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==Books== Because of its status as a Limited Run game, Hunter: The Vigil has not received many books. The books that they have made do a fine job at making for a tight setting that does its thing well. The books are: *'''Hunter: The Vigil Rulebook''' is the core book presenting what the game is about, how it expands on the base World/Chronicles of Darkness book, what the Compacts and Conspiracies are about, and most importantly how to run a game of Hunter. *The trio of books on the "Big Three" of World of Darkness. These books go into depth on how their particular brand of nasties are fought, how the core Compacts and Conspiracies see them as well as new toys for them, new Compacts and Conspiracies that specialize in a particular brand of enemy and how to fit the monster into your Hunter games: :*'''Night Stalkers''' is the Vampire book and adds '''The Barrett Commission''', '''Maiden's Blood Sisterhood''', '''The Night Watch''', and the '''Cainite Heresy'''. :*'''Spirit Slayers''' is the Werewolf (and spirit) book, adding '''The Bear Lodge''', '''The Illuminated Brotherhood''', '''The Talbot Group''', and '''Les Mysteres'''. :*'''Witch Finders''' is the Mage book and details the use of magic in a low-key version of Mage: The Awakening. It also adds '''Division Six''', '''The Keepers of the Source''', '''The Promethean Brotherhood''', and '''The Knights of Saint George'''. *'''Block by Bloody Block''' is for urban monster hunting and has rules for Territories, parts of the city that you can drive monsters out of to reclaim them as your own, freeing a city this way. It also has rules for webs of alliances/enmities between various groups so that getting rid of one group might gain you allies somewhere and enemies somewhere else. *'''World of Darkness: Slasher''' is technically a core book, but it's been made an honorary Hunter book. It details the Slashers, those Hunters who go off the deep end. It also includes the rules for those government agents who hunt Slashers, the '''Vanguard Serial Crimes Unit''' (VASCU). *'''Horror Recognition Guide''' is a collection of fifteen short stories set in Philadelphia, detailing various Hunter Cells who get into contact with various monsters and how this ends. The book works as inspiration for Hunter games, with no stats included. *'''Compacts & Conspiracies''' is the finale book for first edition, greatly expanding on the various core Compacts and Conspiracies. It gives them more rules, more background and lifts the curtain for a few to reveal that they're actually being duped. *'''Mortal Remains''' was released four years after Compacts and Conspiracies to update Hunter: The Vigil for Chronicles of Darkness. It goes into detail on Prometheans, Changelings, Geists, Mummies, and Demons, adds a whole slew of new Dread Powers for monsters, updates a lot of existing rules and adds four new Compacts and Conspiracies: '''Habibti Ma'at''', '''Utopia Now''', '''The Faithful of Shulpae''', and '''The Knights of Saint Adrian'''. *'''Tooth and Nail''' was released in the wake of [[Beast: The Primordial]] to expand on how to fight <s>Beasts</s> Heroes. Tries very hard to convince people who somehow haven't heard of it that Beast is a good book with a good premise and not an abomination unto God, and places an undue emphasis on Hunters teaming up with Beasts to fight Heroes....as opposed to hunting the far more obvious target for a group of monster hunters. Famous for its "great" art including a guy in a hospital gown with psychically projected weapons and armor about to fight Cthulhu and his humongous lunchbox, Danny DeVito as a Cheiron Group scientist (about to inject the remains of a Beast into Donald Trump's penis, no less, which made him immediately beloved among the fandom) and the picture of Yuri's Group shown above. Contains one Cell that's soon to be a Compact, two new Compacts and one new "Conspiracy": '''The Reclaimers''', '''The Reckoning''', '''Yuri's Group''' and '''The Merrick Institute'''. === Fan Works === Hunter has had several fan pieces made, including a full-on fan-made book focused on hunting fairies. Mainly though, the work focuses on adding new Compacts and Conspiracies to the lineup. *'''Dream Catchers:''' Focused on fairies, changelings, and even expanded on Philadelphia to look at how the hunter-fairy interactions have shaped the city, as well as introducing four fan organizations: '''Searchlight''', '''The Wilde Society''', '''The Sons of CΓΊ Chulainn''', and '''The Office of the Lord Stewards'''. *'''Skin and Bones:''' Made up of several original compacts and conspiracies with no real overarching connection but with well-developed backgrounds. Introduces '''The Carvers''', '''The Dirge''', '''MI-18''', '''The Silver Cross''', and the '''Wordsmiths''' for new Compacts. New Conspiracies include '''The Army of Light''', '''Aves Minerva''', the '''Chosen of Kroll''', '''The Regency of Thorns''', and '''Section Nine'''. *'''Dark and Light:''' A work-in-progress that focuses on the Nobles of [[Princess The Hopeful]] and how Hunters might interact with them. Adds 3 compacts and 4 conspiracies: '''#Ammit''', '''Character Risk Analysis''', '''The Star of Bethlehem''', '''The Light Company''', '''The People's Guard''', '''The Magisters of Economie''', and the '''Sanitation Workers Committee'''. [https://docs.google.com/document/d/1M2Y3OtDyWN3tVxE-pxAi4JCuuVAu3yMTt1khcL0ssNI/edit?usp=sharing Available here.] *'''Light Up the World:''' Another work-in-progress that this time focuses on expanding Hunter interactions with the plethora of other fan-made game-lines, but also includes new Slasher Undertakings, and some miscellania including Merits, Endowments, and Occuptations. [https://drive.google.com/drive/folders/0B1ZqSdbLX7IALTQ4ZEhXM3pUQVU Available here.]
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