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==Armoury== ===Melee Weapons=== *'''Chainsword''': A nearly worthless option for a Canoness - c'mon, you can find 4 points for a power sword. That said, our Superiors can take one of these for free without having to surrender their bolter - unless you're taking a better melee weapon (Celestians, maybe), always throw in the free chainsword. It's not like you'll ever wish you *didn't* have it! *'''Power Weapons''': Each type of Power Weapon has its own profile now, so pick the right one for the situation (almost always the maul). All Power Weapons have a damage value of 1: **'''Power Sword''': AP-3. Worse than the maul against almost every target that you will encounter on the table. Low Toughness has generally poor save, S3 is too little against armoured targets. At least they will remove armour saves after the wound roll. The only good target might be folks like Eldar, where you're likely to find T3 with a 3+ save. **'''Power Maul''': S+2 AP-1. Broadly the most useful for sisters. S5 is an important wound roll 'breaking point' in 8th ed. Wounding marines on 3's and reducing them a 4+ armor roll is good. You can threaten wounding T5 marine bikes on 4's and T8 models on 5's as well. If your opponent has good invulnerable saves (i.e. Terminators w/ Stormshields & Thunder Hammers) the AP-1 won't matter too much and is arguably one of the best weapons against them (they just roll their 3++ Invul save if you have more AP than -1). Special mention goes to to Bloody Rose (S+2 AP-'''2'''). **'''Power Axe''': (Legends) S+1 AP-2. The one you want for T2,3, 6 and 7. So Eldar and maybe IG **'''Blessed Blade:''' The best out of any Power Weapon. S+2 AP-3 D1d3. If you want to hurt everything, take this. Exclusive to the Canoness. *'''Eviscerator''': (Legends) This heavy chainsword is a two-handed monster: Sx2, AP-4, D1d3, ''-1 to hit''. The big seller here is its monstrous AP and good damage. Remember that re-rolls normally happen before modifiers, but the Zealot ability allows rerolls of any hit roll, not just fails. An Eviscerator-armed Canoness rolling a natural 2 is a miss. 11pts as of the Legends update. Good, but you should probably use the Blade of Admonition relic instead for your Canoness. The relic performs better except against T6. It's <s>a trap</s> WONDERFUL on your Priests with a base WS4+ and "ZEALOT", they'll hit hard <s>but they won't</s> AND hit 55.55% of the time. ===Ranged Weapons=== *'''[[Bolter#Bolt_Pistol|Bolt Pistol]]''': It's a bolter in 12" Pistol 1 S4 AP0 D1 form. Shorter range, but can now be fired when locked in close combat, so it's got ''some'' use for choppy units or taken in pair by Seraphim. 1 point for Ministorum Priests since they use the AM codex prices. *'''[[Bolter#Sororitas_Boltguns|Boltgun]]''': You know what a bolter is. 24" Rapid Fire 1 S4 AP0 D1 . The loss of AP hurts, but if your opponent has a brain he would have been keeping his 5+/6+ units in cover anyway. Apparently, the Adeptus Mechanicus forgot how to make armour piercing rounds. Again, remember it's 1 point for your Ministorum Priests. **'''Condemnor Boltgun''': Special Adepta Sororitas weapon ('''''NOT''''' a combi-weapon anymore). For 1 point you get a bolter which does Dd3 against Psykers, doubling its average damage output against them unless they have 1 or 2 wounds. Note that a vast majority of psykers are either Characters or single-wound models, meaning that in most cases the Condemnor either won't be able to shoot at its intended target or won't gain as much (or any) benefit from its higher damage. ***On the off chance that you ''do'' get to shoot at a psyker, be sure to use "Suffer not the witch" to re-roll wounds, especially if said psyker is a Big Nid or Daemon Prince. ***Now that Sisters/Dominions/Retributors/Celestians Superior and Canonesses can't take storm bolters outside of Legends, this might sometimes be useful if you can't find the points to give them a combi-weapon or Plasma Pistol. ***GW really dropped the ball on this one. This gun, in order to work, needed to grant the ability to target Characters ''or'' have a access to stratagem that allowed it... <div class="toccolours mw-collapsible mw-collapsed" style="100%"> A list of things that this weapon can target that don't have one wound. <div class="mw-collapsible-content"> *[[Grey Knight Paladin]]s/[[Terminator]]s (Revenge!) *[[Dreadknight]]s *[[Wraithseer]]s *[[Hemlock Wraithfighter]]s *[[Hive Tyrant]]s *[[Zoanthrope]]s *[[Maleceptor]]s *[[Rubric Terminators]] *[[Great Unclean One]]s *[[Lord of Change]]s *[[Keeper of Secrets]] *[[Magnus the Red]] *[[Mortarion]] (Irony) </div></div> *'''Combi-Weapon''': Now infinite use, your choice of flamer, melta or plasma gun slapped to a bolter that can be fired independently of the bolter, bolter half only or at the same time together. Firing both the bolter and the