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===Shifting Sands=== * '''[[Ka-Sabar]]''' Known as the Temple of Sorrow, formerly the City of Bronze, the city is hidden by the desert and covered in glyphs by beings "older than Nehekhara itself", meaning its likely an [[Old One]] site where the human race was first created. Ka-Sabarans were known for their great height and strength, coming in at 7 feet tall on average and being expert miners and smiths who wore elaborate armor over their skin which was already hard enough to repel arrows (so these guys are like the prototype for humans and Ogres with some leftover Dwarf mixed in). Their army was known as the Legion Of Bronze, and was lead by iron leonine Ushabti of Geheb. They were the first city to oppose Nagash, and their king Akhmen-hotep was his first great foe. Unable to win by tactics, Nagash resorted to trickery and granted Akhmen-hotep's brother Memnet immortality and rulership of Ka-Sabar in exchange for Akhmen-hotep's assassination which enabled Arkhan to destroy the Legion Of Bronze. The city was liberated by the victorious forces of Lahmizzash, but by that point had been rendered a ruin. Whether Ka-Sabar was ever rebuilt is unknown, although in Total War: WARHAMMER it is still the most important city of the Shifting Sands and is controlled by the Necrarchs. The pyramid here belongs to King Khatep according to TW:W, although we don't know who King Khatep is; the only character we know of with that name is Grand Hierophant Khatep, who is the head of the Mortuary Cult and for sure was never a king. The local Necrotect Hemiunus who built Ka-Sabar un-survived the razing of the city, and given he was notorious for his efficiency via effective applications of the whip he's probably not going to be too merciful when he gets his bony fingers on Arkhan. * '''[[Bhagar]]''' Known as the Eternal Necropolis after Nagash's spell. Originally the people of Bhagar were desert raiders and barbarians, although after Settra subjugated them he chose to spare them and civilize them, forcing them to sworn a pact to their god Khsar to protect Settra's kingdom without fail. They retained their devotion to the horseback lifestyle even if they were no longer nomadic, which helped them keep the roads they had once preyed upon secure as they became the only route to the south from Khemri. Their patron deity Khsar, god of the desert winds was a cruel deity that only gives cruel trial without a single rewards, except a rare horse breed (later known as the magnificent Arabyan stallions) being the only gift he ever gave. Basically Warhammer [https://en.wikipedia.org/wiki/Set_(deity) Set]. According to the Nagash novel, Khsar has mortal chosen named the bride of Khsar. They are females with leonine yellow eye, born once in every generation, has the power to see a man's future and had the highest authority among the desert tribes. Ophiria being one of the chosen whom had helped Alcadizzar greatly during his reign and was also an aunt to the bride Alcadizzar had wed named Khalida. Ophiria was last seen at the Lahmia harbor, regrettably informed Alcadizzar about his demise and was never seen again. Bhagar refused to bow to Nagash, and as a result Arkhan attacked the city and enslaved half the populace as well as killing almost all of their prized horses. The survivors fled as refugees to the rest of Nehekhara, spreading the word of Nagash's evil and directly causing the alliance which formed to kill Nagash (the first time). Eventually, those survivors made their way west and became the people of Araby, along with their surviving prize horses. [[Alcadizzar]] never died and became a Tomb King (as far as we know), but his pyramid was located here since he was likely a king of the rebuilt Bhagar before being given rulership of the united Nehekhara. Players can restore it like any pyramid in Total War: WARHAMMER, and given that Settra was specifically said to have respected Alcadizzar upon being informed about what happened while he was dead, he most likely would have in any continuity, or not since Alcadizzar was too busy being bind to the stone of Mourkhain. The closest we have about information of the current high ruler of Bhagar is that King Setep of Bhagar has raided the [[Border Princes]] in the past. End Times gave us Ramssus, "one of Bhagar's most famous kings" who's army is mostly made up of chariots. His own personal one is golden, and he leads the Golden Legion chariot corps. Behind them are the Desert Shrikes and the Al-Dru'dhafarr, the Wind that Bites. Presumably he has more in his army. * '''Antoch''' Technically not a Nehekharan city, just a city in Nehekhara. After the Bretonnians had finished their first Crusade against the Arabyans they built the fortress of Antoch along the Arabyan Coast (still counts as in the Shifting Sands), which became a resupply point for those wanting to travel to [[Lustria]] from the Old World. Eventually it was destroyed by the [[Lizardmen]] when they required a staff for its secondary function that had been stolen by Bretonnians as a trophy so the Lizzies could literally save the world from [[Chaos]]. Apparently, Antoch and the staff hadn't registered as important to the Tomb Kings or the Lizardmen prior. The fate of Antoch in most Warhammer timelines is unknown, but in Total War: WARHAMMER it has been conquered by Tomb Kings belonging to the Dune Kingdoms minor faction (which just represents the lesser kings that are not rebelling against Settra but not obeying him either). * '''Plain of Tuskers ''' Very little is known about this area, but is included as part of Nehekhara in Total War: WARHAMMER in the Vortex campaign. Technically part of the Southlands, and home to the Lizardmen who created the Nehekharan culture (possibly intentionally, possibly by mistake). Cold Ones are almost extinct here, with the related species called Horned Ones which are rare in Lustria being common here instead. Only the younger Slann live here, with the low rates of Saurus available ensuring that all become Temple Guard. The Skinks are trained by the Saurus directly instead, making them superior fighters to Lustrian Skinks. The plans of the Old Ones that remain in the hands of the Southlands Lizardmen are nearly intact, giving them highly accurate predictions and making them far more amiable to races of Order, which is shown in their relationship to human explorers like the Arabyan Ibn Jellaba. In TW:W you claim the Plain as rightful Nehekharan clay, because the map says so!
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