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====D&D 5e==== The first playable version of a Minotaur in 5e appeared in [[Unearthed Arcana]] for May, 2015. This version was explicitly modeled after the Krynnish version, since WoTC this time realised that with the [[half-orc]], [[warforged]], and [[goliath]] already done, the "big tough bruiser" racial niche is already pretty overcrowded. The 1d10 natural weapon is powerful at low level, but it loses out to magic weapons & feat boosts later on. Krynnish/Nautical Minotaur: :: Ability Score Increase. Your Strength score increases by 1. :: Conqueror’s Virtue. From a young age, you focused on one of the three virtues of strength, cunning, or intellect. Your choice of your Strength, Intelligence, or Wisdom score increases by 2. :: Age. Minotaurs enter adulthood at around the age of 17 and can live up to 150 years. :: Alignment. Minotaurs believe in a strict code of honor, and thus tend toward law. They are loyal to the death and make implacable enemies, even as their brutal culture and disdain for weakness push them toward evil. :: Size. Minotaurs typically stand well over 6 feet tall and weigh an average of 375 pounds. Your size is Medium but they can wield heavy weapons in 1 hand due to their sheer size. :: Speed. Your base walking speed is 30 feet. :: Horns. You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself. :: Goring Rush. When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action. :: Hammering Horns. When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. :: Labyrinthine Recall. You can perfectly recall any path you have travelled. :: Sea Reaver. You gain proficiency with navigator’s tools and vehicles (water). :: Languages. You can speak, read, and write Common. An alternative ovine-featured minotaur appeared in "Plane Shift: [[Amonkhet]]", but they're only reskinned [[half-orc]]s with a Natural Weapon instead of Darkvision. Not overpowered by any means, and certainly competing for mechanical space with the half-orcs. Amonkhetian/Sheep-Headed Minotaur: :: +2 Strength, +1 Constitution :: Medium :: Base speed 30 feet :: Natural Weapon - Horns: You can use your Horns as a natural weapon to make an unarmed strike. A Horn Attack inflicts 1d6 + Str modifier Bludgeoning damage. :: Menacing: You have Proficiency in Intimidation. :: Relentless Endurance: When you would be reduced to 0 hit points, but not killed outright, you can choose to be reduced to 1 hit point instead. Once you have used this trait, you must complete a Long Rest before you can use it again. :: Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use your reaction to make a shove attack against that creature. You can only make this shove attack on a creature that is no more than one size larger than you and which is within 5 feet of you. The creature must succeed on a Strength saving throw (DC 8 + your Proficiency bonus + your Strength modifier) or be pushed up to 5 feet away from you. :: Savage Attacks: When you inflict a Critical Hit with a melee weapon, increase the damage inflicted by a further +1 weapon damage dice result. And a third 5e Minotaur appeared in May 2018, three years after the original debuted. This one was closer to the "generic" minotaur in concept. It also loses out on the awesome and flavorful Labrynthine Recall in favor of being the "big tough bruiser" the previous UA minotaur was trying not to be and represents the persistent overvaluation of natural weapons by the design team this edition. Whelp. Standard Minotaur: ::Ability Score Modifiers: +2 Strength, +1 Constitution ::Size: Medium ::Speed: 30 feet ::Vision: Normal ::Horns: You possess horns, which are a natural weapon that you have proficiency with. When you hit with a horn attack, you inflict 1d6 + Strength modifier Piercing damage. ::Goring Rush: Immediately after you use the Dash action on your turn and move at least as far as your speed, you can make one melee attack with your horns as a bonus action. ::Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use your reaction to make a shove attack against that creature. You can only make this shove attack on a creature that is no more than one size larger than you and which is within 5 feet of you. The creature must succeed on a Strength saving throw (DC 8 + your Proficiency bonus + your Strength modifier) or be pushed up to 5 feet away from you. ::Menacing: You have Proficiency in the Intimidation skill. ::Hybrid Nature: You count as being both a Humanoid and a Monstrosity in terms of Creature Type, and thus can be affected by any game effect that specifically targets either of your types. Finally, the "Official Minotaur" debuted in the ''Guildmaster's Guide to [[Ravnica]]'' in November 2018; this is the exact same stats as the UA "Standard Minotaur" above but dropping Hybrid Nature and trading Menacing for Imposing Presence (free proficiency in either Intimidation or Persuasion). ''Mordenkainen's Monsters of the Multiverse'' would generally reuse this statline, replacing the stat boosts to the generic ones given by recent books and replacing Imposing Presence with a new Labyrinthine Recall (always knows which way is north and advantage on Survival checks to track or navigate). {{D&D5e-Races}}
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