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==Army== ===Characters=== * '''[[Greasus Goldtooth]]:''' The current Overtyrant of the Ogres in the Mountain of Mourn. Gained leadership of his tribe after killing and eating his own father in a pit fight. * '''Golgfag Maneater:''' The greatest Ogre mercenary alive, and the one all others are named after. He earned renown fighting against the Dwarfs in the World Edge Mountains, eating, fighting and robbing his way into notoriety. At first fighting against the dwarfs of Karak Kadrin, then for them after pissing off his Orc employer by drinking all the booze, then robbing the Dwarf King blind, '''after they paid him'''. Golgfag got locked up by those same dwarfs later. He impressed Ungrim Ironfist by eating everyone else in the dungeon but his oldest friend(who still lost a leg). Ungrim wept that such a majestic creature was being imprisoned and ordered his release. His rap sheet includes: looting on Ulthuan, being decorated by Karl Franz, coining the Ogre slang word for Knights as "Tinned Food", making and losing countless fortunes, and downing more of the dwarfs' most prized beer then most of them have even seen. He's so famous that his title of Maneater has become the word for all Ogre Mercenaries. Golgfag got the title after eating his human paymaster and making off with the gold chests. Despite the name he'll eat anything like any other Ogre, though he especially likes halfling. Golgfag leads the renowned and rather imaginatively named mercenary band "Golgfag's Maneaters". * '''Bragg The Gutsman:''' Traveling bruiser and executioner. As a young Ogre Bragg found he had a talent for killing shit, naturally knowing where to swing for the best results. Bragg was a fairly average brusier until he forged his signature weapon "Great Gutgouger" from the magical axes of a Black Orc Warboss he killed, which increased his killing ability tenfold. What made him infamous however was his discovery that he could cut around other Ogre's gutplates disemboweling them. Ogres are scared shitless of him because of this, since Ogres' guts are sacred to them and Ogre anatomy means its a long, nearly irreversible and agonizing death as their guts unravel after being disemboweled. Bragg realized he had a good thing going, and left his tribe to go solo, taking his one man murder show on the road seeking battle. He is welcomed by all tribes to fight alongside them thanks to his killing ability, but feared and hated as he inevitably cuts someone from that same tribe open for challenging him, at which point he gets kicked out. Bragg isn't bothered one bit, happily leaving to do it all over again somewhere else. He can't become a Tyrant since no Ogres are willing to follow him thanks to his grim reputation, even if he kills the old one. He wears a black hood like some human executioners, figuring if he's got a fierce reputation, might as well make the most of it. * '''[[Skrag the Slaughterer]]:''' The Great Prophet of the Great Maw. Viciously attached to his back is a giant pot, which he fills with enemies AS HE FIGHTS. What he misses is grabbed by Gnoblars in service directly to him (ranking them above even common Ogres) and put into the pot. He was the head Slaughtermaster of the Rockgrinder tribe. He angered the Tyrant by cooking their favorite Gnoblar and serving it to him at a feast. In retribution the Tyrant hacked off and ate both of Skrag's hands, had his pot chained to his body, then cast him into tunnels even Ogres feared. He immediately impaled his former cooking tools into his stumps, and set forth. Long forgotten Gorgers attacked him, and they found themselves hacked up and in his pot. After dicing up their leader, the Gorgers followed him as if members of a tribe he leads. He found himself reaching the surface through a cavern none of the Gorgers had ever seen before. He and his followers set upon the tribe, killing and feasting on them all. Upon putting the finishing touches on a lovely dish made entirely out of the former Tyrant, his wounds sans his missing hands healed and his pot and cooking implements were strengthened with the magic of the Great Maw. Now a tribeless Ogre, Skrag wanders the lands of the Ogres joining in battles whenever he can. Welcomed by all, he not only turns the tide of battle but also prepares and cooks the resulting corpses with great skill. * '''Shrewd Fulg''': An old and irritable tyrant who sells his own kind to Skaven to make into Rat Ogres in return for having Clan Moulder back his rule. His