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====[[Ranger]]==== * Fighting Styles are now considered feats, and while the Ranger picks up one as part of their class features, more can always be taken as bonus feats. * Rangers gain cantrips by default rather than getting them via a fighting style. Also helping things is that they actually get casting from the start instead of needing to wait a level, though it's not as many slots as a full-caster would have available. * A lot of the Tasha's revamps to the Ranger are now default, which is a sizeable step up. ** Hunter's Mark is now a spell that's always prepped, with the added bonus of not needing to concentrate after casting it. At level 18, it bumps up to dealing 1d10 extra damage. ** Roving boosts speed by 10 feet, but only outside of heavy armor. ** Primeval Awareness has been absolutely axed. ** Nature's Veil now expends spell slots. But y tho? * Hunter's bonus damage to wounded enemies is now the only choice, because nobody really bothered with the other two. Same goes with the subclass' capstone only being halved damage for a reaction. ** Level 6 now lets you identify some key features of an enemy you target with Hunter's Mark. ** Rather than an extra stack of multiple attacks at level 10, you instead always get Conjure Barrage as a prepped spell that can go in any spell slot, though it deals less damage if used as a level 1 or 2 slot.
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