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==Chapter Specifics== ===Combat Tactics=== The Star Krakens are space combat specialists, engaging almost exclusively in ship-to-ship combat and boarding enemy ships. This is made possible by their sizable store of Breacher Siege Squad wargear, found soon after they arrived in the Deep. They make almost exclusive use of Tempest rounds in their Bolters, as they are extremely effective in the close confines of boarding actions. As for tactics, they are inspired by the Void Kraken - a monstrous, silicate-based lifeform that makes its home in gigantic asteroids and feeds on minerals therein. The ferocity of the Void Kraken is legendary: if any ship strays too close to the asteroid nest, it will emerge from its home - and tear the vessel apart. So too do the Star Krakens fight - stalking their prey from the darkness of the Deep, then emerging with a furious barrage of cruiser fire, and a great multitude of boarding torpedoes, being fired directly at the enemy vessel, a maneuver colloquially referred to as the 'Lateral Drop Pod Assault,' so the Battle-Brothers may fight the enemy on their home decks. ===Chapter Organisation=== The Star Kraken are organised into a non-standard arrangement: Every company has a single scout squadron, five tactical units, two assault units, one devastator unit and a unit of veterans whom accompany the Brother-Captain. This configuration best suits the nature of the Deep, where the Strike Cruisers of the Kraken are often separated by weeks of travel time, yet still expected to operate despite such isolation from one another. Likewise these units may be of differing strength or size dependent on the vessel they serve aboard, as individual Captain's may scale their forces based on experience, and any number of the companies veterans may be serving aboard the Holdfast at any given time. The exception to this rough rule is the First Company, who replace their scout unit with the Chapter's only unit of Terminators - Mokoyll, first company commander, believes there is no situation that can be solved via scouting, that can't be more effectively solved with a full terminator assault. ====Flag Officers==== Aboard each Strike Cruiser of the Star Kraken there are several notable officers, men of rank whom lead the company - and the charge - in times of peace and war. These ''Flag Officers'' are analogous to other Codex adherent battle brothers, but due to the nature of the Kraken fleet and the Deep itself, each has a rich and varied responsibility when compared to their more terrestrial bound peers. =====Commodore (Chapter Master)===== =====Brother-Captain===== =====Librarian===== Star Kraken Librarians are both battle psykers and mystics, who act as teachers and leaders. Like in any other Chapter where Librarians are employed, when the marines discover one of their recruits have psychic powers, then they are send off to the Librarium. The recruit must not only survive the same training regime where only the fittest survive to become Astartes, but also survive the gruelling training that will make the recruit into a Acolytum. Star Kraken Librarian training, however, is far more difficult than usual. While in other Chapters only a handful survive to become Librarians, it is not uncommon for all the recruits to not survive the training. Those who do survive, on the other hand, could be considered the deadliest members of the Chapter. Wielding mostly their runic force staves , their powers kept in check by psychic hoods, and their armor annointed with purity seals to keep the fangs of the warp at bay. On the battlefield, the Librarians use a form of cryokinesis to freeze enemies or create horrific psychic images, which can turn even the strongest of will into drooling madmen. Off the battlefield, the Librarians teach the recruits alongside the Chaplains. While the spiritual leaders teach them Chapter traditions and beliefs, the Librarians teach them history and tell about legends, mostly of their Primarch, Corax. =====Techmarine===== =====Chaplain===== The Chaplains of the Star Krakens are the Spiritual Leaders of the Chapter. They guide their brothers on the battlefield and inspire them to greater acts of heroism. Armed with the Crozius Arcanum, they might also take a holy power blade into battle. Not a bolt pistol, nor any other gun. Just a power weapon is sufficient. On the battlefield, Star Kraken Chaplains are the ones who draw first blood and lead their brothers to victory. Preaching the word of the Emperor and clashing with the Chapter's enemies, they are true warrior priests. Like the chapter's Apothecaries, the Chaplains are very protective of their brothers and will jump into a horde of Grendel to save them or to retrieve their bodies. =====Apothecary===== Star Kraken Apothecaries are a stout group of specialists among the chapter. Tasked with aiding their brethren with their medical skills and wisdom, these Space Marines are welcome in any group. Of course, they are Space Marines first and foremost, meaning that they are as good in dealing the same horrid injuries they usually heal. One particular characteristic of theirs is that they tend to be very protective of their brethren. When a battle brother gets critically injured, then the Apothecary is possessed of a tranquil fury and will even slaughter his way directly to aid a wounded brother. The Apothecaries of the Star Krakens use various substances and materials found in the Deep in their medical procedures. Usually Apothecaries are part of a Command/Librarium/Reclusiarch Squad, but with the chapter understrength, the apothecaries have spread themselves amongst the squads, to keep losses to a minimum, and preserve the chapter geneseed. In conjunction with the techmarines, they have issued many bionics to the chapter, and specially designed helms with many optics to enhance vision and awareness, and to better preserve the craniums of their brothers, thus increasing their battle-proffeciency greatly ====Roster==== =====First Company - Strike Cruiser ''Novgorod''===== The first company, or ''Danegeld'' of the Star Krakens is captained by Canute Mokoyll, a veteran of countless boarding actions. Mokoyll and his terminators are feared across the deep for their brutal boarding actions. Fitted with brutal close range assault weaponry, ranging from mighty thunderhammers to ferocious lightning claws, the veterans are a force to be contended with, especially in the cramped corridors of a ship or station. A common tactic of Mokoyll's is to "flood the ship" when boarding. Distracting command points and drawing aggression