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Primordial Evolution Game/Nad'lun
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==History and Legends== The Nad'lun have set up a temporary camp at the riverside. The generalists-turned-fishermen manage to catch two dozen flatworems and fishlike slucks, and after fishing they forage for food. They manage to find primitive Mevola roots and some stalk-plants. The herd is content to stay put, and feed on the plantation of the area. While the herd feasts, the Nad'lun make repairs, build new equipment (spears/knives/slings) and start drying the food they managed to acquire, so it would last longer. After a few days of grazing, the herd moves out again. And so does the tribe. They pack up their huts and supplies, and place them on the mighty backs of the Mega Hoppas. Smaller items and supplies are carried by the Nad'lun themselves. They start moving up the river, where they encounter a Dragon Slizer near their settling area. The beast was killed. Although there is no casualties on the Nad'Lun, some tuft hoppas fell. The Nad'Lun loot the corpse successfully. And learned that the beast was weak to airborne predators. [[Primordial Evolution Game/Western Legends#The Trickster Spirit|The Trickster Spirit]] was a enigmatic being that introduced many new ideas as well as disasters from the Southern Marshes. [[Primordial Evolution Game/Western Legends#The Fair Maiden’s Arrival|The Fair Maiden’s Arrival]] brought with it new ideas of farming as well as strife within the tribe. The Nad'lun retire form their wanderings and settle the river banks. This is recorded in [[Primordial Evolution Game/Western Legends#The Nad'lun Settlement|The Nad’lun Settlement Legend.]] As the time passes, the tribe grows, and soon enough the Nad'lun numbers are high enough that they can send out specialized teams of herders and warriors to guide and guard the multiple hoppa herds in the plains, while the rest of the Nad'lun remain in the valley and cultivate the hrass. [[Primordial Evolution Game/Western Legends#The Tuft Hoppa Plague| The Tuft Plague]] came suddenly killing much of the Herd. Without Hrass the Nad'lun tribe may have fail to survive the upcoming seasons. The scouts from the marshes return, but their discoveries don't offer any solutions to the threat of the spotted plague. Although the surviving tuft hoppa population is more resilient to the disease, the future of the herd is still threatened. It is clear that the plains near the marshes are contaminated, and grazing them bears significant risks. The area beyond the river is not charted by the Nad'lun. The tribe sends scouts to cross the river and investigate the stilt plant forests at the other side, in hopes of finding new grazing land for the herd. The dreaded River Slizer appeared, attacking the scouts. There are casualties, as the scouts are defenseless in the water. What few survivors managed to hastily go toward our own shore. The deaths of the scouts somewhat unify the tribe in grief, and for the first time since they decided to settle down in this valley, they are in complete agreement over something. The River Slizer menace must be eliminated. The Nad'lun begin to devise plans and weapons which could be used to kill or drive out the mighty beast. Ideas such as sturdier spears with jagged blades, weighted nets with thorns and long hrass ropes with hooks at their ends are brought forward. Plans like luring the beast to shallow water and then killing it, moving large stalk plant trunks to the river, and binding them to ground so that the river wouldn't take them with it, so that the slizer would have harder time moving about. Some even suggest that they could dam up the river, but this idea was quickly discarded by the majority as ridicilous. Eventually the tribe reached conclusion. They would develop tools for the task, and then lure or drag the River Slizer to shallow water, in which they would then slay it. Anyways, the Nad'lun prepare for the hunt. They kill few of the elderly tuft hoppas and use some of their parts as lures, while other tribesmen collect stalk plant trunks at the shores, and plant them so that when the slizer emerges, they can be toppled over it. The weapons are gathered and the Nad'lun hide in the undergrowth near the shore. Finally, they tie the lures to the riverbank plants and throw them to the shallow water. The hunt has begun! While preparing for the river hunt the Serpent appeared! But so did the hero N'olai. This is recorded in [[Primordial Evolution Game/Western Legends#N'olai defeats the River Serpent|N'olai deafeats the River Serpent.]] One day the Shaman searches the Scent Way for answers about the troubles of his tribe. He is answered with [[Primordial Evolution Game/Western Legends#The Gift of the Soul Wind|The Gift of the Soul Wind.]] Knowing his time had come and having no successor, the Shaman takes N'loai under his wing. This is recorded in the [[Primordial Evolution Game/Western Legends#N’olai becomes a Shaman|N'loai becomes a Shaman Legend.]] Nad'Lun, now without the Slizer menace, manage to swim across the river, to unknown territory. But barely. They were tired from the swimming, and set up camp on the other side of the river. The Maiden