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Warhammer 40,000: Kill Team (HoR)/Tactics/Adeptus Mechanicus(7E)
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===Special=== *'''Sicarian Ruststalker''': Killy machines. Really, their options only bounce between Chordclaw/Transonic Razor/Mindscrambler and Transonic Blades. Give up the grenade and Chordclaw at your risk, but remember that you can always take other grenades from the armoury. *'''Sicarian Infiltrator''': Slightly less choppy than the Ruststalkers, but these guys at least get guns, even if those guns are incapable of punching armor or making a big enough mark. Teaming up with Vanguard will result in shit dying fast. *'''Fulgurite Electro-Priest''': These guys got an interesting change to their special 3+ invul, killing models only gives you that super-invul for a turn. Makes them less of an auto-take, but considering they still get their utility weapons, it's not really a gimping. *'''Corpuscarii Electro-Priest''': Where the Fulgurites can get their 3++, Corpuscarii have their edge be in their extra firepower since they keep their not-Tesla rule for their giant shackles. '''NOTE: THE SYDONIAN DRAGOON AND IRONSTRIDER BALLISTARII ARE HARDCAPPED TO 0-2 OF EITHER IN ANY COMBINATION''' *'''Sydonian Dragoon''': This variation of non-flammable chicken-walker gets a Taser Lance, which guarantees that charges will go his way, and buying the Phosphor Serpenta will ensure that whatever you hit will be erased. In most cases, however, you can trust on any Sicarians you bring to wipe out stuff in combat and thus are free for the Radium Jezzail, which can ensure the pain even if you don't snipe their asses. *'''Ironstrider Ballistarii''': If you really need to get a weapons platform and are planning to grab the Dragoon, take this instead. Sure, you don't have the power of Radium sniping, but you get Cognis autocannons or lascannons (though you won't be using these in most cases for price, if not for need) instead, which make for some good firing instead. [[Category: Warhammer 40,000 Tactics/Kill Team (HoR)/Old]][[Category: Adeptus Mechanicus]]
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