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====Colossal==== '''Stormwall''': OH GOD YES! This thing is expensive, but worth every point if you build a list to properly support it. Its two big guns give firepower akin to two defenders, plus it packs a Cyclone's guns while not needing to lay down covering fire to use them. This while providing the usual Colossal benefits of insane survivability, melee hitting power (being a Cygnar jack it's pretty accurate), reach and thresher attacks, though if you chose to hammer with normal attacks, they have electro leap. As an interesting ability, it can throw down up to three of these things called a lighting pods that hits everything in a line between it and the pod with a fair POW electric attack that's boostable, and causes disruption on jacks. They also count as Stormsmith of one of them makes a call lightening attack. This is widely regarded as the best colossal thanks to the various ranged support Cygnar loves. The Stormwall is also capable of some interesting shenanigans, such as using its lightning pods as "Spark Nodes" for electro-leaps and using its lightning pods to block charge lanes and claim scenario scoring zones from impossible distances. '''Hurricane''': Like the Stormwall, this beast is expensive, but a very effective centerpiece for most Cygnaran armies. It carries two storm emitters; shorter range but heavier hitting versions of the Stormwall's big guns that have the added affect of knocking down heavy 'jacks and slamming aside infantry and light 'jacks, and two standard cannons with small aoe's and decent POW values. However, what makes this Colossal different from the Stormwall is the simple fact that it has an arc node, allowing it to become a crucial and durable centerpiece for your army while your caster bravely cowers behind its towering form. However, it lacks the sheer shenanigans and scenario presence that the Stormwall, specifically its lightning pods, are capable of.
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