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====Enhancements==== *'''Adaptive Biology:''' Bearer gets a 5+++ FNP. At the start of any turn, if the bearer has fewer than its starting number of wounds remaining, until the end of the battle, it has a 4+++ FNP instead. Best on a Flyrant or Tervigon, who need the protection more than anything. *'''Alien Cunning:''' After both players have deployed their armies, select up to three units from your army and redeploy them. When doing so, you can throw them into reserves. **Excellent for anyone since it doesn't really care who it's used on. If you do take it, try to also take Deathleaper, who can make optimal use of the redeploy; it's also very, very good on Leapers. *'''Perfectly Adapted:''' Bearer gains a 1/turn ability to re-roll one Hit, Wound, Damage, Advance, or Charge roll, or one saving throw. *'''Synaptic Lynchpin:''' Bearer gains a 9" bubble of Synapse range without getting the actual keyword. Great on a Parasite of Mortrex. </div></div>
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