Editing
Mercenaries
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Puppet Masters=== The Puppet Masters contract is sort of like the Highborn Covenant in that its a diet-lite version of a main faction and has a few differences. However this time the main faction is Cryx so it inherits its unfair bullshit tricks. This contract is related to the Cephalyx, an underground dwelling race of psychic BDSM leather fetishists in the vein of what those conservative Christians who label DnD as satanic magic think BDSM is like. The playstyle for these guys is to take something garbage, briefly make it bigger and nastier, then send it off at something as a guided missile to explode something. Their units are crap and very soft but you can stack very strong buffs to make them scary, like a handful of single wound infantry taking down a colossal on average rolls in one turn scary, and then they die, because you sac half the unit to make the other half stronger and they'll be left naked with their garbage stats in the open. Upside is you just put that Stormwall back into its carry case or boxed Karchev the Terrible in a turn. Always remember to practice your Trollface in the mirror. The faction doesn't use warjacks as such, rather 'roided up brutes subject to constant mind control with prosthetics more at home in a slaughterhouse than on human hands. These are apparently called Monstrosities. They've got lower armour than warjacks but truckloads of health, function like a warjack but don't have a cortex which means Cygnar's disruption effects mean nothing, are living with no souls and lastly are not a warjack, which means warjack specific effects and spells that say "target warjack" etc do nothing to them. Monstrosities tend to be a bit subpar for stats when straight-up compared to warjacks. But both the warcasters can make good use of these guys and thanks to having Sacrificial Pawn Monstrosities you can shrug off pretty much any ranged attack assassinations. The infantry is mostly different flavours of Drudges (mindraped slaves with nasty prosthetics) with lesser Cephalyx hanging around keeping the mental torture going and killing them to power spells or buffing them for murder-suicide sprees. They can also take Bloat Thralls (exploding fat fuckers with shitcannons), Machine Wraiths (situational but hilarious when you have 2 of their warjacks plus your own battlegroup coming at their warcaster) and Pistol Wraiths (Essential compared to in Cryx, always take max, this is your only accurate shooting, everything else is a spray). Lastly they can take a limited selection of mercenary units (mostly good choices) with their ranking officer, the Cephalyx Dominator. The two warcasters are the arms-length control support mages, the only difference is one leans a bit towards attack spells while the other is more battlegroup support.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information