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===Monsters=== *'''Bone Dragon:''' Bone Dragons are expensive but not the best option. A def4 monster, no regeneration and 4+ hitting in melee, no shotting ability, other monsters could do a better job protecting flanks. they're fliers and are shambling so they can join in all the shooting-charging that is Empire of Dust's signature style(shooting wth a unit and then hitting with the dragon using surge on the same unit). Flap over an enemy and turn around, and then Surge into their rear for a serious threat, or simply harass their Banner Bearers, heroes, and war machines. Best of all, if you get a large and imposing enough miniature to represent it, the foe will overcommit to killing the monster, making for a pricey but effective [[DISTRACTION CARNIFEX]]. *'''Bone Giant:''' A typical giant, with random attacks, brutal, and Strider. Pretty good all things considered, with shambling thrown in because it's undead. Great nerve as well meaning that ol' Boney can take a few hits before going down too. If you're looking for a monster that can put out the hurt, and aren't looking for something flashy like the Bone Dragon and don't need the flying, the Bone Giant is the way to go. Problbly the best option to hold the line or protect a flank from some flier dragon or such, turn round, surge and hold them forever, well invested points. *'''Giant Undead Scorpion:''' Pretty cheap for a monster, with vicious, vanguard, and crushing strength, but few attacks and a mediocre nerve. Decent flanker, but it doesn't have any particular staying power if it gets charged or your opponent commits any real shooting to killing it. If it gets in the back lines it can tear shit up, but so can any half decent monster, and the scorpion's got shambling so it has a hard time getting around without being babysat by a Surge source. *'''Reanimated Behemoth:''' A decent monster with an interesting upgrade, it has decent and unremarkable killing stats, with hitting on 4+, Crushing Strength (3), and nine attacks.The big bonus the Behemoth has is that it's got a 6+ save, which makes it quite durable, and the lower nerve than the Giant or Dragon generally doesn't matter with such a high save. Also, for 20 points more, you can slap a tiny catapult on its back and turn it into a mobile shooting platform. The nice upside to this is that you're getting about half a Balefire Catapult for about 1/5th the price, and slapping it on a mostly defensive but unimpressive combat-wise monster body to protect it, making for a pretty interesting unit overall. In general, a good jack-of-all-trades monster that isn't the combat monster the Bone Giant is, nor the flying threat the Dragon is, but can make for an occasionally-threatening ranged beast and a solid anvil with its great save.
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