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===Tactical Armoured Gear=== *'''Overdron Batroids:''' This is your gun TAG. It comes with ECM and two tinbots for protection against hacking attacks and to create a white noise zone around it for a turn. In terms of guns, there's the ever popular HMC for medium-range, high-burst MULTI death as the most expensive option. If you're strapped for points, you could also consider the double plasma sniper for long range spam or the double HRL if you're really strapped for points and want circular fire templates. It's only downsides are its comparatively low speed and light armour for a TAG, but it easily makes up for that in guns and gear. **'''Staldron Remote Ancillary Unit:''' New from ITS Season 8, you can "dismount" a what's basically a REM from your Remote Presence TAGs. This little specialist bugger isn't much, but can be used to grab an objective in a pinch. *'''Sphinx:''' TO camo Shasvastii TAG with a really quick 6-6 MOV, Multiterrain and Climbing Plus. Its armaments are a tad disappointing at range with a spitfire as its only ranged weapon but it has two HFTs and an EXP CCW. This TAG is also rather pricey taking out over a third of your army's budget so maybe the points are better spent elsewhere. **'''Scindron Remote Ancillary Unit:''' As above, Sphinxes can eject a Scindron which is very similar to a Staldron. *'''Xeodron Batroids:''' Super-Jump, bio-immune bro-TAGs. They all come with a heavy pistol and blitzen standard; their options are a red fury, K1 combi rifle or a MULTI-rifle. If you want to include a TAG in your list, you'll be pressed to either choose between the Overdron above or the Xeodrons (maybe the Sphinx, but probably not); fact of the matter is that Xeodrons require commitments (Haris, anti-hax, Ikadron, etc.), which will push out the price and SWC. Granted an Overdron has more raw shooting power and is an easier trooper to wield, Xeodrons provide one of the most brutal if order-hungry assassin teams in this sectorial. Armour won't stand against them, hit points will dissolve and even the most recalcitrant troopers will acquiesce. **'''Staldron Remote Ancillary Unit:''' Comes with a remote pilot identical to the one in the Overdron. **'''Haris:''' Getting the most out of a Xeodron/Samaritan Haris revolves around using Super-Jump effectively. The general idea is to hop in and out of LoS with the Xeodrons in front soaking the hits with their STR, ARM, BTS and using their silhouette to generally protect the Samaritan. Then it's just a matter of getting into position to blast whatever needs blasting; the trick is to deke around the awkward MOV values of the Sam such that when you're ready, all you do is a move-shoot or move-CC. Reductively speaking, an Umbra Samaritan is basically a rather pricey tax you pay for fielding what is essentially a Xeodron duo; the only thing it really adds is a close- range/combat smackdown but if you have an opponent trying to CC TAGs, either they've done something wrong (like allowing your Haris to get close or god forbid, trying to charge at you in CC) or ''you'' have done something wrong (like getting caught in CC with an Oniwaban, in which case you're losing one or more TAGs).
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