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The 9th Age/Tactics/Dread Elves
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===Characters=== '''Dread Prince''' 235pts. A wild number of attacks at an amazing offensive skill and incredible agility makes him scary to look at, now add in the dread elf options to make him stupid tanky and the normal elf options for killing everything and you have one of the best characters in the game, now can even make parry attacks. But don't just think that you can throw him anywhere, he is still an elf with a pitiful resilience and bog-standard HP. If you play smart with him, there is no reason he won't do plenty of work. '''Beastmaster''' 210pts. your monster support hero, and monster rider lord. not as point efficient powerful as a Prince but very tanky wearing a Kraken’s Hide. He is very helpful in a monster list, giving your critters (including his own mount) a boost in their Discipline Tests and improving their stomping while also foiling enemy monsters on their stomping. '''Silexian Officer''' 170pts. The kid prince with all the same options but with mildly worse attacks, offensive/defensive skill, and agility but expands the range his unit can draw Academy Training from 8" to 12". Play smart with him and he will make his points back. When run solo mounted, A BSB isn't necessarily required for your high discipline elves, but his Academy Training is a greater help for armies and detachments without that aura. '''Temple Exarch:''' 310pts. Your battle-ready wizard, and is decent there. Must pick between either becoming a BSB, focusing Divination and make their unit Distracting while wielding Blades of Darag, or focusing Alchemy and make enemies with 4+ armour to be easier to injure when you have the blades '''Warlock Outcast''' 380pts. Your Wizard master, a great selection of magic paths, and Irresistible Will can make this caster a pain in the ass for your opponent. He still has Ruthless Efficiency so he can hold his own in combat, it'll take more than any common flankers to assassinate your wizard. '''Silent Assassin''' 180pts. This guy exists to murder in melee, hiding until he reveals himself in an infantry unit. You will be giving him paired weapons, beyond that, it's up to you how much you want to blow on him. Enemies can't avoid him because he can be hiding in any unit to get him to his target. ====Character Mounts==== '''Elven Horse''' Quick, tanks up your character, and better agility than most army's core troops. A great choice for any character. '''Daeb Raptor''' Slower than the horse or Pegasus, but most certainly worth it. Attacks on par with your elite infantry and a boost to res to boot. Don't plan on your raptor hitting anything first. '''Blackmane Pegasus''' Slower than the horse, but can fly. Less armor, but bumps your res up to 4. You won't be able to hide the character but is handy for a mobile character of any sort. '''Raptor Chariot''' Look above, now add another raptor, more health, and impact hits. You won't be able to hide your character anywhere, but you'll move fast enough to murder things if you plan well. '''Manticore''' A monster to ride on. Slightly faster than the raptor chariot with better attacks and the same downsides. It's up to you which one you run with, the manticore and the raptor chariot fulfill the same role, it really comes down to which models you like more. If you want it to be more monstrous, you can buy Extraordinary Specimen to increase its base size with Res5 and give d3 Stomp Attacks. '''Imperious Dragon''' It's a dragon, does what you expect and grants Scent of Blood. Pretty strong for what he is and decent value. If you play it be aware that every shooting weapon on the other side of the table will be looking at it and plan accordingly.
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