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==Forces of the Xenos== ===Craftworlds=== Graceful. Elegant. Deadly. And liable to die in a stiff breeze without planning. This is the Craftworld eldar. They are often overlooked on the apocalypse stage because of this but they actually have an excellent suite of toys to use on this stage. Their infantry is fast, relatively cheap, hits relatively hard and can be effectively buffed. Their vehicles are varied and come with guns more more powerful than the equivalent imperial stat line. And lastly, they are the only faction titans (plural) which can stand up in a proper titan fight. ====[[Revenant Titan]] pg179==== The absolute overpriced, laughing stock of last edition has become a major contender in the latest one, as it now has more wounds, a better invulnerability save and better toughness than its equivalent imperial counterpart (the warhound titan). Yes, this cannot be a direct comparison, as the warhound has void shields, a better armour save and bigger, and better guns, the revenant is now worth its cost, and you even have points spare in a 2000 point match to bring... I don't know, a psyker or two for psychic shenanigans. Combine this with the fact that the revenant comes with the <Craftworld> keyword, instead of the entirely cosmetic equivalent of <Forge World>, means that the revenant is an absolute monster, and should be an automatic inclusion if you're an eldar player. *1 Revenant Pulsar or 1 Sonic Lance *1 Revenant Pulsar or 1 Sonic Lance *1 Cloudburst Missile Launcher *1 Titanic Stride 1500 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Cloudburst Missile Launcher || 36" Heavy2D6 S8 ap-2 D2 || (0.58)2.33 || (0.38)1.55 || 2.33 || 1.55 || 3.11 || 2.33 || 4.14 || 2.33 || 2.07 || (1.55)3.11 || 5.83 || (3.88)7.77 |- | Revenant Pulsar || 60" Heavy6 S12 ap-4 D4 || ('''1.77''')'''8.88''' || ('''1.77''')'''8.88''' || '''7.11''' || '''5.33''' || '''10.66''' || '''8.88''' || '''10.66''' || '''7.11''' || '''4.44''' || (1.66)'''6.66''' || 3.33 || (3.33)'''13.33''' |- | Sonic Lance || 18" Heavy3D6 S4 ap-3 D1 wound on a 2+, wound vehicles and monsters on a 4+ || (1.16)3.5 || (1.16)3.5 || 3.5 || 2.62 || 4.37 || 3.5 || 4.37 || 3.5 || 1.75 || ('''4.37''')4.37 || '''8.75''' || ('''7.29''')7.29 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Titanic Stride || Melee12 S9 ap-3 D3 || 10.66 || 8 || 10.66 || 10 || 13.33 || 10.66 || 13.33 || 13.33 || 5.33 || (2.66)8 || 6.66 || (5.55)16.66 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Phantom Titan]] pg180==== [[File:Phantom Titan.jpg|450px|right|thumb|You would be forgiven for thinking this was a T'au titan.]] Not as cheap as it was last edition, but last edition this unit was so cheap that there was no reason to never not take it. Stat wise it is identical to its smaller sibling the revenant, except that its slower and has more wounds (obviously spending time in whatever a wraithbone gym is). As you can expect for the eldar equivalent to the reaver, it has more and better guns, and better melee, and is one of the few units left at apocalypse level which can still deal mortal wounds with its attacks, always useful with teh sheer amount of invulnerability saves at this level. *1 Phantom Pulsar or 1 D-Bombard or 1 Starcannon and 1 Wraith Glaive *1 Phantom Pulsar or 1 D-Bombard or 1 Starcannon and 1 Wraith Glaive *1 Star Cannon *1 Voidstorm Missile Launcher *1 Titanic Stride *+Any Starcannon may be replaced with a Bright Lance 3000pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | D-Bombard || 