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===Mer (Elves)=== *'''Altmer ([[High Elves]]):''' Every stereotype of Elves being narcissistic pricks, amplified a hundredfold, which either makes them a good non-Tolkien take or an especially insufferable one, depending on who you ask. As of the Fourth Era, their home of Summerset Isle (now Alinor) is governed by the Thalmor, who are out to unravel all creation because they believe mortality was a cruel trick played on them by the gods of Men (and no, this belief is not just some quirk of the Thalmor, the ancient Aldmer believed this as well). While always arrogant, in the 4th era, [[Nazi|they practice eugenics, wear long black coats, kill any undesirable progeny, and have a populist government that's nakedly intolerant to a genocidal degree]]. It is suggested that they don't even have names among themselves, they just assign each other a long number that sounds like a name to human ears (but ''Elder Scrolls Online: Summerset'' reveals that this is just propaganda, and Altmer names actually consist of long strings of surnames based on ancestors and relatives). Their culture is like a strange fusion of ancient Greece, feudal Japan, and upper-class England, and almost every Altmer you meet will either be some kind of a wizard or a magical warrior. For all that, not ''all'' Altmer are dicks, with many that live outside of Thalmor finding their kin as unbearable as everyone else does. If you opt to play as one such Altmer who isn't a complete asshole, you're effectively the Drizzt of the setting. *'''Ayleids (Heartland High Elves):''' An offshoot race from the Aldmer, the ancestors of the Altmer. Notable for being the original founders of the Imperial City and the founders of the first empire in Tamriel. Also notable for worshipping the Daedra and torturing their Nedic slaves in nightmare fuel ways for shits and giggles ([[Dark Eldar|like skinning runaways alive, making gardens and sculptures out of their guts and bones, setting human children on fire, that kind of thing]]). If the Imperials are Romans then the Ayleids were the Etruscan kings who ruled Rome prior to the founding of the Roman Republic. The Nedes eventually rebelled under leadership of Alessia and exterminated large portions of them, while the remaining Ayleids who refused to fight would live as vassals of the newly formed First Empire of humanity. Then, after a while, a literal intellectual gorilla formed a sect which basically stated that men should have exterminated every single elf, thus the remaining Ayleids fled to other elven lands and were absorbed into the other elven races, and the forests of Cyrodiil where they split into many tribes and kept away from others. *'''Bosmer ([[Wood Elves]]):''' Wood Elves in the [[Dwarf Fortress]] sense, only not quite as insane. They are some of the greatest archers in Tamriel and they have a long history of warring with the Khajiit. They also happen to be cannibals because of an ancient pact they made with the forest god Y'ffre forbidding them from eating plant matter on pain of turning into [[Chaos Spawn|That Which Shall Not Be Named]], so they are the total opposite of the "vegan elf" stereotype. They have been known to use the aforementioned transformation trick ''en masse'' if their homeland of Valenwood is threatened. Unsurprisingly, Bosmer have no understanding of woodworking and brew alcohol from animal sources, ranging from pigs' milk to the fermented flesh of their dead enemies. Hardcore. (As a note on the cannibalism thing, you don't actually have to worry about getting shanked and eaten by every wood elf you <s>meat</s> meet, it's just their standard means of dealing with dead bodies. You also needn't do this yourself if playing as a Wood Elf). *'''Dunmer ([[Dark Elves]]):''' Elves with a blue-grey tint to their skin who got cursed by one of their Daedric patrons for complex reasons. Their culture is a bizarre mish-mash of China, Japan, Mongolia, ancient Mesopotamia and the Biblical Israelites, with northern English accents (and a distinct gravelly voice for the men). They primarily revere the Daedra along with the Tribunal, three mortals who ascended to godhood by tapping into the Heart of Lorkhan. Since they joined the Empire by treaty instead of by conquest, their homeland of Morrowind has many unique laws, including [[Inquisitors]] and (till the tail end of the 3rd Era) legalized slavery. Highly supremacist and xenophobic, the Fourth Era has bitten them in the arse hard as most of Morrowind was devastated by volcanic eruption and their Argonian slaves have occupied what's left, leaving most surviving Dunmer as unwelcome refugees. How the mighty have fallen. *'''Dwemer ([[Dwarves|Deep Elves]]):''' Yes, you're reading this right, Dwarves are an Elf sub-type in this setting, specifically Elves who lived in the northern mountain ranges and studied the process of creation in great detail, becoming the most advanced race to have existed. They figured out steam power and electricity, created steam-/electrically/soulgem-powered automata, and invented Tonal Architecture, the manipulation of sound to alter reality. Even though they are for all intents and purposes dwarves, they were actually human-sized - they were called dwarves by the giants of Tamriel. A very strong contender for the single most badass race in Tamrielic history, besides the early Nords and the modern Argonians. Their belief system was terrifyingly alien even to the other inhabitants of the continent and they were seen as arrogant and dogmatic, hated and dreaded by every other race they met. They were [[Fedora Masters RPG|atheists]] in a world where the existence of the gods is indisputable fact, which should tell you all you need to know about how crazy (and also kind of badass) they were. Relatively early into the First Era, all Dwemer on Nirn disappeared after they activated the Numidium, a massive time-bending robot powered by the Heart of Lorkhan. There are multiple hypotheses to explain the exact mechanism of their disappearance: they may have become the armoured skin of Numidium or the metaphysical concept of negation itself, ascended to another plane outside of Aetherius where not even Vivec can sense them, sent themselves forward in time, or just botched their attempt at reforging themselves into gods at the "reduce ourselves to base elements" part of the process, going ''poof'' as a result. *'''Falmer ([[Snow Elves]]):''' Light-haired and pale-skinned elves originally native to Skyrim, they got their asses kicked so hard by the Atmorans they went into hiding, with most going to the Dwemer for shelter. What the Dwemer didn't tell them was that "shelter" meant "being enslaved and forced to eat addictive toxic fungi that make you blind (and not the manageable "grey-eyes-blindness", no, it's full on "your eyelids grow together"-Hellraiser-style blindness)" to the point that they lost their sentience and their souls became white like those of animals. A small number of Falmer did escape being wiped out by the Atmorans or enslaved by the Dwemer in an isolated part of Skyrim, until one of them ended up becoming a [[Vampire]] and went crazy with anger at being cut off from his god and killed all of the others except for his brother. After the player kills him in the Dawnguard DLC, his brother may be the last remaining uncorrupted Falmer in existence (unless there are any others who found even better hiding places). He still believes his betrayed kin can be saved, though. *'''Orsimer ([[Orcs]]):''' Also known as the "Pariah Elves", descended from a race of Elves who got screwed over by Daedric faggotry. Most Orsimer live assimilated into other cultures or in destitute and isolated strongholds, akin to native reservations, far out in the wilderness. Every time they tried to (re)build their city-state of Orsinium somewhere in High Rock or Hammerfell, the Bretons or Redguards came and knocked it over, and as of the Fourth Era, Orsinium exists somewhere on the Skyrim-Hammerfell border. Due to all the shit they've taken, the Orcs developed a warrior culture and also became renowned blacksmiths. Their martial prowess is such that even the Nords wish they could be as hardcore - but rather than eternal enmity, this created an odd friendship between the two races. Finally, it is worth noting that at the time of the first two games, they [[/pol/|weren't even considered people]] by Tamrielic culture, but by the time of Oblivion nobody would think twice about walking into a shop to find that it was run by an orc any more than they would a shopkeeper of any of the other playable races.
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