elsewhere, strike teams of his marines gain control over the ship's systems and vent the atmosphere of the ship into space, often catching the ship's crew off guard and butchering them as they scramble for rebreathers and environment masks. This also has the added benefit of isolating resistance, as well as keeping the majority of the ship and it's cargoes intact for later examination. "Let them breath the void, brothers. For Mobius, the First, and the Chapter!" - Captain Mokoyll =====Second Company - Strike Cruisers ''Balmung'' and ''Gram''===== The Second Company are the Spears of the Void, a reference to their blinding assaults into the midst of their foes. Of the eleven Star Kraken companies, they are perhaps the most enigmatic, shunning the company of fellow Krakens unless absolutely necessary. The company is loathe to part with one its craft, seething with fury when they are forced lend even a single thunderhawk to another company, despite possesing more than any other two companies combined, and small fleet of gunboats. They patrol the Deep led by the mighty ship ''Balmung'', which is supported by ''Gram'', a lesser vessel. The whole company is lead by Captain Olaus the Mangled, a twisted and cynical man who deeply mistrusts his fellow Astartes. =====Third Company - Strike Cruiser ''Dread Lantern''===== Company sigil is the Fouled Kraken. Formerly known as the ''Lantern Bearer'' this vessel was renamed when its new Captain took command, a bold action flying in the face of Chapter tradition - something Brother-Captain Yngvarr Gangari is known for. He was aptly named, for out of all the Star Krakens and certainly amongst his fellow Captains he is the most widely travelled. He remains one of the few Krakens to have served with the Deathwatch, and specializes in the destruction of the Enemy Without. Despite the controversy surrounding his tenure as Captain of the Third Company, none can deny his pitiless hatred of the xeno or his devotion to the Chapter and his crew. Some members of the Third Company have even taken to calling themselves "Ynglings". Whether exploring the depths of a derelict ship for ancient wargear or plunging via drop pod into the heart of an Orkish horde to decapitate its warboss, Yngvarr the Wanderer can be found in the lead, Power Sabre in one hand, Storm Shield in the other. =====Fourth Company - Strike Cruiser ''The Trident''===== Jointly commanded by Brother-Captain's Kester, Olavi and Young Nyran - the Blade, the Barrage, and the Kraken respectively - the Fourth Company are a highly disciplined Chapter, envied amongst some of their peers for the striking balance they've achieved between disciplined military unit, and a family-like clan. =====Fifth Company - Strike Cruiser ''Herlov''===== Previously Captained by Brother Isaias, whose death marked the last living link between the Ten Flags Council and the ancient Chapter Master Achab. Currently commanded by the young Librarian Alus, nominated to the role unanimously by his battle brothers and in accordance with Isaias dying wish. Their vessel contains a piece of Wraithbone, a trophy from a most difficult battle =====Sixth Company - Strike Cruiser ''Martela''===== Brother-Captain Harvumy Bridmar. A man who plays brilliance off as luck helms this strike cruiser. They are a rather humor filled bunch, as there Brother Captain said "Best way to face a deadly foe is to laugh right at it!" =====Seventh Company - Strike Cruiser ''Beinum''===== Thorolf Frin commands the Seventh Company, which is more of a band of marauders than a company. Described even by their brethren as a vicious crew, the marines of the Seventh employ four assault units instead of two, and are rarely seen in port. The encouragement by Thorolf has allowed the seventh company to become a disorganized rabble where other companies send their "difficult" initiates, making up for the Sevenths inability to recruit its own new marines. =====Eighth Company - Strike Cruiser ''Sigurd''===== Brother-Captain Tyr is the nominal leader of the Eighth Company , the smallest of the companies. Their last captain, brother Yoms, lead the company into a brutal ambush by eldar raiders, devastating the company. Now it is only thirty marines strong, and must rely on hit and run tactics to be of any use to the chapter. A single trap could very well spell doom for these brothers. Not that the rest of the chapter cares, for none of them will lend aid. The Second is especially cruel, with Librarian Alus informing the company that the second covets their ship, and that they will claim the Sigurd should the Eighth ever be destroyed =====Ninth Company - Strike Cruiser ''Rurik''===== The great marine Thorkell the Tall commands the Ninth Company. =====Tenth Company - Strike Cruiser ''Otrulegur''===== Edvard commands the Tenth Company. He and his brothers currently guard the invaluable resources of Mobius whilst they await the reconstruction of their vessel, damaged after serious conflict with =====Varangian Guard - Strike Cruiser ''Holdfast''===== For as long as the Holdfast has served in this capacity, it has been under the command of Captain Yngvar. Known colloquially as 'The Eleventh Company' the Guard's complement of soldiers are, in fact, an ever-shifting sea of all the Kraken's tactical inclinations, he and his command staff remain permanent fixtures aboard the vessel, a self-enforced exile that some say dates back to a disagreement between the Captain and his brothers during the Fall of Achab. Many brothers in the Guard have chosen to join out of disatisfaction over their unsung victories in the Deep. Only when direct threats to major worlds are destroyed is any praise garnered, forcing the glory-hunters to leave the deep to find recognition. And they have certainly found it, for the Varangians are known outside of the Deep as supreme ship-to-ship combatants, and have helped to secure many star systems spinward of Ultramar ====Mutations of the Geneseed==== Like all Raven Guard descendants the Star Kraken have alabaster skin and eyes completely devoid of any white. Perhaps through repeated exposure to vacuum, or through Achab's constant press on the apothecaries to replace the Chapter's mounting losses during the Heorot Crusade, the Star Kraken have ''regained'' the use of their Mucranoid organ. This is something of a mixed blessing, as it is not wholly restored, but is given to fits of hyperactivity: these bouts can leave the marine feeling short of breath and uncomfortable in the most temperate of environments, and drive them to seek the comfort of extreme cold or low oxygen.
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