tribe appears in Total War Warhammer 3, but he doesn't appear, opting to lead from behind the scenes as he is old and hunchbacked. Instead, his henchman Targog is who you speak to during diplomacy and who you fight in battles. * '''Braugh the Slavelord''': Braugh was once a prisoner to a Necromancer, but he escaped his bonds, found the Necromancer in a coffin, beat him to death with a chair and skinned him. Afterwards he celebrated by eating half the Necromancer's other captives and taking the rest as slaves, but then he discovered something ''very'' interesting. The magic of the Necromancer lingered on in a set of chains; Braugh now uses those chains to cast spells as a Wizard and bind his slaves' souls so that if they die, they come back as a Zombie. This allows him to make a very profitable living as both a slave trader and a spellslinger-for-hire. ===Generic Characters=== * '''Tyrant:''' The head of an Ogre tribe. Rules by virtue of his ability to defeat challengers, and reputation. Anyone can challenge the Tyrant for his position in a fight without gutplates where the loser is eaten alive. These fights are the most common form of entertainment for Ogres. Tyrants have the best gear, the most names, and most children of any Ogre in a given tribe. * '''Bruisers:''' The subordinates of the Tyrants, and oftentimes future Tyrants come from their ranks. They can do anything they want so long as it doesn't offend the Tyrant or their fellow Bruisers. Like the Tyrant, Bruisers can be challenged to one on one combat. The winner eats the loser, and attains the rank of Bruiser. * '''Slaughtermaster/Butcher:''' The priesthood of the Ogres, Butchers handle all meat considered the property of the Tyrant, Bruisers, or the whole tribe. Considered a direct line between the Great Maw and the common Ogre, Butchers enjoy a position equal to Tyrants but entirely separate. Tyrants take great care not to offend Butchers lest the tribe abandon him fearing a comet crashing down atop their heads. Butchers are known to kill any Ogres who offend them to feed to the group, or to randomly take body parts from the tribe for flavoring. They carry holy implements, all of which aid in cooking or preparing, at all times. They are larger than any other Ogre in any given group, getting the best choice of meat and consuming it (being a direct link between the tribe and the Great Maw). Butchers do not wear gutplates as a declaration of faith that the Great Maw has got their <s>backs</s> guts. Any Ogre child with a gift for magic, or is seen blessed in some way, is taken by a Butcher and fed a copious amount of meat. As he grows, he is fed things that are poisonous and inedible even to ogres to strengthen his gut (based on the real-life practice called mithridatism - ingesting poisons to develop a resistance or immunity to them) things to make his gut ever stronger to hold the essence of the Great Maw. Most Butchers learn the Gut Magic of the Ogres, being things related to their culture like strengthening the skin of Ogres, tenderizing the meat of (still living) enemies, and causing the earth to swallow foes alive as sacrifice "appetizers". Others learn other magic Lores, all in their belief related to the Great Maw (Lore of Heavens=the comet, Lore of Death=consumption from the Great Maw, and so on). Slaughtermasters are simply the leaders amongst the Butchers. * '''Hunters:''' Lone Ogres who take the role of a WoW huntard. Usually tribeless, they wander through the mountains and wild in search of beasts to prey upon. Sometimes they’ll even take some of them alive and bring them back to some other tribe as a gift to the Tyrant. A feast will be held in the Hunter’s honor where he will tell stories about his adventures before quietly vanishing back into the wilderness. * '''Firebellies:''' Strange religious fanatics that worship a volcano called the Fire Mouth. There are three tests. The first is to eat super-hot chili (powerful enough that it's implied to be a laxative, a substitute for boiling oil or both) and keep it down. Then they have to track down and eat a giant firebug that lives in volcanoes. The final test to join the cult is to be dipped into the caldera of the Fire Mouth, eat a mouthful of magma and come out alive. Though, on the upside, those who survive can breathe fire, use fire magic and are almost immune to heat. ===Core=== * '''Ogre Bulls:''' The basic Ogre that lacks any particular rank. Ogres are (repeatedly) described as having a bully mentality by GW (oh the irony). If they want