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===Special=== '''Huskarls:''' 180pts for 15 + 15ppm. Professional Viking Bricks. They are Åsklanders with +1 armor and Def 5. The best part is they have bodyguard for chiefs, so take at least one unit for your general. They are more consistent with their throwing weapons, so if you want to it won't hurt. They live longer than Åsklanders, so they can hold a flank or be a hero bunker. '''Berserkers:''' 160pts for 8 + 15ppm. A great switcheroo unit. Has 5+ armor, swiftstride and Unstable, but once you get close, make them get naked and mad to maximize the [[RIP AND TEAR]] in melee. '''Wargs''' 170pts for 2 + 65ppm. What warhounds wish they were. Faster than a horse with Vanguard and 4 attacks per base makes them scary flank chargers. '''Warriors''' 210pts for 10 + 24ppm. WDG warriors who returned home to visit mom. They are a welcome brick in an otherwise low armor army. You can't trick them out with favours, but 3+ infantry is all you need from them. '''Trolls''' 170pts for 3 + 65ppm.Chunky monstrous infantry that can slap some medium infantry or barf on stronger units to make them cry. Keep your general nearby, they will just be stupid if not. may take basic Common Trolls or upgrade Ice for +2 armor and for re-roll successful Flaming attacks wounds, a common weapon used against Regenerators. '''Åsklander Horsemen:''' 130pts for 5 + 18ppm. Has the stats of a Åsklander riding another Åsklander with a shield. Take paired weapons for stacked infantry or great weapons to open up elite infantry or heavy cavalry. Up to 2 units of at least 8 models may count towards the core. '''Åsklander Flayers:''' 145pts for 5 + 15ppm. Incredibly fast Ambush Calvary but will drop dead if anything looks at them funny. They have options for Light lances, ranged support and skinning lash, which utilizes their speed to avoid and damage enemies.
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