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===Virtues of Bretonnia=== * '''Virtue of Heroism:''' 35p. Heroic Killing Blow. It can be paired with a magic weapon and no longer only affects large targets. * '''Virtue of Stoicism:''' The older one lets you reroll failed Break tests while this one gives you Cold-Blooded. Both cost the same, and whilst this one is an improvement, you won't find much use of this except against armies that rely heavily on Fear and the like. * '''Virtue of the Impetuous Knight:''' 30p. you add D3" to all your charges this model is involved in. Combine this with Steed of the Lady and scare the pants off your enemy as your knights move halfway across the board to trample their units into the ground. Remember, this only helps you get IN to combat. It doesn't help any further, so be sure you have good combat gear or a spell on this guy if you intend to fight something nasty. * '''Virtue of the Ideal:''' 30p. +2 WK, +1 I & A. May was not the general, and he brings everyone's mood down. He'll act as a nice challenger, especially with Doom of Dol. Just keep him away from your peasants, unless you want them running when the enemy so much as breaths on them. * '''Virtue of Audacity:''' 30p. against an enemy with higher strength, reroll failed hit and wound rolls. But now, with the Lore of the Lady, this Virtue has even less viability than before. The Virtue itself is fine. It's just situational. * '''Virtue of Knightly Temper:''' 25p. on the charge, for every hit that wounds, make another attack after saves. Generated attacks can't generate more. A nice Virtue made even better. Always consider taking this. Combine with Silver Lance of the Blessed on a Lord for a close combat monster that will reliably get 7-8 auto-hitting S6 attacks on the charge against most targets. * '''Virtue of Duty:''' 25pts. It may not be General but adds +1 to combat resolution as long as the general is alive. * '''Virtue of Confidence:''' 25pts. must always challenge and reroll all failed rolls to hit and to wound when challenging. With Doom of Dol and a Magic Weapon that raises Initiative, a character will rip and tear through nearly anything that it can drag into a challenge. * '''Virtue of the Penitent:''' 20 pts. He becomes Stubborn with the stipulation he cannot join a unit for any reason...skip this unless you have a VERY specific strategy in mind. * '''Virtue of the Joust:''' 20pts. reroll failed hit rolls when charging or using lances * '''Virtue of Purity:''' 15pts. Knights now have a +1 to Blessing of the Lady. Grail Knights, however, now gain a 4+ Ward...for 15pts...certainly not something to put your nose up to (however, if you only want a 4+ Ward, take Talisman of Protection instead. The Grail Vow itself can cost a lot of points for something you can take for 45pts. If you're using the Grail Vow to take other things, go ahead and tag this on him). * '''Virtue of Noble Disdain:''' 15pts. hates enemies with a Missile weapon and War machine crews. Its' unit is also doesn't take a panic test when taking 25% casualties. * '''Virtue of Discipline:''' 15pts. enemies can't gain Outnummber bonus bearers unit. Generally, stay away from this unless you know you're fighting against a horde-reliant army. * '''Virtue of Empathy:''' 10pts. Become a backup general for peasant's duty units and join them in giving them a hero challenger. Take this on your general. His bubble becomes 18" for peasants. If you're heavily peasant reliant, this is a near necessity. Otherwise, it's pretty meh.
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