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==Information== Warband Rating: 81 Treasury: 6gc Wyrdshards: 0 Stored Equipment: Jeweled Dagger Heroes Advancement: 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83, 90 Henchmen Advancement: 2, 5, 9, 14 ===Dwarf Special Rules=== '''-Hard to Kill:''' 1-2(Knocked Down), 3-5(Stunned), 6(Out of Action), they just don't go down as easy as taller folk. '''-Hard Head:''' Ignore special rules for maces, clubs, etc. Dwarves can't be knocked out by such simple measures. '''-Hatred v. Orcs & Goblins''' '''-Armor:''' Dwarves don't take movement penalties for wearing any sort of armor. '''-Grudgebearers:''' Unable to take on any Elven Hired Swords or Dramatis Persona '''-Incomparable Miners:''' When checking for wyrdstone at the end of a game, add +1 to the number of pieces found for a Dwarf warband. ===Special Items=== '''-Dwarf Axe:''' As an axe, but can parry as well. ==Heroes== ===Lord Vidrim Kanar=== Dwarf Lord {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 5 | 4 | 3 | 4 | 1 | 2 | 1 | 9 |- |} Dwarf Axe, Gromgril Armor, Shield, Helmet, Starter Dagger Special rules: *'''Thick Skull:''' The Hero has a thick skull, even for a Dwarf. He has a 3+ save on a D6 to avoid being stunned. If the save is made, treat a stunned result as knocked down instead. If the Dwarf also wears a helmet, this save is 2+ instead of 3+ (this takes the place of the normal Helmet special rule). *'''Hardened:''' Immune to fear Experience: 26 Advances: 0(), 1 Skill (Thick Skull) Skill Lists: Combat, Shooting, Strength, Special ''Lord Vidrim Kanar is the representative of Clan Kanar... whose mountain hold was over run by orcs and goblins driven upwards by vulcanism. The desperate tide overwhelmed the defenders, and now the Dwarves must search for a new home, or funds to buy mercenaries, that their hold is to be remade or retaken, their riches reborn.'' ===Professor Ticker=== Dwarven Engineer {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |- |} Light Armor, Shield, Crossbow, Jeweled Sword Special rules: *'''Expert Weaponsmith:''' A Dwarf Engineer is a master of mechanical devices. By using stronger construction materials and time-tested secrets of Dwarf engineering, a Dwarf Engineer can increase the distance the warband’s missile weapons can shoot. All Dwarf missile weapons in the warband have their range increased by 3" for Pistols and 6" for Crossbows and Handguns. Any range increases are only maintained as long as the Dwarf Engineer remains with the warband. Experience: 9 Advances: 0 Skill List: Combat, Shooting, Special. ''Professor Ticker was journeying through the ruins of Mordheim testing his inventions when he stumbled upon Clan Kanar's encampment. Now he tinkers for them, and his clockwork bows are some of the finest in the city.'' ===Skull Eyes=== Troll Slayer {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |- |} Dwarf Axe, Dwarf Axe, Starter Dagger Special rules: *'''Deathwish:''' Troll Slayers seek an honourable death in combat. They are completely immune to all psychology and never need to test if fighting alone. *'''Slayer Skills:''' Troll Slayers may choose a skill from the Troll Slayer Skill table instead of the normal Skill tables when they gain a new skill. Experience: 8 Advances: 0 Skill Lists: Combat, Special ''So named because his eyes are so sunken into his face, and his lips so thin, that in battle he looks like he's a skull. The loss of his nose doesn't help things.'' ===Havric son of Javric=== Heroic Clansmen {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |- |} 1 Clansmen Dwarf Axe, Gromgril Armor, Shield, Helmet, Starter Dagger Special rules: Experience: 3 Advances: 1(+1WS) Skill List: Academic, Special ''Haveric's family is one of the influential mercantile families of Clan Kanar. He has come with Lord Vidrim Kanar as an appraiser and seller of goods.'' ==Henchmen== ==="Anvil Eyes" Joric=== Clansmen {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |- |} 1 Clansmen Dwarf Axe, Gromgril Armor, Shield, Helmet, Starter Dagger Special rules: Experience: 2 Advances: 0 Fluff Goes Here ===Ralavac the Hewer=== Clansmen {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 9 |- |} 1 Clansmen Dwarf Axe, Gromgril Armor, Shield, Helmet, Starter Dagger, Rope Special rules: Experience: 3 Advances: 0 ''Ralavac is known as "The Hewer" not because of his fierce fighting abilities, or history of hewing skulls, but because of his life as a Lumberjack. He has shown an ability and accumen for climbing. He has a mean streak against "Tall-ees".'' ==Notable Moments== *Warband Founded 3/21/13. *3/23/13: Ralavac the Hewer, a Lumberjack of his clan, climbed up and down a building despite his lack of agility. *2/23/13: Havric rises to the rank of HERO. ==Book of Grudges== *Bane Chewer: Died from the cowardly blow of a Khemiri Tomb Lord Naembo'ptehk! HE SHALL BE AVENGED! **[strike]''Bane Muncher is an oddity amongst Slayers. He is laid back, speaks with a strange accent, and dies his hair with a darker shade of red (almost black) and has it braided into massive dreadlocks. His calmness and serenity on the battlefield, is almost more terrifying than anything else.''[/strike] ==Record== *3/22/13 **'''(Kanar's Last Chance v. The Good Company of Sir Aillas: Victory for Dwarves)''' While exploring the ruins, we found several hovels filled with warpstone, but they were quickly occupied by tall foreignors, some lackies of those Bretonnian's, you could tell by their silly accents. Luckily, their Knight wasn't with them, only a stupid squire who climbed onto the roof of one of the wyrdstone filled hovels and tried to shoot at us. Luckily his lack of skill, and our armor, protected us. After we moved in close to attack, being ambushed from their Men at Arms hidden in the shack, he jumped down and nearly broke his fool neck (all the pity he didn't, he gave me a right ding about the ears.) Bane Chewer caught him in a charge, but dealt no damage, and while all of this was going on, even as Anvil Eyes was knocked out (he'll recover though). But Havric really saved the day. While the Brettonian loons were occupied fighting us, he snuck into one of the unoccupied shacks and made off with a good amount of wyrdstones! A few more, and we'll be able to hire on some thunderers, maybe an engineer. *3/23/13 **'''(Kanar's Last Chance v. Price's Outfit: Victory for Dwarves)''' A band of mercenaries were caught in Clan Kanar's territory, and were soundly beaten. A youngblood amongst them had his face beaten in by Ralavac, who also showed a great ability for climbing. Early on it was a close run thing, but Ralavac ran down the youngblood before he could escape. Their marksman managed to scarper across the gap between buildings, and then the member of their's, a guy with a gilt sword, showed them an escape route. We tossed the youngblood at them as they ran. **'''(Kanar's Last Chance v. The Lost Legion of Mad Lord Neemho'Ptekh: Victory for Dwarves)''' Clan Kanar catches abominable undead... and while they heroically manage to fight them off in a long battle, the victory is Phyrric. The Kehmimake off with a hardy stash of wyrdstone, and slay Bane Chewer, the Troll Slayer, in the process. Most of the wyrdstone salvaged from the surprise attack is spent hiring a new troll slayer and equipping him with twin dwarf axes. ==See also== [[/TG/heim]]
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