it, they try to take it. If you aren't respecting them enough, or it's been too long since they reminded you WHO gets the respect, they rough you up. The only way to stop them is to prove you're better than them, at which point they'll likely back the fuck off and suck up to you as the new boss (this behavior is reminiscent of Orks in 40k, however Orks tend to naturally follow the biggest whereas Ogres are likely to see "biggest" as a challenge to their own masculinity and attempt to EAT the biggest Ogre, and become the biggest themselves). Generally speaking, most Ogres are dumb as rocks and it takes an extraordinary Ogre to learn lessons. Those that do invariably reach some degree of old age, and probably aren't in this category for long. * '''Ironguts:''' Ironguts are the basic Ogre, but with armor. They tend to be a bit tougher than their fellows as a means of natural selection, since Ogres squabble amongst each other for gear, so the Ogre who manages to KEEP his equipment is one that can't be challenged by un-armored Ogres for it. The types of equipment varies; for some Ogres, it's the tools from a farm the Ogres consumed (livestock, crops, AND family. Probably the house and their little dog too) bent and tied as weapons and the shield and flattened helmets of the local town guard tied to their limbs for armor. For others, it's a well crated suit of Gromril armor from the Dwarfs who the Ogre has served as a mercenary. Some Ironguts have evolved natural armor, like Ogres who have lived for so long in Nehekhara that the sand has been worn directly into their skin, compacting as they flex until it's almost like they have stone skin. Bruisers and Tyrants have some say as to who is an Irongut and who isn't, as divvying up the spoils of war usually falls to them (if they're giving out any at all). Like Silver Helms for High Elves and Black Orcs for greenskins, Ironguts are the Ogre variety to which most of the race looks to as exemplary of their kind. * '''[[Gnoblar|Gnoblars]]:''' Small greenskins that evolved to their current state when Ogres moved from the mountains of the Giants to the Mountains of Mourn. Gnoblars have the place of being the singularly most mistreated beings in either Warhammer setting, as Ogres see them somewhere between vermin like insects that are simply a fact of life to deal with, or very low and undepletable slaves. Sometimes as food if there's nothing better around, although some Gnoblars wind up in the position of "favorite hunting dog" as long as the Ogre can remember them. Meanwhile, Gnoblars see Ogres as a mix of living gods and eternal masters. They differ from Goblins in that they are much smaller, and while Goblins have pronounced noses the face of a Gnoblar is mostly nose. This gives them a beak appearance, making them resemble a Jim Henson Muppet character. ===Special=== * '''Leadbelchers:''' Ogres who carry around field cannons as hand weapons, which they will shove just about every jagged object into and hit people with in close quarters like some ginormous shotguns. They are typically seen as rather unhinged by their fellow Ogres, which usually means that they get to be good for a bit of fun. Their cannons also look suspiciously like Imperial and Dwarf cannons (in fact, they do take them after successful fights or get themselves custom-forged guns from the Chaos Dwarves). If these guys don't have at least one scar, such as missing eyes, burnt skin, disfigured faces, etc., they're doing it wrong. * '''Maneaters:''' If this was D&D these guys would be an ogre adventurer. They can take a variety of special rules and special gear, and make themselves look like the corresponding region they've been working in, such as stabbing feathers into their skull like State Troopers without the headgear, or jabbing sharp rocks into their gums to emulate vampires. On a more practical level some of them pick up some interesting tools in foreign parts like muskets. * '''Sabretusk Pack:''' Sabre tooth tigers, but wolves, great for hunting war machines. Though with LD 4 they will run from anything. Standard use is to get a single one and run it into the nearest cannon - If someone focuses it out, they've severely wasted some shots that could've gone to cutting down Ogres. * '''Yhetees:''' The Ogres frozen, mutant, hillbilly cousins. Got all magical attacks, not really good for much else though. Their models also look even more like deranged chimpanzees than the old Gutter Runner models. * '''Mournfang Cavalry:''' Ogres on the backs of smaller