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===Rare Units=== *'''Doomfire Warlocks:''' Used to be one of the best units in the game, now warlocks are massively hampered by the new magic rules. Spamming doombolt is no longer guaranteed with them (as one failed casting attempt ruins the ability to cast it from ANY other unit that turn) boosted doombolt is no longer an option with them (due to random available casting dice). Since warlocks now have access to the full lore of death with the new magic rules, it is worth taking one unit of 5 for character sniping, and flank charging in combined combat. They can take their ward save against miscasts but not Slaaneshi units. If it helps these are rare while the Sisters of the Thorn are special. *'''Bloodwrack Medusa:''' Don't bother. It's bad with a purely Dark Elf army; in a Host of the Eternity King there is always a better place to spend those points. Unless it's a fluffy battle, never take this unit. *'''Kharibdyss:''' The Glass cannon of monster-killers was welcome in the Dark Elves and it is just as welcome here. Not the best rare choice for any elf force, but always among the top four at worst. If you're up against monsters or heavily armed opponents this is a welcome addition, especially with an escort of Sisters of the Thorn for life-healing goodness. *'''Bloodwrack Shrine:''' *'''Sisters of Slaughter:''' *'''Eagle Claw Bolt Thrower:''' Since Elves have too many good special choices, you might end up taking these ones over the Dark Elf equivalent. *'''Flamespyre Phoenix:''' Recommended as a mount for an Anointed of Asuryan or against undead armies. *'''Frostheart Phoenix:''' The only reason you won't take one of these is if you can't spare the points. *'''Sisters of Avelorn:''' *'''Great Eagles:''' Great for charge baiting and exposing flanks. *'''Waywatchers:''' Take these if you want to have the best Elven scouts in the game. They can even melee a bit with their additional hand weapons. *'''Treeman:'''
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