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===Warlord Traits=== All generic Mechanicum Warlords from all three lists have the option of getting a Warlord trait from one of the charts in the main rulebook, or rolling on their own unique chart: #'''Master of Mechanism:''' Select one MC unit OR vehicle squadron with at least one AV12 or more side in the same detachment. This unit/squadron gets It Will Not Die. ''Generally the best one. It gives the best part of Paragon of Metal to a whole unit''. #'''Perfected Targeting:''' In the Shooting phase, select a Heavy weapon within 6" of the Warlord. The weapon counts as Twin-linked for the turn. ''This can be done every turn. Generally agreeable as any Mechanicum army will have many heavy weapons. More useful for Dominus than for Prime's though''. #'''Predictive Augury:''' The Warlord and the unit he is joined to hit on 5 and 6 for Overwatch. ''In some setups, this is incredible (Magos Prime), in others, useless (Magos Dominus)''. #'''The Death of Flesh:''' All units in the detachment have Preferred Enemy (Infantry - All Types) while within 3" of an objective. ''Combined with Hatred on Tech-thralls and you have some pretty nice melee blobs''. #'''Dread Rites:''' The Warlord and the unit he is joined cause Fear and are immune to it. They also receive the Adamantium Will special rule. ''Quite powerful for a Malagra melee Archmagos''. #'''Battlefield Analysis:''' After deployment but before the game begins, can select a piece of terrain in the opponent's deployment zone and reduce its cover save by -1. ''Can stack to ludicrous levels with the myriad of other cover-reducing options your army has''.
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