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===Tsituk Variant Traits=== Racial Traits Acid Resistance: The tsituk’s fur is so thick that he gains resistance 2 to acid damage. At 5th, 10th, 15th and 20th character level the resistance increases by 2. They also gain a flaw from the tsituk flaw list. This trait replaces the fast healing racial trait. Acid Immunity: The tsituk is immune to acid damage. They also gain two flaws from the tsituk flaw list. This trait replaces the fast healing racial trait. Contortionist: The tsituk can contort their body to fit through any space wide enough to accommodate their ribcage. They also gain two flaws from the tsituk flaw list. This trait replaces fast healing racial trait. Large Nose (Ex): The tsituk gains scent ability up to 90 feet. Their scent ability is so strong they know the location of creatures and objects as if they could see. They also gain a flaw from the tsituk flaw list. This trait replaces the blindsight racial trait. Natural Armor: The tsituk gains natural armor equal to 2. At 5th, 10th, 15th and 20th character level the natural armor increases by 2. They also gain a flaw from the tsituk flaw list. This trait replaces the fast healing racial trait. Prehensile Tail: The tsituk can use his tail as though it was an extra limb. It is as powerful as one of his normal arms and as the dexterity as a tail. It cannot perform any action that requires five fingers. They also gain a flaw from the tsituk flaw list. This trait replaces the tooth & nail racial trait. Third Arm: The tsituk has a third arm, it can grow from anywhere on his upper torso. It is as dexterous as their other limbs and can perform any action a normal arm can. Including wielding a weapon or shield. They also gain two flaws from the tsituk flaw list. This trait replaces the tooth & nail racial trait. Tsituk Flaws Musk: The tsituk has a musk about them irritates and incites other creatures. In any social situation they start one step lower than normal on the reaction chart. Any creature with the dragon, magical beast or monstrous humanoid type automatically attacks the tsituk and tries to eat them. Bad Reaction to Healing: The tsituk has a 30% chance or reacting badly to healing potions and effects. If the spell or potion reacts badly take 2 points of damage for every level of the spell or potion instead of healing. Ill: The tsituk has been ill their entire life. If they reach 0 hp at anytime they die. At the end of each session they roll a d20, if they roll a 1 then they die. Off Balance: The tsituk has never been well balanced. They take a -5 to all skill checks that require balance. Their DC for Relax saves to keep their balance are increased by 10. Socially Stunted: The tsituk can not put any ranks into Charisma, Intelligence or Wisdom based skills.
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