special weapon causes a -1 to hit (meaning plasma will kill your dudettes on hit rolls of 2's now, YAY!). Sisters love combi-weapons as all of their "sergeants" have access to it, effectively allowing you to field 5 special weapons per Dominion squads and 3 per basic sisters squad. Melta is most often the superior choice, although the Canoness and Retributor Superior can make a good use of plasma due to the reroll 1 bubble - but it's now an index-only weapon for Canonesses. Plasma is also the (expensive) option if you want some volume of fire to go with storm bolters, risking the overload only if you really need it. **Our Martyred Lady Sister Superiors like to spam overloaded combi-plasma fire both halves, TOGETHER, hoping to self DETONATE on 2's. Why? So she can get an auto 'rez' from a Hospitaller 6" away and grant the squad their Conviction's +1 to hit... thus eliminating her own future overloaded plasma ONLY shots from danger. ***Uses Miracle dice of 2 (guaranteeing death) to great effect, as normally there really isn't a great way to use 2's outside of occasional morale rolls. *'''[[Flamer#Hand_Flamer|Hand Flamer]]''': A dinky 6" ranged flamer Pistol that throws out d6 'auto hitting' shots at S3. They have a higher wound potential than a Bolt Pistol (d6 vs. 1) and according to Mathhammer are better vs. T8's (both wound on 6's). Suffer from being in direct competition with inferno pistol on any model (save the Canoness) that can take one, but possibly useful if you're already packing a combi-melta/plasma and want some insurance against hordes. They ''are'' dirt-cheap, after all. ** Seraphim take these in pairs. Two Seraphim models with two Hand Flamers each will be dropping 4d6 (~14) hits. Not shots, '''hits'''. If you are running 4++ Seraphim screen, this is an interesting option. *'''Inferno Pistol''': Baby Melta, 6" Pistol 1 S8 AP-4 D d6. Strong choice on Seraphims and melee Canoness. Obviously a GREAT weapon to use a Miracle Die on, particularly DAMAGE rolls. **Think of this as 7-point melta bombs with a 6" range. Not too terrible an idea to give this out to every Sister Superior who isn't already packing a combi-melta. **Any time you have a Miracle dice with a 6 in your pool, your opponents will give pause charging within 6" of you KNOWING that you can guarantee a hit from your "Baby Melta" during overwatch. **Remember that you can shoot these while in melee, your opponents will often forget that you can. *'''Plasma Pistol''': 12" Pistol 1 S7 AP-3 D1. Effective against MEQs when fired normally, and when supercharged it hits harder and deals more damage (S8, D2) but kills the user on hit rolls of 1. Either take an inferno pistol for melee Canoness or a combi-plasma on anything else. Sadly the only shooty option for the Seraphim Superior (can't even take em in pairs... what's up with that?). **Our Martyred Lady Sister Superiors like to spam overloaded plasma (in hopes of self detonation)... but combi-plasma are better suited for that 'Niche' task. (fire both halves while overloading) ====Special Weapons==== *'''[[Flamer#Imperial_Variations|Flamer]]''': Your standard issue flamer: 8" Assault d6 S4 AP0 D1 'auto-hitting'. Only 6 points, but still suffers from the lack of shots, making it bad against hordes and the lack of AP against elite while requiring to take your model within a very short range of the enemy. Usually you're better off with a storm bolter. ** Note that enemies charging from further than ''' 8" '''( Definitely doable with decent odds for Orks, Gaunts, Howling Banshees, Etc. ) cannot be hit by a flamer's overwatch, as they are out of range for the flamers when they declare the charge and ONLY weapons that are in range can shoot. *'''Melta''': 12" Assault 1 S8 AP-4 Dd6 'if at half range roll two for damage and pick the higher of the two for damage'. Being in half range is now not as advantageous. Still a big threat and one of the few weapons that negate 3+ armour entirely. A melta wound in melta range average 4 damage. Decent damage dealers against T7 vehicles. You can use these in combination with Miracle Dice to guarantee kills on damaged vehicles. *'''Plasma Gun''': (Index) 24" Rapid Fire 1 S7 AP-3 D1, with an option to overcharge for +1 Strength and Damage at the risk of killing the wielder. The Index Ministorum Priest is your only source of this, though as an Astra Militarum model, he uses their discounted price. If you're not building your priest for budget or for melee, you'll probably be giving him one of these. *'''[[Storm_Bolter|Storm Bolter]]''': 24" Rapid Fire 2 S4 AP0 D1, 2 points and one of the most cost efficient dakka in the game, especially paired with the AP-2 D2 stratagem. It's still two boltguns strapped together, so don't expect too much either. ====Heavy Weapons==== *'''Heavy Bolter''': 36" Heavy 3 S5 AP-1 D1 Acceptable dakka for the cost, but your army doesn't really hurt for