72" Heav2D3 S16 ap-5 D8 wound roll 4+ 3+MW (+4mw) || (1.48)'''21.77''' || (1.18)'''18.22''' || '''15.85''' || '''11.11''' || '''21.77''' || '''21.77''' || 21.77 || '''15.85''' || '''9.92''' || (1.11)'''12.88''' || '''6.22''' || (2.22)21.77 |- | Phantom Pulsar || 120" Heavy8 S14 ap-4 D5 || ('''2.37''')14.81 || ('''2.37''')14.81 || 11.85 || 8.88 || 17.77 || 14.81 || '''22.22''' || 11.85 || 7.40 || ('''2.22''')11.11 || 4.44 || ('''4.44''')'''22.22''' |- | Voidstorm Missile Launcher || 48" Heavy2D6 S8 ap-3 D2 || (0.77)3.11 || (0.51)2.07 || 3.11 || 1.55 || 3.88 || 3.11 || 5.18 || 3.11 || 2.07 || (1.55)3.11 || 3.88 || (3.24)6.48 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Titanic Stride || Melee18 S9 ap-3 D3 || 16 || 12 || 16 || 15 || 20 || 16 || 20 || 20 || 8 || ('''4''')12 || '''10''' || ('''8.33''')25 |- | Wraith Glaive || Melee6 S18 ap-5 D12 || '''40''' || '''40''' || '''26.66''' || '''40''' || '''40''' || '''40''' || '''40''' || '''40''' || '''13.33''' || (1.66)'''20''' || 3.33 || (3.33)'''40''' |- |} <br style="clear: both; height: 0px;" /><br> ===[[Drukhari]]=== ====[[Tantalus]] pg183==== [[File:Tantalus.jpg|300px|right|thumb|It may look relatively small, but by dark eldar standards it's huge.]] {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Pulse Disintegrator || 36" Assault6 S8 ap-3 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Dire Scythe Blade || Melee6 S7 ap-2 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ===[[Necrons]]=== ====[[Necron Pylon|Gauss Pylon]] pg188==== [[File:NecronPylon.jpg|300px|right|thumb|(Begin Metal Gear Railgun charging music).]] The be all and end all to immovable defences. The gauss Pylon is a ranged monster, mainly specialised towards hunting down aircraft, but will happily chew on most other things, all while providing an AOE invulnerability save to your mooks. The best part is that you do not put it onto the battlefield during deployment (although you can). It gets to deepstrike. Just be sure to keep it out of melee (at least this edition it can shoot in melee). *1 Gauss Annihilator *1 Tesla Arc *1 Teleportation Matrix 475 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Gauss Annihilator (Focused Beam) || 120" Heavy2D3 S16 ap-4 D3+6 +2hit AIRCRAFT || ('''1.48''')'''14.81''' || ('''1.18''')'''11.85''' || '''11.85''' || '''7.11''' || '''17.77''' || '''14.81''' || '''17.77''' || '''11.85''' || '''5.92''' || (1.11)'''8.88''' || 2.22 || ('''2.22''')'''17.77''' |- | Gauss Annihilator (Flux Arc) || 30" RapidFire6 S6 ap-2 D2 || (0.33)1.33 || (0.33)1.33 || 1.33 || 1.33 || 1.77 || 1.33 || 1.77 || 1.77 || 1.33 || ('''1.33''')2.66 || 3.33 || (1.77)3.5 |- | Tesla Arc || 3" Assault3D6 S4 ap0 D1 2hits for hit rolls of 6 || (0.07)0.22 || (0.07)0.22 || 0.22 || 0.45 || 0.45 || 0.22 || 0.90 || 0.45 || 0.45 || (0.45)0.45 || '''3.62''' || (1.36)1.36 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Seraptek Heavy Construct]] pg189==== [[File:99560110018_NecronSeraptekHvyConstrBody01.jpg|400px|thumb|right|Its face almost looks ant like. If ants ate Knights for snacks.]] The closest thing the Necrons have to a knight, and as far as knights go it will out shoot and out melee all but the best and most specialised of them. In reality it has more in common with a hierophant than a knight itβs that dangerous. Running around with more, and better guns and melee attacks, an all encompassing invulnerability save and regeneration the SHC will earn its points back and more if you're sensible with it. *2 Singularity Generators or 2 Synaptic Obliterators and 2 Transdimensional