Editing
Primordial Evolution Game/Hastun
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Part 6: A new golden age=== After the events marked by anathema known as the time of shadows, the new heads of the Hastun tribe decided to take severe measures for the renewal of their power. They replaced the traditional ruleship of one individual by a council formed by notables of the different casts. The capacity of one individual Hastun to encompass in itself the very variant ideals and mindsets of all the casts by nourishing it with all the thought substances they individually consume has been decided delusional. The belief of the unity of he animas had been claimed untrue and superstitious. The new council is composed by a member of these casts: Hunters, warriors, farmers, engineers, chemists, builders and explorers. An embassy for the Rii'dan and the Hu'raan refugees have been built in =!=. The southern Hu'raan city that lays next to the quarry (where the refugees are from) has been taken for the quarry. Now center of a vast complex, it is used as living and raising quarters for the large population of Kob thralls. The high astronomical towers and most grand buildings have been turned into research centers. A new sub-cast has appeared within the engineers: the astronomers. Although seen as controversial by the Hu'raanic individuals, the Rii'dan declared their approval for the Hastun to keep their Koburrog Thralls. The Hastun had declared in return that they would do their best to erase their sentience traits to ease their inconvenience. A treaty of support has been signed between the new Hastun council and Inan'cic the twelfth, king of the Rii'dan. The superstitious beliefs of their foes had been declared untrue and the worship of delusional idols forbidden as well as the faulty substances that entertained such beliefs. A bit later, a Rii'dan contingent accompanied by a Hastun diplomat equipped with the finest colour-talk powders have been sent northwise to seek the other remains of the Hu-raan. They found along long roads, cities that were far less miserable than the one they already know. But these Hu-raans revealed to keep more pride for their empire and categorically refused to be part of the Rii'dan people. They claimed that their southern brethrens' words were lies and that the empire would stand forever. Ultimate safeguard of their knowledge and generalized storage and distribution means: some individuals have sacrificed their individuality to become libraries of substances. Stuck on top of a methane chimney and maintained by life support assisted by kob slaves, the sheer size of these memory tentouz stops their brain cells from being able to deal with the substances in any effective fashion. They barely retain enough sapience to recieve and deliver the large amounts of substance they hold in themselves. [[Image:MemTent.png|thumb|right|A tentouz bloated to the brink serves as a repository of knowledge.]] The Hastun people was now wealthier than ever. Over the next 50 years, the developments and enrichment of the tribe went exponentially. The spices found in the attics of the old Hu-raanic city revealed dozens of novel ideas and with the input of the refugees, progress went on the right directions. Research were frantic. All the old huts were destroyed to be replaced by solid colorful towers of proteo-cement and cut stone with onion-shaped tops. Solid arcs bouncing from one tower to another covered with cleverly sculpted houses and attics full of food. The cities of =!= and =o= grew so large that they finally merged together. Rock-carving, painting, weaving, farming and art developed largely. Chemistry went far less haphazardly. The substances were now far more controlled and classified in stocks in purified state. An economy of the animas rose with rates dictated by the complex system of value embedded in the Hastun brains. The mines expanded and fumes rose from the old city as big furnaces alimented by the peat of the jungle melted iron, copper, tin, silver, gold. The arsenic and vanadium found in saline chunks surprisingly revealed to stimulate fungal growth if brought in small quantities. The weaponry evolved. The mastery of the powder associated with the Hastun chemistry allowed to invent novel weapons. Precise rifles sending small shells full of acid to directly melt an animal's brain. Small guns sending mini-bombs of blushed powder for signaling. More metals allowed to craft steel blades. But that weaponry, in time of peace was kept limited to hunting. On the ground, bountiful farms of Hrass, azrach, blushed plenty of new species of bulva and yashed and even exotic species from all around central found in the attics of the old imperial city were enhanced by new irrigation techniques. The first basic screw pumps even allowed the construction of the first aqueducts around the capital. New livestock was also created. Not only the Hivogs who serve their life in methane farms before becoming delicious meat and crafting materials but also the Wlouz for their unique pigments, the toxoced for their interesting spores, the blurogs that automatically followed the culture of blusheds and even some rare specimens of toxodragons (reading the central south evolution is recommended). But the ever growing metropolis was not enough anymore. The expansion started as new areas of the jungle were converted into farms, hunting posts or habitations of lesser quality. Using the same techniques developped for the creation of memory hastun, valves were pierced onto specially trained messenger Wlouz to bottle substances in their buoyant gas pouches. The Wlouz imune system not being as strong as a Tentouz', only a limited number of substances were usable, but enough to create a complex messenger code. The messages were easily retrievable by plugging a simple tube into the valve. This allowed for faster comunications around the etire jungle. On their side, the Rii'dan also expanded. Their population growing fast. They had annexed half of the jungle in no time. The Hu-raan technology helped them rebuild cities of might under the groves of the jungle. Although the Inan'cic dynasty was often confronted to tribal rivalries, the support of the Hastun helped them to be definitely sit on the throne. However they had a new source of troubles. From the western mountains, hordes of savages walked on the jungle. The Khumar hordes, cannibalistic and berserking koburrogs surged by hundreds. The advanced technology was not enough to sustain the number of foes even though they only used primitive spears. There were losses. The savage hordes took heavy tributes in the first years they rushed across the regions but slowly the Rii'dan became able to resist to them with no major issues. However, their presence stopped dead any prospects of expansion in the eastern plains. The population of Rii'dan exploded as the extention of life expectancy suddendly brought by the latest advancements was not in par with the rate of reproduction of the koburrogs. So a solution was found. For a hundred years, the Rii'dan and the Hastun had shared the jungle half and half between the east and the west. A new agreement, signed in the embassy that had now a slate ground and bags of chalky rocks to ease negociations (a kob thrall would sweep the ground afterwards with a bundle of dry Hrass), stated that some regions of the jungle would bear both the Hastun and the Rii'dan as the Rii'dan would take the ground and the Hastun the air. The Rii'dan had to run the farms and the Hastun would assure defense. The first communal city was built at the frontier. [[Image:Shwirm.png|thumb|left|Nothing to worry about...]] The Hastun were at the top of their form. The feats of the young nation started to be heard of and peaked the interest of the bigger fish. The watchtowers reported more and more sightings of large ships near their coast of varrying appearances. They were starting to be noticed. The first emissaries to arrive were of the Katumoiset, a group of odd-looking insectoid traders were quite interested in the drugs the hastun were able to cultivate for themselves and told them that their kind would not be the only ones who would benefit from their enhancing substances. Nobles of powerful nations would put a high price on such exotic and pure 'spices'. They also offered them to take care of their surplus of Kob thralls and exchange some of them for more robust slaves. Seeing it as a great opportunity for enrichment, the Hastun sealed extensive deals with the shady pirates. The Katumoiset traders somewhat rushed those deals along, invoking trust and a long lasting beneficial partnership. As a gift of good intentions, the Katumoiset versed the Hastun chemists in their process of crystalization allowing to refine some of the more fragile molecules into solid practical chunks. The Hastun goods started flowing through the Katumoiset network and became of somewhat high demand.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information