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===Heavy Infantry=== Oh yes. Now this is why you’re here. You’re spoilt for choice, but be careful to not go overboard. HI are expensive and they need orders. At 300 points you may find that 2 to 3 HI is a good number to reach; any more starts to seriously cut into point and order efficiency. *'''<strike>Domaru Butai:''' Samurai Infantry. While they lack the powerful links of JSA, a single Domaru in vanilla can still do a great job of protecting your backline. Remember that he can cancel his Impetuous move if he does Frenzy. Also don’t forget about his E/M grenades. **'''Domaru Takeshi “Neko” Oyama:''' CC24, PH14 MA3 Berserk Dual Wield AP+EXP CCW is a terrifying prospect, though he’s very order hungry. </strike> *'''Daofei Tactical Section:''' Camouflage Infiltration Heavy Infantry. That camo marker in the mid field may be a mine, may be a Guilang, or may be a BS13, PH14, ARM4, 2W heavy infantry that will be a bitch to remove. The assault hacking device profile has great synergy with the most popular Guilang profile (FO + deployable repeater). *'''Hac Tao Special Unit:''' Thermo-optic Camouflage Heavy Infantry. If your opponent doesn’t have visors (though you should probably assume he does), the Hac Tao is very bad news. Very expensive, the Hac Tao is the equivalent of a Swiss Guard, but with slightly worse shooting. Fear not, however, as the Hac Tao comes with a nanopulser (useful for dealing with pesky impetuous troops coming around corners) as well as YJ’s general access to smoke and mid-field shenanigans. *'''<strike>Haramaki Zensenbutai:''' You’re probably much less likely to take Haramaki in vanilla, with the lack of links denying one of the unit’s greatest strengths (links covering for that extremely impetuous).</strike> *'''Hsien Warriors:''' BS14 MSV2 heavy infantry. Popular, solid and simple to use. Works great with smoke. *'''Imperial Agent, Crane Rank:''' Your Swiss army knife. Cranes are good at solving problems, particularly the non-SWC versions. Camo shenanigans? Sensor. Soft target far away out in the open? X-visor+shock ammo. Hard target in cover very far away? Triangulated Fire + AP ammo. Silly skirmishers trying to rush you? Dual nanopulsers or CC22, MA3 DA CCW. *'''<strike>Karakuri:''' Terminators. Effectively 3 wound HI that hit hard and are hard to kill. Expensive, but they offer quite a lot of killy in one package. Topped off with Forward Observer on all profiles. *'''Shikami:''' SUPER SAMURAI. ODD on a CC23 MA3 Dual Wield AP+DA CCW heavy infantry that can also super-jump and (super) climb… and is also a specialist? It’s just like in my animes!</strike> *'''Shang Ji Invincibles:''' Shang Ji are sort of in a weird place. They’re sort of like a slightly more elite Zuyong but they lack the uniqueness that really give them a place. Since HSN3 they’ve also lost their normal hacking device, so they can be hard to justify. The light flamethrower on a lot of their profiles can be quite useful, however, especially against ODD heavy lists. *'''Sun Tze:''' The most obvious lieutenant of all time (“Why, yes, I successfully rolled a 17 for WIP”), he’s also a very solid, if expensive, heavy infantry choice. Mimetism + 2W + NWI + 4ARM makes him very hardy, and WIP 17 + flash pulse is just hilarious. *'''Su Jian Immediate Action Unit:''' Tiger Transformer. With BS14 spitfire or heavy shotgun, 8-inch cautious movement, free transformation between his forms, effectively 4 wounds (on ARM5) that can be readily healed, the Su Jian is no joke. Do note that although he has Ghost: Remote Presence, he counts as HI so he doesn’t benefit from Hacker REM programs. *'''Wu Ming Assault Corps:''' Wu Ming are ISS’ HI link, but choice profiles may be useful in vanilla as well. Inexpensive, pack some interesting weapon combos and have Fireteam: Duo if you want to commit to that. *'''Yan Huo:''' slow HI with either Multi-HMG, dual Missile Launchers, or a Hyper Rapid Magnetic Cannon. The HRMC profile will kill almost anything in active turn dead, but the Yan Huo’s slow ass movement means that deployment is key. In fact, board control is an important aspect of the Yan Huo as many opponents will not want to be anywhere near its LoF. The neurocinetic twin missile profile makes a potent and tough, if expensive, ARO piece. *'''Zuyong Invincible:''' Solid, relatively cheap HI. They’ll probably be pretty good when linked in their upcoming sectorial (Soon™). They’re no frills BS 13 HI, with slightly worse stats than most other factions’ HI, but at a cheaper price and with a wide variety of equipment options. The Zuyong HMG lieutenant (automedikit) is a popular choice due to the SWC reduction. They also come with a pair of breaker pistols, so popping around corners is not much of a problem for these HMGs as they might be with other units.
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