Projectors *Titanic Forelimbs 650 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Singularity Generator || 36" Heavy3D3 S8 ap-3 D6 || ('''1.33''')4.66 || ('''0.88''')3.11 || '''4.66''' || 2.33 || 5.83 || 4.66 || '''7.77''' || '''4.66''' || '''3.11''' || ('''1.33''')'''4.66''' || '''3.33''' || ('''2.77''')'''9.72''' |- | Synaptic Obliterator || 72" HeavyD3 S16 ap-4 D6 || (0.74)'''5.55''' || (0.59)'''4.44''' || 4.44 || '''2.66''' || '''6.66''' || '''5.55''' || 6.66 || 4.44 || 2.22 || (0.55)3.33 || 1.11 || (1.11)6.66 |- | Transdimensional Projector || 24" HeavyD6 S6 ap-2 1 || (0.12)0.38 || (0.12)0.38 || 0.38 || 0.38 || 0.51 || 0.38 || 0.51 || 0.51 || 0.38 || (0.77)0.77 || 1.94 || (1.03)1.03 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Titanic Forelimbs (Impaling Strike) || Melee6 S16 ap-3 D5 || '''11.11''' || '''8.88''' || '''11.11''' || '''11.11''' || '''13.88''' || '''11.11''' || '''13.88''' || '''13.88''' || '''5.55''' || (1.66)'''8.33''' || 3.33 || (2.77)'''13.88''' |- | Titanic Forelimbs (Reaping Sweep) || Melee12 S8 ap-1 D2 || 2.66 || 1.77 || 2.66 || 2.66 || 4 || 2.66 || 5.33 || 4 || 3.55 || ('''1.77''')3.55 || '''6.66''' || ('''6.66''')13.33 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Orks]]=== Orks are the ascetic rulers of apocalypse. Not the winners. Apocalypse is too messy and vast a world for an entire faction to be an outright "winner", but orks embody what it means to play apocalypse in body and soul. They have a lot of guns. They have a lot of crazy units. They can field units in swarms. And (most importantly) they are visually customisable. You don't even need to turn up with an single ork model in your army, as orks are the only faction where you can customise, kitbash and steal models from every other faction and it just works (there's even an example of a hierophant kitbashed into a...Gargant?). The downside orks have is that they are generally overcosted and do not have anything in the 1000+ points category for titan fighting. This is however, these of an issue in 9th edition, as toughness 9 is now the highest you will face, putting the dice gods in your favour. A note on Orks. Dakka! Dakka! Dakka! effectively gives orks +1 to their ballistic skill, due to 6's counting as 2 hits. As such, the numbers are calculated assuming as much. ====[[Ghazghkull Mag Uruk Thraka]]==== [[File:GhazkullModel4.png|right|thumb|400px|About time he got a new model. His previous model was older than me.]] *1 Gork's Klaw *1 Mork's Roar *1 Stickbomb 300 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Mork's Roar || 36" Assault12 S5 ap-1 D1 || (0.22)0.66 || (0.22)0.66 || 0.66 || 1 || 1 || 0.66 || 1 || 1 || 0.66 || (1)1 || 3.33 || (2)2 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Gork's Klaw || Melee5 S14 ap-4 D4 || 10.80 || 10.80 || 8.64 || 12.96 || 12.96 || 10.80 || 16.20 || 12.96 || 5.40 || (2.02)8.10 || 4.05 || (4.05)16.20 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Squiggoth|Gargantuan Squiggoth]] pg200==== [[File:GargSquiggoth.jpg|400px|right|thumb|It's better than a tank because it has tusks and dakka.]] You know how tanks are usually crap in melee? And how if you're transporting units across the battlefield then that's a lot of firepower which isn't doing anything while it's snugg and warm? Well the Gargantuan Squiggoth has you covered in so many departments, that you too will want this massive hunk of plastic in your life as well! The Gargantuan Squiggoth combines the protection of a super heavy tank, with the open topped nature of a light tank, allowing