woolly mammoths (as in "as small as a trebutchet"), great for causing mayhem to your opponents troops. Known for being one of the only things that can scare Chaos Knights. * '''Gorgers:''' Albino baby ogres who were born without a characteristic paunch whoa are thrown to die in a tribes warpstone caves, but these ones survived by eating whatever they can find down there: such as rats, roaches, rocks [[Grimdark|and each other]]. In lore these landshark troglodytes are supposed to be both insanely aggressive and hungry with high killing capabilities. Tabletop-wise they are also known for being pretty useless... But then again, what do you expect from a emaciated albino loser? ===Rare=== * '''Gnoblar Scraplaunchers:''' Sometimes, a group of Gnoblars get together to fight alone - Most of the times, that will be in huge rabbles of mutant Goblins below even slave status, which won't do much other than piss off a unit of Chaos Warriors, but once in a while, they'll get together, find a woolly rhino and strap a chariot to it, on which a catapult is placed. Unfortunately, Gnoblars can only get to the smallest of objects, as Ogres take all the rest, so it's mostly scrap and stuff they throw about with it... Fortunately, there's a lot of scrap in an Ogre camp. * '''Ironblasters:''' Same chariot, same rhino, but with an Ogre on top, alongside a fucking big cannon, taken from the Skyholds of the Giants back in the day. As such, these cannons are sorta held as relics in the individual tribes, as much as an inedible thing can be to Ogres. Also known for being ''the'' cannon in the game that can move AND shoot. I'll say it again. Move. And. Shoot. Can also charge and kill stuff as a chariot. Truly, Ogre Kingdoms is the superior WFB faction. * '''Slave Giants:''' Said people the Ogres stole the cannons from. Also made them into inbred animals and reduced them to sub-tribal wandering monsters. Also still use them for battle, because fuck them, right? Basically the same as any other Giant in any other faction, but here, they are enslaved by the race that destroyed their civilization ''unknowingly'', because Ogres never really kept history like that. Ogres are dicks like that. * '''Stonehorns:''' A mammoth/rhino hybrid with stone bones, and the attitude of a pissed-off bull in a china shop. Have so great an urge to headbutt ''anything'' they see that only the youngest of the race have any skin on their forehead, which leads to them looking like Skeletor, if Skeletor was made of stone. They eat minerals and meat, so gemstones protrude from their bones like freckles from skin. For some-odd reason, Ogre Hunters use them as mounts, which really doesn't make sense, as the fucking thing can't stand straight unless it's headbutting the ground it's standing on, but no one's gonna complain about having a steed that can literally bulldoze just about anything into the ground. Also, there's the question of how the hell they reproduce since Stonehorns of either gender would be too busy head-butting everything in sight to actually mate. The best guess on how that process works would be that the male has to headbutt the female until she's too tired to fight him before mating with her. * '''Thundertusks:''' Legends are told about the legendary thundertusk "Fridge" who acompanied a band of ogres through the Empire and coined the term "Fridgereted" for frozen chunks of meat that will keep fresh throughout the winter. Less volatile than the Stonehorn, Thundertusks are used as combined fridge, walking meat and watchtowers, with one or two Ogres sitting on top with ranged weaponry like throwing spears, harpoon launchers held like crossbows and fucking sabertooth-jaws fitted on chains, so the Ogre in question can make the enemy come over to him. Thundertusks are naturally freezy, and makes its surroundings colder by being there. This is quite useful for freezing less tough creatures down, so the Ogres can catch them before they slit their bellies. They even have a frost-breath-like attack for further freezing. Shame it looks like a retarded mandrill fused with a mammoth, but without the trunk. One might find oneself asking how the Thundertusk eats when it has so many tusks and the like in the way. The answer? Well...I don't have one, but hopefully there is one out there somewhere. Edit: Apparently it's a combination of skill, a long and dexterous tongue, and using their tusks to flip the meat of slain prey into the air and directly into their gaping maws.
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