Editing
Warhammer 40,000/Tactics/Tyrant's Legion(7E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Dedicated Transports=== *'''[[Rhino]]s:''' Very cheap and good transport since space marines are KNOWN TO HIDE IN [[Metal Boxes|MEHTAL BAWKSES]], DA KOWARDZ! TEH FEWLZ! There's not much to say about it beyond "use it!" Seriously, don't footslog your Marines. A walking Marine is a dead Marine, and dead men hold no objectives. The only upgrades recommended are the Dozer Blade and maybe Hunter-Killer Missiles (if you have a lot of HK's in your army already). Once the guys are out of it, you can basically throw it away in petty dick moves like [[Fish_of_Fury|preventing charges]], blocking line of sight, and tank shocking people into tight formations to be hit with flamers, more useful for shielding your own guys as it's side armour is 11, as opposed to the 10 most transports have (''*cough* Chimera *cough*'') so S4 weapons (standard infantry power) can't glance it. You can also use its speed to dick around with Necrons if you feel like trolling them and don't really care about winning. **NOTE: Look on the entry for the Rhino in your codex and you will notice a rule that no-one ever uses, which is a shame because it totally rocks: opt out of shooting for a 1/6 chance of repairing an immobilized result. Your opponent cries when he thinks he's immobilised your transport and then it starts moving again. I mean, what else are you going to do in that phase? You're not Chaos, you don't get decent guns on your Rhinos. **Exploit 6th edition rules: Now you can flat-out Rhinos in shooting phase. This means your tacticals, sternguards and devastators could dakka on enemy and THEN you flat-out nearby Rhino in front of them, basically negating fire back. Its all fair and legal. Guard and [[Tau]] could do the same, but their transports aren't as cheap as yours and actually have some good guns, so they can not skip shooting as easy as you. *'''Razorback:''' A Rhino that has exchanged transport space for better guns, including anti-tank weapons. Of course, it's more expensive than the standard Metal box, so it's not that expendable, losing its best trait. Unfortunately only two units in the list actually get access to it; '''Retaliators''' and '''Corpse Takers''' so they certainly won't be widespread. You should definitely upgrade the Heavy Bolter, since all weapon options have their uses. Just keep in mind its mission - carrying only 6 dudes means you aren't as tactically flexible: **Anti-infantry: The standard Heavy Bolter does a good job if you want to keep your distance, otherwise take a Heavy Flamer for free. **Anti-heavy infantry: Take the Assault cannon (more shots, Strenght and Rending) or the Lascannon + TL Plasma gun, which is quite nice against Terminators, killing up to 3 on a single turn, TL means this virtally will never Gets Hot, unless a gipsy cursed you or something. **Anti-tank: TL Lascannon or single Multi-melta. Ah yes, Multi-melta, you read that right...but the last option would mean this counts as your Chapter Support Choice, as stated in IA2 2nd E, p. 187. ''But it's actually cheaper!''. *'''[[Chimera Transport|Chimera]]:''' This is the gem of the [[Metal_Boxes|MEHTAL BAWKS]] world. Heavy Bolter Snap firing with Multi Laser? This has become the hate machine it was supposed to be. But nothing stops you from Snap Firing Multi Laser with Flamethrower. Or use Hunter-Killers to demolish enemy vehicles. Other points of this fine vehicle: ** Cheap (point-wise). You can spam them, get lots and lots of multilasers (it will please [[C._S._Goto|you]]), and a solid wall of AV12 metal in front. **This baby can have an Autocannon turret, which actually makes it vicious, and a threat to other vehicles. ** Makes otherwise-slow Auxilia armsmen units mobile. ** You can fire all your important shit (say, Melta and Heavy weapons) out the top hatch. Letting you fry while staying safe from retaliation. ** They also count as tanks, meaning that once your troops are in position, you can tank shock the enemies off the point and even crush some Ork vehicles and scare off the mobs. *'''Trojan Support Vehicle:''' [[What|DT for immobile Artillery pieces]]. Since nobody was taking them because artillery already has the range to hit everything on the board and you don't need to move them, the update gave it a transport capacity (meh) and the ability to grant any nearby Artillery ''or'' tank model Preferred Enemy (EVERYTHING). So take three heavy ordnance pieces and have the Trojans hang out with your Leman Russ squadron.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information