the 20 boyz inside to shoot back, along with the firepower (if a big dialled back and costing some transport space). In an apocalypse setting though, what you're buying this for is to keep your (very squishy) troops safe, until they disembark and the squiggoth charges something very big and not so goof in melee worth more points. Say, I don't know, a Titan? Only the orks would be insane and brilliant enough to do so. Ow, it also has the usual ork and <clan> rules, so your monster is actually a lot more reliable and buffable than it first appears. *1 Huge Tusks *+1 Kannon *+1 Squiggoth Supa-Kannon 510 pts +15 pts Kannon +40 pts Supa-Kannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Squiggoth Supa-Kannon || 60" Heavy2D6 S8 ap-2 D3 || (0.87)2.62 || (0.58)1.75 || 2.62 || 1.75 || 3.5 || 2.62 || 4.66 || 3.5 || 2.33 || (1.16)3.5 || 2.91 || (1.94)5.83 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Huge Tusks || Melee8 S12 ap-4 D3+3 || 14.81 || 14.81 || 11.85 || 17.77 || 17.77 || 14.81 || 17.77 || 17.77 || 7.40 || (2.22)11.11 || 4.44 || (4.44)22.22 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Kill Tank]] pg201==== [[File:KillBlasta2.jpg|400px|right|thumb|The ork baneblade.]] Sweet god emperor this vehicle is deceptively powerful. Despite costing less than a knight or roughly the price of a ban blade, the Kill tank has the firepower to severely hurt most other units. *1 Bursta Kannon or 1 Giga Shoota *1 Twin Big Shoota *1 Reinforced Ram 275 pts +50 pts Bursta Kannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bursta Cannon || 36β Heavy3D6 S10 ap-3 D3 || (2.33)7 || (2.33)7 || 7 || 5.25 || - || - || - || - || - || - || - || - |- | Giga Shoota || 48β Heavy30 S6 ap-2 D1 || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Reinforced Ram || Melee8 S9 ap-1 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====Kustom Stompa pg202==== [[File:Stopma.jpg|Right|350px|thumb|If only it was survivable as it is awesome.]] Ork units have always suffered with being over costed, as the designers never really know or appreciate how their maths works. The Kustom Stompa has been the pinnacle of this. Yes its a S10 T8 unit with 40 wounds and a 3+ save, so it must fall into the knightly cost territory. But unlike a knight it has no invulnerability save, and cannot be buffed because its specifically a '''Kustom Stompa''' not a '''Stompa''' in its rules, and only has the ork 5+ ballistic skill (4+ with dakka dakka). So what do you get for your 800+ price tag? Guns. A lot of Guns. And a melee potential capable of destroying most other units in the game outright. Although the kustom stompa is a bit squishy it makes up for it with the simply, undiluted volume of pure damage it can send out into the world. It is a glass cannon of such incredible lethality that itβs worth taking it just to see what might happen. A note on the Kustom Lifts-Droppa. The Droppa does not use a normal wounding mechanic, which is good this edition as it actually makes it easier to wound all targets, and there are no dramatic odds changes like the probability difference between a 2+ and 3+ dice roll. As the max toughness is now 9 as well you will wound everything in the game with this weapon about 66.03% of the time (more decimal places are available). *3 Big Shootas *1 Deffkannon, 1 Kustom Supa-Rokkits and 1 Supa-Gatler or 1 Stompa Klaw or 1 Stompa Lifta Droppa *1 Gaze of Mork *1 Skorcha *1 Twin Big Shoota *1 Mega Choppa or 1 Stompa Klaw or 1 Stompa Lifta Droppa *+1 Bellygun 800 pts +50 pts Belly Gun +20 pts Stompa Klaw {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Belly Gun || 36" Heavy3D6 S8 ap-2 D2 || (0.65)2.62 || (0.43)1.75 || 2.62 || 1.75 || 3.5 || 1.75 || 4.66 || 3.5 || 2.33 || (1.75)3.5 || '''4.37''' || (2.91)5.83 |- | Gaze of Mork || 18" Heavy3 S12 ap-4 D6 || (0.66)5 || (0.66)5 || 4 || 3 || 6 || 5 || 6 || 4 || 2.5 || (0.62)3.75 || 1.25 || (1.25)7.5 |- | Kustom Supa-Rokkits || 100" HeavyD6 S8 ap-3 DD6 || (0.58)2.04 || (0.38)1.36 || 2.04 || 1.02 || 2.55 || 2.04 || 3.40 || 2.04 || 1.36 || (0.58)2.04 || 1.45 || (1.45)5.10 |- | Stompa Lifta-Droppa || 48" Heavy 4D3 S* ap-4 D3+3 roll 3D6 against toughness for successful wound || ('''2.05''')'''12.81''' || ('''1.76''')'''11.00''' || '''10.25''' || '''6.60''' || '''15.37''' || '''12.81''' || '''17.16''' || '''15.37''' || '''6.08''' || ('''1.92''')'''9.62''' || 3.98 || ('''3.94''')'''19.71''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Stompa Klaw || Melee6 S20 ap-5 D9 wound roll 4+ D3 extra MW (+4mw each volley) || 34 || 34 || 24 || 34 || 34 || 34 || 34 || 34 || 14 || (1.66)19 || 7.33 |(3.33)34 |} <br style="clear: both; height: 0px;" /><br> ===[[T'au|T'au Empire]]=== Titans are awesome. They provide something which warhammer very much needed for its battlefields. A colossal threat. But they also gave us something else. Giant mechs. The tau were created on simple premise that we like giant mechs, why not create a faction of them? In apocalypse the diverse toolkit of the tau allows them to play to a number of styles, with infantry which will now always wound on a 5+ at least that can be buffed to high heaven, to mini mechs which you can kit out to face any target, to what used to be some of the cheesiest vehicles in the game, or the Russian doll which is the manta. The tau suffer however from a lacklustre guard ballistic skill. '''Strengths''' *Very efficient firepower. *Very powerful firepower on fairly low cost units. *Very tactically flexible and mobile. '''Weaknesses''' *Buggered in melee. *Very squishy. *Very low ballistic skill for the firepower they bring. ====[[Manta]] pg213==== [[Image:Manta.jpg|300px|thumb|right|Literally the widest thing Forge World sells.]] Markerlights. The manta is heavily dependent on them (there is a reason why it comes with 6 of them). The manta only has a 4+ ballistic skill, which is '''NOTHING''' at titanic levels. Only the ork titans do worse with their 5+ ballistic skill, but orks have an excuse (and dakka dakka). But as mentioned, the manta has 6 markerlights on it. Plus 2 heavy rail rifles. And 6 ion cannons. And '''16''' long barrelled burst cannons. And a load of missiles which will only hit on 6's without markerlights. It's almost like the designers are trying to tell us something. Like that if you get a full round of markerlights on say a Warhound Titan, and then unload everything at said titan, that something might happen, like that titan taking a lot of damage. * Now, the manta is also more than just a gun platform. It is also the largest transport vehicle in warhammer. It can carry: *200 Infantry or Drones *4 Devilfish, Sky Ray Gunships or Hammerheads *and 8 Battlesuits with 9 wounds or less All of these are cumulative, and the transports may also carry units. The manta can carry an entire apocalypse army of models (the basic infantry would be around 1500 points to begin with), and with toughness 8, a 3+/5++ and a minus 1 to hit it, the Manta is also a very tough unit. *2 Heavy Rail Cannons *6 Ion Cannons *16 Long-Barrelled Burst Cannons *6 Markerlights *2 Missile Pods *10 Seeker Missiles 2000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Heavy