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===DEDICATED TRANSPORTS=== *'''[[Rhino]]s''' - Very cheap and good transport since space marines are KNOWN TO HIDE IN [[Metal Boxes|MEHTAL BAWKSES]], DA KOWARDZ! TEH FEWLZ! There's not much to say about it beyond "use it!" Seriously, don't footslog your Marines. A walking Marine is a dead Marine, and dead men hold no objectives. The only upgrades recommended are the Dozer Blade and maybe Hunter-Killer Missiles (if you have a lot of HK's in your army already). Once the guys are out of it, you can basically throw it away in petty dick moves like preventing charges, blocking line of sight, and tank shocking people into tight formation to be hit with flamers, more useful for shielding your own guys as it's side armour is 11, as opposed to the 10 most transports have (*cough* Chimera *cough*) so str 4 weapons (standard infantry power) can't glance it. You can also use its speed to dick around with Necrons if you feel like trolling them and don't really care about winning. **NOTE: look on the entry for the rhino in your codex and you will notice a rule that no-one ever uses, which is a shame because it totally rocks: opt out of shooting for a 1/6 chance of repairing an immobilized result. **In this list, it doesn't have all the cool toys of the latest 6th edition chaos codex. *'''[[Chimera Transport|Chimera]]:''' This is the gem of the [[Metal_Boxes|MEHTAL BAWKS]] world. Heavy Bolter Snap firing with Multi Laser? This has become the hate machine it was supposed to be. But nothing stops you from Snap Firing Multi Laser with Flamethrower. Or use Hunter-Killers to demolish enemy vehicles. Other points of this fine vehicle: ** Cheap (point-wise). You can spam them, get lots and lots of multilasers (it will please you), and a solid wall of AV12 metal in front. ** You can fire all your important shit (special weapons, which is, Melta and Plasma) out the top hatch. Letting you fry while staying safe from retaliation. ** They also count as tanks, meaning that once your troops are in position, you can tank shock the enemies off the point and even crush some Ork vehicles and scare off the mobs. *'''[[Drop Pod|Dreadclaw Assault Pod]]''' - only available to your marine units, <s>even with the latest update to their rules making them assault vehicle flyers, they don't turn up until turn 2 at the earliest, meaning units can't assault from them until turn three or later, since no unit that arrives from deep strike can assault the turn they arrive from reserve as per BRB. Handy if you were looking for a mid-game deployment of Khorne berserkers anywhere on the table though. **Watch this space though, because the earth-burning Anvillus pattern pod is coming and is poised to replace the traditional dreadclaw.</s> *'''FAQ'd''': The dreadclaw uses regular drop pod rules. In subsequent turns it may use flyer/hover rules. It could be used for objective holding and nothing else.
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