anti horde choices. *'''Heavy Flamer''': 8" Heavy d6 S5 D1 'auto-hitting'. Despite being much stronger than it's lighter variants, it's still overcosted compared to other options. Can occasionally help deter opponents from charging you inside of 8". ** Note that its a <b>''Heavy''</b> weapon now, no longer an assault weapon. Therefore, you can't advance and shoot these like you can with a normal flamer, gutting their usefulness...unless you're running Argent Shroud. Then you're fine. ** Retributors add 4" to the range of Heavy Flamers for 12" threat, making them a terrifying prospect to charge and giving Argent Shroud Retributors a shockingly large threat range against infantry. This is the best way to run heavy flamers. *'''Multi-melta''': 24" Heavy 1 S8 AP-4 Dd6 'if at half range roll two for damage and pick the higher of the two for damage... For an obscene 22 pts. The Multi-melta doubles the Melta's range and...that's it. For more than 150% the price and becoming Heavy. Over costed. With the stratagem, Retributors can use this as a more reliable version of the Eldar Brightlance, which is interesting, but that's a lot of CP when you could use Exorcists. ====Vehicle weapons==== Your choices for the Immolator's top gun. *'''Immolation Flamer''': Now we're talking. A lil' hefty at 30 points, 12" Assault 2D6 S5 Ap-1 D1... everything you love about the Heavy Flamer but better. First off it is an '''''assault''''' weapon instead of Heavy, so you can advance AND STILL SHOOT. Secondly, it shoots twice as often (duh - thanks Kevin). Lastly it gets an extra 4" of range, letting it cook things that charge into it. AUTO TAKE ON IMMOLATORS ! *'''Twin Heavy Bolter''': Same as the above Hv Bolter, but twice the dakka (Heavy 6) AT LESS THAN TWICE THE PRICE. Good value on paper, except that the only model having access to them have a degrading statline and access to Assault weapon auto-hitting... It would be useful for long-range fire support, but that's not what Immolators are for. You should probably take the Immolation Flamer instead. *'''Twin Multi-melta''': Ditto. lil' more affordable now at 40 points, but still over priced... so take the Immolation Flamer. ===Other=== *'''Brazier of Holy Fire:''' ''Chainsword-armed Canoness'' only. -1 Ld for {{W40Kkeyword|DAEMON}}s within 6". Once when chosen to shoot or when firing overwatch, a unit within 12" takes D3 MW on a 2+ (if a Daemon they take D6 instead). *'''Cherubs:''' Cherubs are the little winged babies you see flying with units. There are different types: **'''Armourium Cherub''' - Once per battle may remove this Cherub. If so, a model from the unit that the cherub has been removed from may fire again. **'''Incensor Cherub''' - Once per battle you may remove the Cherub from play and gain a miracle dice. Roll 2D6 and decide which to keep. That dice must be used for an Act of Faith this phase or it is lost. *'''Null Rod:''' ''Chainsword-armed Canoness'' only, can't be affected by psychic powers, and -1 to psychic tests while the Psyker's within 18" of a rod. *'''Rod of Office:''' ''Plasma pistol & power sword-armed Canoness'' only, +3" to Canoness re-roll aura. **Rules as written, the Rod of Office is a mandatory 5 point item if your Canoness has a plasma pistol & power sword. **NOTE: this loadout is the ONLY way that you can take this item. *'''Simulacrum Imperialis:''' Unit upgrade; once per phase can perform an Act of Faith for that unit, even if an Act of Faith has already been used already in that phase. If you're running Retributors or other damage dealing infantry units, you want this. ===Relics=== Remember that sisters get the Open the Reliquaries stratagem, so every character in your army can have a relic if you have the CP to spend. So don't think what 1-3 relics should I use, instead think what relic is not worth 1 CP. Order-specific relics are detailed in the Order tabs below. ====Generic==== *'''Blade of Admonition''': S+2 AP-3 D3, replaces Blessed Blade. Literally more than triples your damage output against multi-wound models over a power maul. It should be your default weapon on a Canoness. Two unsaved wound rolls from this baby will outright kill most non-monstrous models on the tabletop. **For those following the saga of Kevin the dingus, this is what he is referring to when he says 'Blade of Ass Kicking' (he's a clever one that Kevin) *** Note that while the Blade of Admonition used to be an absolute requirement for any melee Canoness, since the inclusion of the Blessed Blade (which has the same Strength and AP, and does D3 damage instead of 3) it's become less necessary. You're basically taking a relic just to move your damage to 3 from D3, which isn't always useful (especially against 1 or 2 wound models). *'''Brazier of the Eternal Flame:''' This is the "I really hate psykers" Relic. Replaces Brazier of Holy Fire; psychic tests within 18" are taken at -2 