Rail Cannon || 72" Heavy2 S14 ap-5 DD3+6 successful wound deals +D3 MW (1.33mw on 3+, 1.66mw on 2+) || (0.44)6.66 || (0.44)6.66 || 4.88 || 3.99 || 6.66 || 6.66 || 8.32 || 4.88 || 3.88 || (0.41)4.99 || 2.49 || (0.83)8.32 |- | Long-Barrelled Burst Cannon || 36" Assault4 S5 ap0 D1 || (0.03)0.11 || (0.03)0.11 || 0.11 || 0.22 || 0.22 || 0.11 || 0.22 || 0.22 || 0.11 || (0.16)0.16 || 0.88 || (0.44)0.44 |- |} <br style="clear: both; height: 0px;" /><br> 3+ 1.33 2+ 1.66 ====[[Battlesuit|KX139 Ta'Unar Supremacy Armour]] pg214==== [[File:KX139.jpg|200px|thumbnail|right|Now all they need to do is make it good in melee...]] Note, as the Heavy Rail Cannon Array will wound everything on a 2+ (S18 will do that this edition) it is assumed that the mortal wounds it deals are constant across all units. *4 Burst Cannons *3 Pulse Ordinance Drivers or 2 Nexus Missile Launchers or 1 Heavy Rail Cannon Array and 1 Fragmentation Cluster Shell Launcher *4 Smart Missile Systems *2 Tri Axis Ion Cannons or 2 Fusion Eradicators *1 Crushing Feet 1000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Fragmentation Cluster Shell Launcher || 36" Heavy3D6 S5 ap-1 D1 || (0.25)0.77 || (0.25)0.77 || 0.77 || 1.16 || 1.16 || 0.77 || 1.16 || 1.16 || 0.77 || (1.16)1.16 || 3.88 || (2.33)2.33 |- | Heavy Rail Cannon Array || 120" Heavy2 S18 ap-5 DD6+6 successful wound deals +3MW (3.33mw) || ('''0.74''')'''13.88''' || ('''0.74''')'''13.88''' || '''10.36''' || '''8.60''' || '''13.88''' || '''13.88''' || '''13.88''' || '''10.36''' || '''6.84''' || (0.55)'''8.60''' || 4.44 || (1.11)'''13.88''' |- | Nexus Missile Launcher || 60" Heavy3D6 S6 ap-3 D1 || (0.51)1.55 || (0.51)1.55 || 1.55 || 1.16 || 1.94 || 1.55 || 1.94 || 1.55 || 1.16 || ('''2.33''')2.33 || '''5.83''' || ('''3.88''')3.88 |- | Pulse Ordnance Driver (Concentrated) || 90" Heavy2 S10 ap-4 D5 || (0.59)3.70 || (0.59)3.70 || 2.96 || 2.22 || 4.44 || 3.70 || 4.44 || 2.96 || 1.48 || (0.55)2.77 || 1.11 || (1.11)5.55 |- | Pulse Ordnance Driver (Dispersed) || 72" HeavyD6 S8 ap-2 D2 || (0.29)1.16 || (0.19)0.77 || 1.16 || 0.77 || 1.55 || 1.16 || 2.07 || 1.55 || 1.03 || (0.77)1.55 || 1.94 || (1.29)2.59 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Fusion Eradicator || 24" Heavy5 S8 ap-4 DD6 || ('''1.11''')'''4.86''' || ('''0.74''')'''3.24''' || '''3.88''' || 1.94 || '''5.83''' || '''3.24''' || '''7.77''' || '''3.88''' || 2.59 || (1.11)3.88 || 2.77 || ('''2.77''')'''9.72''' |- | Tri-Axis Ion Cannon (Standard) || 60" Heavy9 S7 ap-2 D2 || (0.5)2 || (0.5)2 || 2 || '''2''' || 2.66 || 2 || 4 || 2.66 || '''2.66''' || ('''2''')'''4''' || '''5''' || (2.66)5.33 |- | Tri-Axis Ion Cannon (Overcharge) || 60" Heavy3D6 S8 ap-2 D3 || (1.75)5.25 || (1.16)3.5 || 5.25 || 3.5 || 7 || 5.25 || 9.33 || 7 || 4.66 || (2.33)7 || 5.83 || (3.88)11.66 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Crushing Feet || Melee12 S8 ap-2 D2 || 2 || 1.33 || 2 || 1.77 || 2.66 || 2 || 3.55 || 2.66 || 1.77 || (1.33)2.66 || 3.33 || (2.22)4.44 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Tyranids]]=== Tyranids and apocalypse go together like jaws and raw, unprotected, flesh. On normal scales they feel a bit out of place, running around with a few units and a few big gribbles. Apocalypse however, is the scale where the tyranids can bring out all their toys. Colossal swarms of infantry drowning their foes in a tide of flesh. Giant monsters crunching open tanks like tin cans to get at the baked beans within. Ravenous flying beasts hunting down enemy fliers, who have not yet learned that melee can fly