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======Shyeel====== *'''Hydra:''' The Hydra is another example of a warjack that you build lists and strategies around. The ideal use of a Hydra is to drop 3 Focus on it at the beginning of the game and sit it somewhere that it can exploit the range of its cannon for a few turns to make very long, very damaging shots (boost Attack and Damage and replenish its focus, if you have to). Eventually the enemy will try to close with it, at which point it can unload all of its Focus to become a large threat in melee. It works very well with Kaelyssa's Witch Hound ability, as the capacity to take extra pot shots with a fully charged Focus Cannon is pretty deadly. Drop Phantom Seeker on it and you're in business. The goal of the Hydra is to last until the late game: most pieces will be traded down, but you'll still have a Heavy Myrmidon with a very self-sufficient supply of Focus that can power through your enemies. The key is to use it conservatively early to toast solos and damage warjacks/beasts, and then engage with it later as casualties mount on both sides. Make a mental note of enemies that might threaten the Hydra and do your best to remove them before the Hydra takes center stage. *'''Manticore:''' A strong toolkit myrmidon. Strong melee abilities, two open fists with strong POW+S that it can make even stronger temporarily, a ranged magical weapon with a variable ROF, and the Covering Fire special that lets it lay down cloud effects that damage trespassing enemies. It can be great to use Covering Fire to screen your troops, as enemies charging into them will receive the unpleasant hit that will kill most infantry on the spot. Typically, activating the Manticore last and using covering fire to prevent counter attacks while you advance is a very useful tactic. The Manticore will also do well in melee and has the uncanny speed of heavy myrmidons that gives it a substantial charge threat range. *'''Phoenix:''' The iconic Heavy Myrmidon. Great ranged weapon, great melee weapon, open hand attack, unit-clearing AoE attack, Phoenix Field's regeneration of your Force Field, and it's an Arc Node. There are very few situations where I can come up with a reason as to why I shouldn't take one. I've noticed that most of my serious lists include either a Phoenix, Dawnguard Sentinels, or both. Take care of your Phoenix and it will take care of you in return, by setting all of your enemies on fire and then making them dead. It may seem expensive, but you can't really put a price on victory. The Phoenix gives you everything you need to win, all in one durable package.
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