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=A fan's Attempt at Rules= {| border="1" cellspacing="0" cellpadding="5" align="left" ! || PTS || WS || BS || S || T || W || I || A || Ld || Sv |- | '''The Voidwatcher:''' || 500 || 6 || 6 || 6 || 5 || 4 || 5 || 5 || 10 || 3+/3++ |}<br style="clear: both; height: 0px;" /><br> Unit type: Infantry, Independent Character. Wargear: Blackened Plate, Staff, Warpfire Aura. Special Rules: Adamantium Will, Arcane Studies, Bulky, Crusader, Eternal Warrior, Fear, Fearless, Fleet, Independent Character, Quiet Corruption, Slow and Purposeful, Sublime Arrogance, Warp Step, Sight Beyond Sight, Call of the Void. '''Blackened Plate''': An ornate suit of black-runed power armor. The Voidwatcher never bothered upgrading to artificer or terminator armor, trusting in his sorcerous might for defense. '''Staff''': Perhaps this staff has a name, but if so, The Voidwatcher has never shared it. This weapon is a simple unadorned rod, so black as to look more like a hole in the air or a shadow than a three dimensional object. What it was made from, none save the Voidwatcher know, but every strike warps reality, compromising armor and twisting flesh. The weapon strikes with the following profile: S:U, AP-, Fleshbane, Warp (for every hit taken from the Voidwatcher, a model subtracts 1 from its armor save for the remainder of the game. Has no affect on AV). '''Warpfire Aura''': In combat, The Voidwatcher's armor was covered with a Subtle flame, appearing to most as an inconspicuous flicker. Upon being struck, however, the flame surges outward with great force, dissipating the force of a strike in a grand detonation before sinking into silence once more. The watcher has a 3++ invulnerable save. Additionally, for each hit against the Voidwatcher in melee he does D6 S2 AP- hits against the attacking unit. '''Arcane Studies''': His many years of studying sorcery and the lore of the warp gave the Voidwatcher an expansive, if shallow, knowledge of the arcane. The Voidwatcher is a ML4 psyker. Yeah, I went there. He can roll on any psychic discipline in the Warhammer 40,000 rulebook in addition to the Tzeench, Slaanesh, and Nurgle disciplines. Yes, I'm really doing this. But here's the catch: the Voidwatcher may '''never''' gain psychic focus on any discipline, and may not roll for more than 2 powers on any one discipline. Additionally, witchfires do not count towards the number of powers he's cast that turn. '''Quiet Corruption''': No many would ever be so foolish as to call a primarch weak, but the Voidwatcher... He was not his brothers' equal in physical matters. When his brothers had been smithing and warring, the Voidwatcher had been studying. When his brothers had been pushing their godly forms to the limit, the Voidwatcher channeled the energies of the universe, and those energies changed the careful biological tailoring the Emperor gave his son. The Voidwatcher loses 1 point of toughness and 1 wound from the basic primarch profile (already included in his profile), along with the It Will Not Die special rule. '''Sublime Arrogance''': The Voidwatcher was unrivaled in his arrogance. He was a Sorcerer Lord, second in all the galaxy to only his father. Why should he walk among mortal men, or rush about on the field of battle like a mortal? The voidwatcher may never join a unit or be joined by other characters. Additionally, he may never share a transport with any other unit, and gains the slow and purposeful special rule. Additionally, he will only ever fail any leadership based test on a double 6 (does not affect psychic perils). '''Warp Step''': The Voidwatcher gains the Deep Strike USR, and does not scatter. I do so love making the traitor primarchs Fun!*. The Voidwatcher is a glass cannon of the best sort, a ML5 sorcerer that can toss out as many spells as he has warp charges for, especially if you use a lot of witchfires a la [[Ahriman]], and an allied detachment of daemons with some pink horror batteries for him to drain can give him a truly silly amount of psychic dakka. But on the other hand, he won't join your boys, won't share a ride, and is actually really fragile, even considering that 3++. He's also the worst duelist primarch bar none, and he'll '''need''' to use psychic powers to keep up in melee, though his staff is worthy of consideration. Though most enemies who know anything about him won't dare charging him with a primarch, because he'll ruin their armor. His warpfire hits won't do jack shit to a primarch, and barely scratch a marine's armor, but it'll cause GEQs and minor daemons to spontaneously combust (each attack will have a 33% chance of killing them, and 2 or 3 attacks on the charge). Use him right, and he can be a towering pillar or psychic rape. Use him wrong and he'll die like a bitch to a single Fury of the Legion from a tac squad. {{/tg/-Heresy-Primarchs}}
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