instead of -1. **Good if you have forewarning that psykers are being used by your opponent, but not good enough to main list it over other relics. -2 to enemy psyker test is good, but you know what else stops them from casting? Melta, applied directly to the forehead. ** Or fairly useless because most psykers will just choose to be more than 18" from your cannoness and cast smite with impunity *'''Litanies of Faith:''' Once per turn, if the user is on the battlefield when you gain a Miracle Die you can re-roll the value of the die. Who wouldn't want the opportunity to improve the chance that you can hold that 6 in reserve for a key roll? ** 1's are also an... ok choice to hold onto too as they can be used for morale rolls, and several strategems allow you to spend a number of miracle dice to improve rolls on the table. Food for thought. ** This relic, after all the math-hammer is done, effectively gives your Miracle Dice rolls a +1 when used. If you're hunting for a specific number (i.e. 6's) the reroll gets you a ~31.5% chance to earn it. *'''Mantle of Ophelia:''' Canoness only, gives her a 3++. You don't have the statline to be tanky enough to justify a save like this and a Canoness is not that expensive. If you're running Adeptus Ministorum as allies or with any kind of allies, there is better stuff to take. Might be fun in a small game on an <s>Eviscor</s>crazy Canoness with the Blessed blade, but honestly, either the Triptych or the Iron Surplice is probably better if you're trying to be a berserker. *'''Book of Saint Lucius:''' Increase a character's aura range by 3 inches. Usable by priests and their +1A aura and all of the Canoness' auras as well. **9" Imagifier -or- Dialogus auras. nuff said. ** stacks with Canoness' Rod of Office, 12" reroll 1's aura. Also your improved SoF throw. *'''Wrath of the Emperor''': Relic bolt pistol. 18", Pistol 4, S5, AP-2, D2. Like most Pistol relics (all of them without a little spice), it doesn't honestly warrant too much thought. The fact it is replacing a free weapon is nice because you won't have to spend points to take it and having FOUR shots at 18" is good, but it competes against some of our best melee weapons, relics and the Brazier. **The Blessed Blade can be taken by Canoness, this pistol plus a BB makes for a solid melee potential. That said, inferno pistols exist... **You could toss this on a Hospitaller, Dialogus or Mistress of Repentance for laughs if you have CP to burn. It's pretty funny to effectively turn a medic into a short range, but otherwise better Hv-Bolter Babe (That move and shoot baby!) whose gun isn't silenced if you get stuck into melee. ***Very useful on B-list characters of the Bloody Rose... AP-3 & D2 makes it a contender for best weapon to kill Primaris marines, terminators and bike units. ***Because GW dose not allowed our B-list characters to take other weapon options, like chainswords even, this is probably the best suited relic for them as there really isn't any other way to give em a better gun. ** All other takes aside, it's an incredibly efficient way to spend 1CP. I can't imagine a list where I don't put this on a cannoness *'''Triptych of Macharian Crusade''': 5+++ FNP for the model. Good but not great - mostly insurance against mortal wounds: don't bother if you're Ebon Chalice or Argent Shroud, and it's a '''complete''' waste of space for Valorous Heart (who have 6+++ anyway and can get this effect with a warlord trait). **B-list characters don't have wargear options and therefor they often can't take relics, but they can take this one. *'''Iron Surplice of St. Istaela''': Model gets a 2+ save. In addition, wound rolls of 1-3 always fail regardless of modifiers. Congratulations, your Canoness is now tougher than a Terminator captain (Math-Hammer confirmed). No really, this is a really good relic as it makes a lot of the scary weapons used against sisters like Plasma, Thunderhammers, and high strength weapons become a lot less effective. She will still be weak to high concentrations of Bolter fire and the such, but combined with Valorous Heart, for that 6+FNP and the additional armor this relic can really make your Canoness a immovable object. A really good relic in game modes that require you to kill the Warlord. ====Order Specific==== Each listed here has more details of what they do in their respected Order section below. *Valorous Heart - '''Casket of Penance''' *Our Martyred Lady - '''Martyr's Vengeance''': Replaces an Inferno Pistol. *Ebon Chalice - '''Annunciation of the Creed''': Replaces a Condemnor Boltgun. *Argent Shroud - '''Quicksilver Veil''' *Bloody Rose - '''Benificence''': Replaces a chainsword. *The Sacred Rose - ''' Light of St. Agnatha''': Replaces a Brazier of Holy Fire. Allows you to burn a miracle die to reactivate the 1d3 mortal wound effect in later turns.
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