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Warhammer 40,000/8th Edition Tactics/Eldar Harlequins
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====[[The Midnight Sorrow]]==== <div class="toccolours mw-collapsible mw-collapsed" style="10> {| |[[File:Masque of the Midnight Shadow icon.jpg|Border|75px|left]] |In the grim darkness of the far future, Chaos is to be felled at any cost.<br> |A fairly large masque scattered across the galaxy on a crusade against Slaanesh and Chaos at large, to the point of obsession. Members of this Masque find themselves losing their identity entirely to their fight against the ruinous powers. Also a pretty big part of Eldrad's plan to awaken Ynnead.<br> |Mobility is this Masque's thing, allowing them to fall back and consolidate further than others, along with some buffs while fighting Chaos.<br> |} <div class="mw-collapsible-content"> =====The Midnight Sorrow Special Rules===== *'''Masque Forms β Art of Death''': Units with this form can move an additional D6" when they Fall Back. In addition, they can consolidate up to 6". **Remember that everything has Flip Belts, so you move over units like they aren't there (when falling back, consolidation is not in the movement phase). Combine this with Rising Crescendo and your opponent will be tearing up their deployment plans in seconds when they reason this rule. **Against shooting heavy armies, this is devastating, as the 6" consolidation can often land you in combat with something that can't fight back. This keeps your Harlequins safe and forces the opponent to fall back, costing them a turn with a potentially strong unit. Combine this with Cegorach's Jest and you will be lucky to be invited back for a rematch. *'''Warlord Trait - Nemesis of the Damned''': Rolls of 6 in the Fight Phase cause 2 hits instead of 1 for your warlord. In addition, your warlord adds 1 to hit rolls against {{W40kKeyword|Chaos}} units. **Not very good, your warlord usually does not get kills and you don't even average one extra attack per round of combat. A lot better against Chaos, however. *'''Stratagem - No Price Too Steep (2 CP)''': When a Character is slain, it can Fight again. If the Character is a Solitaire or was slain by a {{W40kKeyword|CHAOS}} unit, it gets +1 to Strength and Attacks for its final duel. Nice and poetic. *'''Remnant of Glory - Midnight's Chime''': A one-off buff-bubble that can be activated the start of the Fight Phase. +1 Attack for all {{W40kKeyword|The Midnight Sorrow}} units within 6" of the bearer, ''including the enemy'', if you're in a mirror match. </div> </div>
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