successfully plants more Hrass fields, and the hunters bring back plenty of game. The banks of their river settlement brimmed. Silt filled water nourished the crops, the herd at the surplus and grew large and fat. Life was good. Then the banks of the river flooded and swept away several tuft hoppas, washed away a quarter of their harvest of Hrass, and flooded their village. The Scouts returned shortly after, reporting a tribe to the north, that had plenty and offered food. To the further south the scouts found Hoppa breeds previously too wild to control. While floods came unexpectedly, luckily there were no casualties. When the water withdrew the hoppas return to the village, and begin repairing the damage and planting new crops. The floods had swept away lots of food, and once again, they were facing food shortages. The scout's reports of another tribe with food are taken with caution. The Nad'lun send out a small emissary party to north in order to investigate. When the settlement was threaten by raging hoppa, N'olai reacted to clam the beast down. The Herd gained another type hoppa as well. This is recorded in [[Primordial Evolution Game/Western Legends#N’olai dominates the Screaming Hoppa|N'olai dominates the Screaming Hoppa Legend]]. In the far north a lone scout searching for more food sources comes across the Enclave tribes. This is recorded in the [[Primordial Evolution Game/Western Legends#The Lone Hoppa|The Lone Hoppa Legend]]. The Fair maiden (From now on known as An'ua) approaches N'olai with a proposal. She thinks that the tribe could build a system of ditches that would transport the water closer to the hrass fields, and thus removing the need for having to ferry the water from the river itself.The irrigation system is dug with the aid of the giant hoppas. The Nad’lun traded with the Enclave for strange new material. Stone, Ramel bones, plates, and horns. As well as New tools. The Nad'lun once again live in prosperous times. The tribe grows, children are born and the first generation of Nad'luns that were born in the valley reach adolescence. Both N'olai and An'nua are adults now, and they have developed a firm partnership. The pair leads the tribe with their combined wisdom and knowledge, N'olai with his shamanic expertise, stalwart example and charisma, An'ua with her gentle guidance, compassion and social skills. Together, they have managed to heal the final scars of the split that was born when the Nad'lun settled down. To further accommodate the the growing tribe, more huts are built. To feed them, Hrass fields are planted. The domestication of the rage prone screaming hoppa also continues. Hrass planting is successful, as so does the domestication experiments The tribe has also started a new major project. They attempt to build a bridge over the river that goes through the valley, so that their herds could finally reach the lush northern plains. The bridge is made from the stones the Nad'lun received from the Enclave, so that it would last the floods better. On the other hand, a small drought period (a week) had reduced good mud, so the new huts are not that structurally sound. Over time, the Nad'lun village grows, as other tirbal hoppas from the surrounding plains seek out the fabled safe haven in the lush secret flood valley of which the Soul Wind had whispered to them. This forces the village to attempt to expand. An'ua has taken the role of the great mother, her body is painted with vibrant colors to mark her status. In time, she will bear the new generation of Nad'lun in the village she helped to found. One day the wise Onolkeshan came to the Nad'lun seeking the knowledge of ship making. For this the Onolkeshan gave the Nad'lun weapons as well as knowledge of Metal Forging. This is recorded in [[Primordial Evolution Game/Western Legends#the The Onolkeshan trade Knowledge|The Onolkeshan trade Knowledge Legend]]. As agreed, the Nad'lun pay for their newfound weaponry and knowledge with hrass, hoppas and know how of boats. The weapons are rather too heavy for them to aim them very well, but mounted a stable base, such as boats, they are theoretically much more effective. The Nad'lun also start building their own forge, so that they might build these canons themselves. The Nad'lun culture prospers, and with the newfound mobility trought the waters, multiple new villages sprout forth along the banks of the river, from the coast to the great lakes, the Nad'lun spread. Soon enough, these villages start trading with each other as the villages specialice to their local environment. Some become fishing settlements, others cultivate the Hrass like never before. The descendants of A'nua inherited their mother's uncanny effect on the speed of plant growth, and as they spread to the newfound villages, the riverbanks bloom in the light shade of blue everywhere they go. The cannons are used to keep any potential threats away from their trading boats. The communication between the villages was hard at first, but soon enough, the Nad'lun learned that their tlepathic abilities weren't as constricted by distance as they had believed. Trhough telepathy, the Nad'lun could retain their unity, even if they were separated by vast distances. As time went on, the Nad'lun