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==Soulbound== The [[Age of Sigmar Roleplay]] supplement ''Champions of Death'' obviously gives this army a way to be playable, split between the skeletal wights and the frightening vampires...oh, and normal human necromancers as well. Naturally, as masters of subtlety and deception who also happen to be bloodthirsty monsters, the Soulblight offer much to a binding - enough that there are some vampires who turn out to be sleeper agents for either Mannfred or Neferata depending on the circumstance if they're not desperate to reclaim their territories. The wights offer their tireless dedication instead, considering their status as undead only barely autonomous in a way. Among all the forces of Death, the Soulblights offer the best options for being Soulbound to Order, as vampires are such narcissistic cretins bent on self-preservation that they might just seek out the gods of Order if it means that they can fuck over Nagash if it's in their interests. Even when they are bound, they are not easily trusted - not least because of the stories of what happens to those who so betray the bone-daddy. Those that are trustworthy do offer much, however, as they can offer as much to the living as they do the undead. Your hero can hail from the following Dynasties: *'''Legion of Night:''' Available to all races. The personal army of Mannfred von Carstein, the greatest asshole in all the realms. Due to his strained relationship with his boss, he allows an exceptional amount of autonomy among his thralls so long as they're loyal to him. Though many join the Soulbound in order to assert themselves as the master or to prove themselves, just as many also join to stick it to the bald fuck or to flee his dickishness. Heroes from the Legion of Night can make a Guile check against a target's Intuition, allowing them to manipulate someone on a win. In addition, all archetypes have access to the Backstab talent. *'''Legion of Blood:''' Available to all races. The army of Queen Neferata is just as much interested in power as any other. These undead just know how much appearances play into this and how to manipulate their allies and foes. Most Soulbound see their status as a free pass to closely observe their potential prey. Heroes from the Legion of Blood gain the Master of Disguise talent and can spend downtime making false identities while also accomplishing other goals. *'''Vrykos Dynasty:''' The dynasty of Lord Radukar, chief antagonist of that one board game that GW released late. These vampires tend to be better in touch with their animalistic instincts compared to other vampires, though it is easy for them to simply degenerate into slavering beasts. Those vampires that are able to become Soulbound intend to utilize it in order to find some measure of control against their animalistic natures and their humanity. Heroes from the Vrykos Dynasty improve their melee score when ganging up on an enemy and gain advantage when tracking down wounded opponents. *'''Kastelai Dynasty:''' This dynasty hides within the Crimson Keep, a traveling castle that always seems to appear only at night only to vanish by dawn. The vampires of this keep are masters of combat, constantly training to become greater. Those vampires who become Soulbound usually are usually relieved to be free of the whims of the keep, but may also find themselves equally suffocated by the beings they are bound to. Heroes from the Kastelai Dynasty can immediately move or charge after killing an enemy. In addition, the Warrior Elite talent becomes available to all archetypes. *'''Avengorii Dynasty:''' The vampires of this realm do not run from their curse, instead embracing their bloodthirst and the monstrous effects it has upon their bodies. Despite their frightening appearances though, they are perhaps the most lucid of vampires and possess a sort of chivalric honor. Indeed, this honour makes them the most amenable to joining Order-based Bindings, though usually at the behest of Lauka Vai for some further agenda. Heroes from the Avengorii Dynasty deal more damage with their unarmed attacks, including inflicting worse wounds. In addition, they gain advantage on tests made to intimidate enemies. Soulblight Vampires have access to either the '''Blood Knight''' or '''Vampire Lord''' archetypes, while the Wights have access to either the '''Grave Guard''' or '''Black Knight''' archetypes. Humans also have access to the '''Necromancer''' archetype. {{Playable Factions in Warhammer: Age of Sigmar}} [[Category:Soulblight Gravelords]]
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