strike or ID, Horus Ascended only takes 0.67 unsaved wounds against Fulgrim. '''Horus vs. Perturabo''' *Horus with the Warmaster's Talon ''(Hits on 3+):'' 4.67 hits, 3.50 wounds, '''1.35 unsaved wounds,''' which is reduced to 1.02 at the end of the turn due to IWND. *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''2.72 unsaved wounds,''' which is reduced to 2.39 at the end of the turn due to IWND. *Perturabo with Forgebreaker Desecrated ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''1.23 unsaved wounds,''' which is reduced to 0.90 at the end of the turn due to IWND. :Horus wins, with his extra attack and higher WS. Though bears repeating Perturabo is still a tank and puts a better fight than many others and can even get lucky with his Brutal(2). '''Horus vs. The Khan''' *Jaghatai Khan with the White Tiger Dao ''(Hits on MC 5+):'' 2.56 hits, 1.23 wounds, '''0.41 unsaved wounds,''' which is reduced to 0.08 at the end of the turn thanks to IWND. **Jaghatai Khan charging with the White Tiger Dao ''Hits on MC 5+):'' 2.89 hits, 2.41 wounds, '''0.80 unsaved wounds,''' which is reduced to 0.47 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''2.72 unsaved wounds,''' which is reduced to 2.39 at the end of the turn thanks to IWND. :The Khan's 3+ Invulnerable save and mobility aren't enough to best the Warmaster-- his best bet is to disengage and fight someone else. '''Horus vs. Leman Russ''' *Russ with the Sword of Balenight: 4.25 hits, 2.83 wounds, ''(doubled before saves)'', '''1.89 unsaved wounds''', which is reduced to 1.55 at the end of the turn thanks to IWND. *Russ with the Axe of Helwinter: 4.25 hits, 3.54 wounds, '''1.18 unsaved wounds''', which is reduced to 0.84 at the end of the turn thanks to IWND. **Russ charging with the Sword of Balenight (hits on 4+, +1 Strength): 4.75 hits, 3.95 wounds, '''2.63 unsaved wounds''', which is reduced to 2.3 at the end of the turn thanks to IWND. **Russ using Counter Attack with the Sword of Balenight: 5.25 hits, 3.5 wounds, '''2.33 unsaved wounds''', which is reduced to 2 at the end of the turn thanks to IWND. *Horus with World Breaker: 3.75 hits, 3.125 wounds, ''(doubled before saves)'', '''3.125 unsaved wounds''', which is reduced to 2.79 at the end of the turn thanks to IWND. **Horus on any turn where Russ has charged (hits on 6+): 1.30 hits, 1.08 wounds, '''1.08 unsaved wounds''', which is reduced to 0.75 at the end of the turn thanks to IWND. :Horus wins, however Leman Russ can still pull off a win with right conditions. If Russ charges, Horus is effectively neutered for a whole combat phase which can give the wolf king a leg-up. The Warmaster has an excellent defence: First by flattening out hit rolls and negating the WS bonus that Russ gets on the charge, then having Toughness 7 which means that Russ only wounds on 3+, in addition the Brutal rule can help with Horus's 3++ saves. ::The Sword of Balenight is the superior weapon here, although the Axe of Helwinter is more likely to wound, the sword forces more saves. If sticking with the sword Russ atleast has a chance '''Horus vs. Rogal Dorn''' *Rogal Dorn with Storm’s Teeth ''(Hits on 4+)'': 3 hits, 2.91 wounds, '''0.97 unsaved wounds,''' which is reduced to 0.63 at the end of the turn thanks to IWND. **Reaping Blow (+2 attacks): 4 hits, 3.56 wounds, '''1.19 unsaved wounds,''' which is reduced to 0.86 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(Hits on MC 4+)'': 3.33 hits, 1.67 wounds, '''1.67 unsaved wounds,''' which is reduced to 1.33 at the end of the turn thanks to IWND. *Horus wth the Warmaster’s Talon ''(Hits on 4+)'': 3 hits, 2.25 wounds, 1.125 unsaved wounds, which becomes '''1.34 unsaved wounds''' after deflagrate, which is reduced to 1 at the end of the turn thanks to IWND. :Horus wins. His 3+ Invulnerable save stunts Dorn’s damage significantly, and Brutal (2) on Worldbreaker gives Horus a major advantage in the duel. '''Horus vs. Konrad Curze''' *Curze with Mercy and Forgiveness ''(Hits on 4+):'' 4 hits, 2.22 wounds, '''0.74 wounds,''' which is reduced to 0.41 at the end of the turn thanks to IWND. **Curze charging with Mercy and Forgiveness: 4.5 hits, 2.5 wounds, '''0.83 unsaved wounds,''' which is reduced to 0.5 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(Hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''3.13 unsaved wounds,''' which is reduced to 2.80 at the end of the turn thanks to IWND. :Horus wins. Even with Shred, Curze struggles to get through Horus's toughness of 7 and 3++ save. Glimpse of Death can keep Curze somewhat safe, but even with Feel No Pain (4+) he takes too much damage to get through the