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=====Necromancy===== 1: Lifestealer (Difficulty 10) One model within 6" automatically loses a Wound, and the Necromancer gains an extra Wound for the duration of the battle, which can increase their maximum Wounds value. This spell doesn't work on Possessed or Undead targets. 2: Re-Animation (Difficulty 5) One Zombie that went Out of Action during the last hand-to-hand or shooting phase returns to the fray at any point within 6" of the necromancer. The zombie may not be placed straight into hand-to-hand combat with an enemy model. 3: Death Vision (Difficulty 6) The Necromancer Causes Fear for the duration of the battle. 4: Spell of Doom (Difficulty 9) One enemy model within 12" must immediately roll equal to or under their Strength score; if they fail, they have to roll on the Injury table. 5: Call of Vanhel (Difficulty 6) One zombie or dire wolf within 6" of the necromancer may immediately move up to its maximum Movement distance. If this brings them into base contact with an enemy, they count as charging. 6: Spell of Awakening (Difficulty: Auto) If an enemy Hero is killed by rolling an 11-16 on the Serious Injury chart, a necromancy can invoke this spell to automatically raise that hero as a zombie warrior under their command. The zombie warrior retains its profile, weapons and armor, but gains all of the Zombie special rules and now serves the caster's warband as a Henchman.
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