in the 42nd millenium. On a more practical point the tyranids have also done well at apocalypse. Their units have been reasonably priced and very versatile, doing well at ranged, melee and psychic play, only suffering a little from having relatively low armour saves. ====[[Dimachaeron]] pg219==== [[File:Tim-002Dimachaeron Forgeworld.jpg|380px|right|thumb|More teeth than an explosion at a dentists surgery.]] Although technically a fast attack unit, this monster hits and behaves more like a lord of war. It is very fast though, moving with a speed and agility normally only seen on fliers, while being deceptively tough (despite being "only" toughness 7, it has a 5+ invulnerability save and access to a 5+ feel no pain save). And then there's its attacks. It has no ranged weapons, but instead has two, very powerful, melee weapons, and an ability to deal mortal wounds if it beats the units strength on a D6 (which is where it gains its feel no pain save). All of this means that the Dimachaeron (as long as it doesn't get shot off the board) can duel quite happily with most targets, and come out smiling. 230 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Massive Scything Sickle-Talons|| Melee6 S8 ap-3 DD3+3 reroll failed hit rolls || 8.88 || 5.92 || 8.88 || 7.40 || 11.11 || 8.88 || 14.81 || 1.11 || 5.92 || (1.77)8.88 || 4.44 || (3.70)18.51 |- | Scything Tail || Melee1 S7 ap-3 D2 (1 addition attack with this weapon) || 0.29 || 0.29 || 0.29 || 0.37 || 0.37 || 0.29 || 0.55 || 0.37 || 0.29 || (0.22)0.44 || 0.55 || (0.37)0.74 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Hierodule|Barbed Hierodule]] pg221==== [[File:Hierodule4.jpg|400px|right|thumb|Like a carnifex, only with bigger guns.]] 275 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bio-Cannon || 48" Heavy6 S8 ap-2 D2 || (0..5)2 || || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hierodule Scything Talons || Melee4 S10 ap-3 DD3+3 reroll 1's to hit || 6.91 || 6.91 || 6.91 || 8.64 || 8.64 || 6.91 || 8.64 || 8.64 || 3.45 || (1.29)6.48 || 2.59 || (2.16)10.80 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Hierodule|Scythed Hierodule]] pg221==== [[Image:Hierodule5.jpg|400px|right|thumb|Like a carnifex, only with bigger claws.]] The Hierodules are fairly dull, in that they are just tanks. They use the same rules (but tyranid style) and have the same toughness 8 and 3+ save as a heavy tank. However, the hierodules are tanks that fight in melee, they do it well and cost less than a baneblade. The scythed version takes the melee to the extreme by having extra attacks, and a souped up flamer for infantry clearance. 235 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bio-Acid Spray || 18" Heavy3D6 S6 ap-2 D1 auto hit || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hierodule Scything Talons || Melee6 S10 ap-3 DD3+3 reroll 1's to hit || 10.37 || 10.37 || 10.37 || 12.96 || 12.96 || 10.37 || 12.96 || 12.96 || 5.18 || (1.94)9.72 || 3.88 || (3.24)16.20 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Harridan]] pg222==== [[File:Harridan2.jpg|400px|thumb|right|Can also be built with gargoyles clinging to its underside.]] The harridan (and hierophant) both come with an interesting ability called frenzied metabolism. At the cost of taking mortal wounds, both units add 1 to their wound roles with their ranged weapons for a phase. This is better than normal plasma, as unless you would wound the target on a 2+ already it represents a definite increase in damage. The increased damage for this is shown separately. 