Serpent's Scales. '''Horus vs. Sanguinius''' *Sanguinius with the Blade Encarmine ''(Hits on MC 4+):'' 3.25 hits, 2.44 wounds, '''0.81 unsaved wounds,''' which is reduced to 0.48 at the end of the turn thanks to IWND. **Sanguinius charging with the Blade Encarmine: 4.25 hits, 3.19 wounds, '''1.07 unsaved wounds,''' which is reduced to 0.74 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(Hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''3.13 unsaved wounds,''' which is reduced to 2.80 at the end of the turn with IWND. **Horus with Worldbreaker ''(Against charging Sanguinius, hits on MC 4+):'' 3.75 hits, 3.13 wounds, '''1.57 unsaved wounds,''' which is reduced to 1.24 at the end of the turn thanks to IWND. :Horus wins. Even when Sanguinius charges, Horus still manages to outdamage him while taking hardly any damage in return. '''Horus vs. Ferrus Manus''' *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''2.72 unsaved wounds,''' which is reduced to 2.39 at the end of the turn thanks to IWND. *Ferrus Manus with Forgebreaker ''(Hits on MC 5+):'' 2.25 hits, 1.88 wounds, '''1.88 unsaved wounds,''' which is reduced to 1.55 at the end of the turn thanks to IWND. :Horus wins. Brutal (3) on Forgebreaker is extremely powerful, but Horus's higher WS and extra attack put him at a tremendous advantage over Ferrus Manus. '''Horus vs. Angron''' *Angron with Gorefather and Gorechild ''(Turn 3, Hits on re-rollable 4+):'' 7.5 hits, 5.63 wounds, '''1.88 unsaved wounds,''' which is reduced to 1.55 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(Hits on MC 2+):'' 5.97 hits, 4.98 wounds, '''2.49 unsaved wounds,''' which is reduced to 2.26 at the end of the turn thanks to IWND. :Horus wins. Once again, The Butcher's Nails fuck Angron over. GW, please fix my poor boy. '''Horus vs. Roboute Guilliman''' *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''3.83 unsaved wounds,''' which is reduced to 3.50 at the end of the turn thanks to IWND. *Guilliman with the Hand of Dominion ''(Hits on MC 5+):'' 2.59 hits, 2.16 wounds, '''1.44 unsaved wounds,''' which is reduced to 1.11 at the end of the turn thanks to IWND. :Horus wins. '''Horus vs. Mortarion''' *Mortarion with Silence ''(Hits on 5+):'' 2 hits, 1.33 wounds, '''0.44 unsaved wounds,''' which is reduced to 0.11 due to IWND. *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''4.08 unsaved wounds,''' which is reduced to 3.58 at the end of the turn thanks to IWND. :Horus wins. '''Horus vs. Magnus the Red''' *Magnus with Ahn-Nunurta ''(Hits on 5+):'' 2 hits, 1.67 wounds, '''0.56 unsaved wounds,''' which is reduced to 0.23 at the end of the turn due to IWND. *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''4.08 unsaved wounds,''' which is reduced to 3.75 at the end of the turn thanks to IWND. :Horus wins. '''Horus vs. Lorgar''' *Lorgar with Illuminarum ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''1.23 unsaved wounds,''' which is reduced to 0.90 at the end of the turn due to IWND. *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''4.08 unsaved wounds,''' which is reduced to 3.75 at the end of the turn thanks to IWND. :Horus wins. '''Horus vs. Vulkan''' *Vulkan with Dawnbringer ''(Hits on MC 5+):'' 2.22 hits, 1.85 wounds, '''0.62 unsaved wounds,''' which is reduced to 0.29 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''2.72 unsaved wounds,''' which is reduced to 2.22 at the end of the turn due to IWND. :Horus wins. '''Horus vs. Corax''' *Corax with the Panoply of the Raven Lord ''(Hits on 5+):'' 2.33 hits, 1.29 wounds, '''0.43 unsaved wounds,''' which is reduced to 0.10 at the end of the turn thanks to IWND. **Corax charging with the Panoply of the Raven Lord ''(Rage (4), Hits on 5+):'' 3.67 hits, 2.04 wounds, '''0.68 unsaved wounds,''' which is reduced to 0.35 at the end of the turn thanks to IWND. *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''4.08 unsaved wounds,''' which is reduced to 3.75 at the end of the turn thanks to IWND. **Horus with Worldbreaker ''(Blinded, hits on MC 6+):'' 1.31 hits, 1.09 hits, '''1.09 unsaved wounds,''' which is reduced to 0.76 at the end of the turn thanks to IWND. :Horus wins, [[What|even when blinded.]] '''Horus vs. Alpharius''' *Alpharius with the Pale Spear ''(Hits on 5+):'' 2 hits, 0.83 wounds, '''0.28 unsaved wounds,''' [[Meme|which is entirely nullified by IWND.]] *Horus with Worldbreaker ''(Hits on MC 3+):'' 4.89 hits, 4.08 wounds, '''4.08 unsaved wounds,''' which is reduced to 3.75 at the end of the turn thanks to IWND. :Alpharius mathematically deals no damage to Horus. </div> </div>
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