began to call their first village Naun'as, which means "The Secret Valley", the legendary paradise from witch the mythic shaman O'nulaa supposedly originated from. The trade with the other Nad'lun settlements has brought wealth and prosperity to the village. Frilla bark and stone from the north and flatworms from the coast. The telepathic communication allows the Nad'lun to transfer messages from one village to another almost instantaneously, which has allowed the Nad'lun people stay extremely unified. They have also set up numerous outposts along the river, for spotting Slizers, and because of their telepathy, they can quickly warn any boats nearby of the ravenous threat. The valley is tamed as the village grows. The irrigation ditch also works to lessen the destructive effects of the floods, by redirecting the excess water away from the village proper. The stalk-plant woods are cut down, to make room for more huts. It seems like a trickster spirit or hoppa stubbornness lead to the Nad'lun struggling with Metal Working. This was recorded in [[Primordial Evolution Game/Western Legends#The Nad'lun struggle with the Forge| The Nad'lun struggle with the Forge]]. N'olai attempts to further investigate the magical distrurbance in the Soul Wind. Maybe the strange amulet will provide assistance? N'olai tries to use the amulet... and was bombarded by visions. Visions of the trickster spirit, rolling some shaped bones. The trickster spirit briefly smiled, and said: "Here's to interesting times. There's more to the world than you know. try swimming once in a while... oh yeah, watch out for the Slizers." he hands N'olai a leaf. The vision then disappears. Suddenly, one of the villagers rushed to N'olai's hut. A strange ship had appeared in the river, appearing from a purple fog... the ship is made of metal, and is bigger than any of the Nad'Lun's ships. It easily spans twice the length of the biggest boats they have. Meantime, the big ship stays still. Many Hoppas wait and look at the riverbanks, some even riding on Nad'Lun boats to get closer. Then suddenly a Lem popped into view. Then a dozen. It seems they're just as confused as the Nad'Lun are. As the lem aren't telepathic, the Nad'lun are unsure of how to communicate with their sudden visitors. They attempt to haphazardly write down a message in the frog tongue, and then give it to the lem. The Lem replies by putting up Frilla bark signs, sorta like Wile E Coyote. "We're an Onokelshan coastal exploration group... can anyone tell us why we're on a river, now?" To combat the increasing Na'suul raids, the elder council of the Nad'lun ordered the formation of a special group of warriors. A task force if you will, which would be able to quickly respond to any piratical activity in the Nad'lun waters. The already existing Slizer spotting outposts would be used to also monitor the pirates, and to relay the telepathic messages quickly to the proper authorities, allowing the rapid response groups to be aware of Na'suul raider activivty within moments of them being spotted. They are called the River Rangers. Or in theory that is. It is just at a proposal stage. The elders from the coastal region are rather sceptical of this idea, but it was widely supported by the rest of the council. The River Rangers idea was brilliant... until the idea of who should volunteer was discussed. Either they were busy keeping watch on the Slizers, too scared or sympathizes with the Na'suul. Cave Hoppas, since they never had any natural predators, are quite docile and easy to domesticate. The settlement grows quickly, around and in the cave. To their surprise, this cave had plenty of greenish crystals which glow neatly in the dark, as well as plenty of Star-Rock and Sky-Rock just laying around. The moss was also found to be edible for sentient Hoppas. This settlement will prosper. Even if the cave hoppas were easy to domesticate, without a practical use for them, they are just dead weight. The Nad'lun try to figure out how to utilize their newfound cousins. It seems these guys can dig through rock easily. Molehoppas? Maybe a descendant of the digging Hoppa. it is plausible to train them to dig and fetch ores instead of risking sentient Hoppa life in unstable mines. Just in time, then, for the Hoppa to learn proper ways of mining. The new settlement is named Nul'subar. The practical knowledge gained from building the forge at Naun'as, is used to make another one in the new settlement. They also attempt to cautiously improve the forge, but in such ways, that nothing short of a catastrophic failure would harm the whole forge itself. The Nad'lun also attempt to collect these glowing crystals, along with the star- and sky-rocks. By strengthening the forge and using the newly found star-rock, they can make a more efficient forge. The Nad'Lun harvest the crystals and sky-rock easily enough, because they're quite abundant. The star-rock, however, are lodged in between other rocks, and hard to pry out. During the [[Primordial Evolution Game/Western Legends#The Vyrii Invasion|The Vyrii Invasion]] the Nad'lun sent an emissary to the Laster Council. But had no direct role, prefering the South where there was no war.
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