700 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Dire Bio-Cannon || 48" Heavy8 S10 ap-3 D3 || (2.37)7.11 || (2.37)7.11 || 7.11 || 5.33 || 8.88 || 7.11 || 8.88 || 7.11 || 3.55 || (2.22)6.66 || 4.44 || (3.70)11.11 |- | Dire Bio-Cannon (Frenzied Metabolism) || 48" Heavy8 S10 ap-3 D3 +1 to wound || (2.96)8.88 || (2.96)8.88 || 8.88 || 6.66 || 11.11 || 8.88 || 11.11 || 8.88 || 4.44 || (2.22)6.66 || 4.44 || (3.70)11.11 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Gargantuan Scything Talons || Melee5 S10 ap-3 D6 reroll 1's to hit || 10.37 || 10.37 || 10.37 || 12.92 || 12.92 || 10.37 || 12.92 || 12.92 || 5.18 || (1.62)9.72 || 3.24 || (2.70)16.20 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Hierophant]] pg223==== [[File:Hierophant Nid.jpg|400px|thumb|right|The biggest pile of nom nom you can buy.]] The hierophant is the most dangerous titan for its price point. Bar none. It has a fulltime 5+ invulnerability save and a 2+ normal save. It's toughness 8. It's fast and its guns pump out '''A LOT''' of shots. It's also lethal in melee. It has been drastically scaled back from 8th edition, with all its attacks dealing less damage, but it now costs less than half the price, meaning you can bring two of them for 2000 points. By itself it will happily fight a warhound titan, and although it won't win (its guns are too short range at only 48") it will survive long enough to wipe out its void shields and do some damage on top. If there are no other titans about then the hierophant can quite happily just running around murdering everything in all phases. Buy one, and you won't be dissapointed. The hierophant (and harridan) both come with an interesting ability called frenzied metabolism. At the cost of taking mortal wounds, both units add 1 to their wound roles with their ranged weapons for a phase. This is better than normal plasma, as unless you would wound the target on a 2+ already it represents a definite increase in damage. The increased damage for this is shown separately. 850 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Bio-Plasma Torrent || 12" Assault2D6 S7 ap-3 D1 auto hit || (0.51)1.55 || (0.51)1.55 || 1.55 || 1.16 || 1.94 || 1.55 || 2.91 || 1.55 || 1.55 || ('''2.33''')2.33 || '''5.83''' || ('''3.88''')3.88 |- | Dire Bio-Cannon || 48" Heavy8 S10 ap-3 D3 || ('''2.37''')'''7.11''' || ('''2.37''')'''7.11''' || '''7.11''' || '''5.33''' || '''8.88''' || '''7.11''' || '''8.88''' || '''7.11''' || '''3.55''' || (2.22)'''6.66''' || 4.44 || (3.70)'''11.11''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Bio-Plasma Torrent (Frenzied Metabolism) || 12" Assault2D6 S7 ap-3 D1 auto hit +1 to wound || (0.77)2.33 || (0.77)2.33 || 2.33 || 1.75 || 2.91 || 2.33 || 3.88 || 2.33 || 1.94 || (2.91)2.91 || 5.83 || (4.86)4.86 |- | Dire Bio-Cannon (Frenzied Metabolism) || 48" Heavy8 S10 ap-3 D3 +1 to wound || (2.96)8.88 || (2.96)8.88 || 8.88 || 6.66 || 11.11 || 8.88 || 11.11 || 8.88 || 4.44 || (2.22)6.66 || 4.44 || (3.70)11.11 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Gargantuan Scything Talons || Melee6 S10 ap-3 D6 reroll 1's to hit || '''12.44''' || '''12.44''' || '''12.44''' || '''15.55''' || '''15.55''' || '''12.44''' || '''15.55''' || '''15.55''' || '''6.22''' || ('''1.94''')'''11.66''' || '''3.88''' || ('''3.24''')'''19.44''' |- | Lashwhip Pods || Melee10 S5 ap-1 D1 (10 extra attacks made with this weapon) || 0.74 || 0.74 || 0.74 || 1.11 || 1.11 || 0.74 || 1.11 || 1.11 || 0.74 || (1.66)1.66 || 3.70 || (2.22)2.22 |- |} <br style="clear: both; height: 0px;" /><br>
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