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===Sourcebooks=== *'''Saga Edition rulebook''' - The Core rulebook. Has an emphasis on species, equipment and ships that appeared in the six films. *'''Dawn of Defiance''' - A PDF only series of free that forms a full campaign. Starting just after ''Revenge of the Sith'' and focuses on Bail Organa sponsoring early acts of rebellion against the Empire. *'''Threats of the Galaxy''' - Basically the Monster Manual, with a focus on humanoid mooks but also including some creatures and droids. A few player options are scattered in the book. *'''Starships of the Galaxy''' - Rules for building, modifying, and running combat with starships as well as tons of spacefaring vehicles. Had a '''really''' low print run for some reason. *'''Scavenger's Guide to Droids''' - Rules for droid PCs and NPCs, including optional rules for PCs to manage droid companions like minions. A ton more droid examples than ''Threats''. *'''Scum and Villainy''' - Ostensibly a de-facto splatbook for the Scoundrel class, nonetheless rules for everything non-force related were included. Equipment modding rules are a highlight. *'''Rebellion Era Campaign Guide''' - Rules for playing during the era of the Original Trilogy, also added optional character Background rules to replace Destinies. *'''The Clone Wars Campaign Guide''' - One of the best sourcebooks, adds elegant follower/minion rules that act as extensions of the PCs rather than additional party members. Also adds rules for massed combat. *'''The Force Unleashed Campaign Guide''' - While it has stats for stuff from the vidya of the same name, it's more of a guide for campaigns set between the end of ''Revenge of the Sith'' and the original movie as an artifact from how Force Unleashed was meant to be a ''Shadows of the Empire'' esqe multimedia project (before the game's constant delays and ultimate mediocrity sunk it). Good for what are essentially Epic character rules that can be taken at any level, allowing you to perform Epic shit like in the video game (e.g., pulling Star Destroyers out of the sky) *'''Knights of the Old Republic Campaign Guide''' - Guess what era this covers! Another pretty good sourcebook covering rules for pretty much everything including lightsaber combat for non-Jedi as well as loads of rules for Mandalorians and new talent trees for everyone. *'''Legacy Era Campaign Guide''' - Despite a name that implies it covers only the ''Legacy of the Force'' series, it covers the time after the films up to 130 years later, including the return of the two different Empires (with different rules for Imperial Knights and Sith) but also as early as the Thrawn trilogy . *'''Galaxy at War''' - The Soldier splatbook, with rules for building "battlestations" (i.e. Death Star-style dungeons), and benefits for joining large military organizations. Not as many guns as you might think. *'''Galaxy of Intrigue''' - The Noble splatbook. Variant rules for skill challenges, basically a non-combat book. Lots of plothooks and mini-adventures in the back section. *'''Jedi Academy Training Manual''' - Splatbook for some class or another, I forget which. Full of Force Talents, and also includes tons of other Force-using traditions besides Jedi that can grant talents if you are a member. Also includes rules for variant lightsabers and the effects of swapping crystals. A tiny Monster Manual of Force-creatures, too. *'''The Unknown Regions'''([[Star Trek|...The Final Frontier]]) - The Scout splatbook in theory, but mostly a book to allow GMs to just roll stuff up (Rules and tables for creating [[Star Trek|new planets, life forms, and civilizations]]) since the Saga edition ruleset was coming towards the end of its <s> [[Star Trek|5-year mission]]</s> lifespan.
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