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Warhammer 40,000/5th Edition Tactics/Dark Angels
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==Tactics== Land Raiders and Assault-y Termies. They see me rollin' they hatin'. Its cuz I'm bone white and termy. Footslog spam Terminators, slap on Cyclones, laugh. Mass Deepstrike on Turn 1, gun down everything in sight. Repeat on Turn 2+. Bike rush with speeders, nuke the shit out of tanks and gun down as many infantry you can before they return the favor. Combine both, do both. This army is all about force multipliers. If you're going the Hammernator route with Land Raider Crusaders everywhere, take a Terminator Interrogator-Chaplain with Belial's "Command" squad, preferably with a Banner, if you have the points. Apothecary is mandatory. It may be overkill, but sometimes, overkill is nice. Especially when you're punching a Matt Ward army in the dick with 30/31 (30 with Banner, 31 if you took Belial with Twin Lightning Claws, which you should, because the extra attack at I5 is nice) Thunder Hammer attacks, which according to the wording on Thunder Hammer rules in the Codex strike first in the next Assault phase if a Thunder Hammer wounds a model but doesn't kill it ("...any model wounded by it and not killed may not attack again until Initiative 1 blows are struck in the next Assault phase..."). And good luck getting rid of a squad with 2+ saves and 3+ invuns, with Feel No Pain. Keep a Librarian around somewhere if you happen to be facing Grey Knights, Eldar, Tyranids, etc. You'll be wanting that Psychic Hood. Treat your squads like scalpels, NOT bludgeons. If you're going the shooty Deathwing path, pick your targets carefully, and NEVER charge unless you know you're going to win, or if it's absolutely necessary; this is an army where even one casualty can make a difference. If you win scream "OH DUDE WHAT A NOOB! HAHAHA I WON WITH THIS UNDERPOWERED AS SHIT CODEX AHAHAHAHAHAHAHA LOL DUUUUUUDE LOOOOOOOOOL HOW DID YOU LOSE?! LOOOOOOL" or remarks along those lines. In tournaments, "sportmanship" is a lie. You don't get no stinkin' trophies on sportsmanship. Hey, as a Dark Angel you ain't gonna win a trophy in the first place. Might as well celebrate the only damn game you probably you in the last 7 months. So in summary scream the above statement. Only if you win against Chaos Marines, or any Loyalist Marines. Dark Eldar and Tyranids too actually. Let's add Imperial Guard too. Hmm...Eldar too actually. Oh and Tau. ... I guess everyone. Except your fellow Dark Angels using the Actual Dark Angel Codex. Oh and Daemons. And maybe be nice to Sisters. Scorn the traitors who are playing with Vanilla Codex or the Space Wolf Codex. If you lose simply state "yeah dude, this army book is just isn't cut out for competitive play, hell this was a casual game and I got creamed. Man I wish GW would get off their ass and do something about this." '''An Alternative View of Tactical Squads''' You can spam Marine squads in METAL BAWKSES with your choice of 1 heavy/special weapon (not 2, you get no free stuff here). A basic 10 man squad with Boltguns costs 165pts. Add in a Rhino, 200pts. Add in a Meltagun, Heavy Bolter, or Multi-Melta, that's 210pts. You now have 10 men in a Metal Bawks with a decent shooty upgrade that's ready to dig in on an objective, and providing you took a Company Master (Belial and Sammael included) or Azrael, they're Leadership 10. Now, Leadership 10 Marines camping on an objective with a Heavy Bolter could probably take some time to shift, what with the fact there's likely a Rhino blocking view of them. It's only 5pts less for the Vanillas, but they don't get Leadership 10, and it's worth paying 5pts for that. While we may be outnumbered, outgunned, etc, we can still be competitive in some form. [[Category: Warhammer Tactics/Old]]
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